b4b03641b3
[AArch64] Implement vertex loader recompiler.
...
Shows a noticeable reduction in time spent in the vertex loader.
2015-02-16 16:51:32 -06:00
15e41c67f8
Change RunVertices' function arguments.
...
This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00
b989c2fd8f
[AArch64] Fix another assert in the JIT register cache.
2015-02-13 12:16:06 -06:00
814aaaf538
[AArch64] Implement a couple of emitter instructions.
...
These will be used with the vertex loader JIT recompiler.
2015-02-13 12:16:06 -06:00
0252bbb33f
[AArch64] Fix non-PCH build.
2015-02-13 12:16:05 -06:00
8074d06270
[ARM] Fix poison memory functions.
...
We were poisoning 4x more data and overrunning our buffers. We don't want to do this.
2015-02-13 12:16:05 -06:00
20dae1f210
[AArch64] Fix a bunch of emitter asserts.
...
Since I've added the msg handler. I found all these asserts that were backwards. So they were asserting on the correct arguments.
2015-02-13 12:16:05 -06:00
57c66798fc
[Android] Register panic alert handler.
...
This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
2015-02-13 12:15:59 -06:00
c7c6bdbf5a
Merge pull request #2027 from Buddybenj/change-wording
...
Change Wording
2015-02-11 23:23:22 -05:00
49f223a211
Remove setting "BlockMerging".
...
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
0e0a196a1c
Merge pull request #1856 from magumagu/correct-translation-disable-2
...
Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
8cf4a57844
Change Wording
...
All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
b7e455ece8
Merge pull request #2031 from degasus/master
...
ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
4193350d22
Memmap: add an explanation of Dolphin's memory layout.
2015-02-11 15:22:21 -08:00
4ff5ec7117
Merge pull request #1984 from mathieui/GCAdapter-fixes
...
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
aaee23d1b4
Fix ARM64 build for address translation changes.
2015-02-11 13:56:38 -08:00
e136c8a066
PowerPC: misc cleanup.
2015-02-11 13:56:36 -08:00
ac54c6a4e2
Make address translation respect the CPU translation mode.
...
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.
This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.
This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
c404e87226
ShaderGen: Fix pixel offset correction
...
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
d9988ee9b5
Merge pull request #1987 from magumagu/thread-safety
...
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
0f96a0104e
Merge pull request #1752 from Buddybenj/clean-up
...
Clean Up
2015-02-10 11:39:14 -08:00
1acd80f23f
Merge pull request #1779 from riking/pr-rename-boot-from-dvd
...
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
07556b4849
WiimoteEmu: Change define into a variable and move it to where it's used.
2015-02-10 11:46:04 -05:00
2aef84d80c
Merge pull request #2025 from phire/be-neobrain
...
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
4cb01673a0
Remove now useless NumFields Function which always returned 1.
2015-02-10 00:48:06 +13:00
8f416821ad
Remove VBeam Speedhack.
2015-02-09 23:10:30 +13:00
b79015186e
Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
...
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
2434b531f3
D3D: Fixed crash rendering EFB textures with MSAA
...
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
451c4f3c4b
Merge pull request #1969 from JosJuice/dvd-decryption-optimization
...
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
a1f8c232b2
Fix warning message when loading german discs
...
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
28b441ebea
VolumeWiiCrypted: Replace some hardcoded values with constants
2015-02-08 10:31:17 +01:00
537b9e507b
Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
...
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
3767ddcacf
Merge pull request #2019 from Buddybenj/website
...
Web Site -> Website
2015-02-07 17:06:23 -05:00
73d65f3ad3
Merge pull request #1874 from magumagu/remove-unchecked-reads
...
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
e75b5165c2
Web Site -> Website
2015-02-06 16:13:35 -06:00
8f4bcf3ec3
Merge pull request #2012 from lioncash/memswitch
...
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
66d80b75e2
Merge pull request #1939 from Sintendo/dspjit_ccnits
...
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
8e556603af
Fix issues with the GC adapter handling code
...
If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.
And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).
And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
46df8a5358
Correct clobber comments
2015-02-04 22:26:40 +01:00
ca0790e9c9
Merge Update_SR_Register64_Carry functions
2015-02-04 22:26:40 +01:00
34afe08de9
Minor DSP JIT optimizations
2015-02-04 22:26:39 +01:00
68c70be960
HotKey: fix warnings
2015-02-04 20:19:16 +01:00
e07679114b
Use emplace_* functions where in-place construction is preferable
2015-02-04 11:39:08 -05:00
d7c6a7522d
Memmap: Fix switch fallthroughs
...
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
3709a1ce3a
Fixed the crash which occurred when opening Wiimote configuration before a game was started.
2015-02-04 18:48:19 +11:00
fc8ea9c3b3
Ignore hotkeys if the game has not started.
2015-02-04 18:06:20 +11:00
b9fb6ad3e8
Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.
2015-02-04 18:05:22 +11:00
5e645732f2
Merge pull request #1949 from skidau/hotkey-input
...
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
c18c50a0e1
Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
...
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
b2df8cb87f
Merge pull request #2005 from magumagu/d3d-efb-depth
...
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00