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mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-07-07 14:29:33 -06:00
Code Issues Packages Projects Releases Wiki Activity
43,083 Commits 10 Branches 16 Tags
b51ca820327e3d549d2f18540cc75dba366a84fd
Commit Graph

8 Commits

Author SHA1 Message Date
Pokechu22
64514bd8d4 D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled 2025-01-14 22:30:31 -08:00
iwubcode
b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
TellowKrinkle
dae56a24b8 VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
iwubcode
5dd2704416 D3D / VideoCommon: generate HLSL from SPIRV 2022-06-24 18:09:53 -05:00
Pokechu22
78e43a4404 Make all custom fmt::formatter's format functions const
fmt 8.0.0 requires this.
2022-01-13 11:11:08 -08:00
Pokechu22
1b32e6dae2 VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Shawn Hoffman
527b5a9761 normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
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