mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
normalize common filenames in VideoBackends/D3D12
This commit is contained in:
parent
a0aeb5b0b9
commit
527b5a9761
@ -1,30 +1,30 @@
|
||||
add_library(videod3d12
|
||||
BoundingBox.cpp
|
||||
BoundingBox.h
|
||||
D3D12BoundingBox.cpp
|
||||
D3D12BoundingBox.h
|
||||
D3D12PerfQuery.cpp
|
||||
D3D12PerfQuery.h
|
||||
D3D12Renderer.cpp
|
||||
D3D12Renderer.h
|
||||
D3D12StreamBuffer.cpp
|
||||
D3D12StreamBuffer.h
|
||||
D3D12SwapChain.cpp
|
||||
D3D12SwapChain.h
|
||||
D3D12VertexManager.cpp
|
||||
D3D12VertexManager.h
|
||||
DescriptorAllocator.cpp
|
||||
DescriptorAllocator.h
|
||||
DescriptorHeapManager.cpp
|
||||
DescriptorHeapManager.h
|
||||
DXContext.cpp
|
||||
DXContext.h
|
||||
DXPipeline.cpp
|
||||
DXPipeline.h
|
||||
DXShader.cpp
|
||||
DXShader.h
|
||||
DXTexture.cpp
|
||||
DXTexture.h
|
||||
DXVertexFormat.cpp
|
||||
DXVertexFormat.h
|
||||
PerfQuery.cpp
|
||||
PerfQuery.h
|
||||
Renderer.cpp
|
||||
Renderer.h
|
||||
StreamBuffer.cpp
|
||||
StreamBuffer.h
|
||||
SwapChain.cpp
|
||||
SwapChain.h
|
||||
VertexManager.cpp
|
||||
VertexManager.h
|
||||
DX12Context.cpp
|
||||
DX12Context.h
|
||||
DX12Pipeline.cpp
|
||||
DX12Pipeline.h
|
||||
DX12Shader.cpp
|
||||
DX12Shader.h
|
||||
DX12Texture.cpp
|
||||
DX12Texture.h
|
||||
DX12VertexFormat.cpp
|
||||
DX12VertexFormat.h
|
||||
VideoBackend.cpp
|
||||
VideoBackend.h
|
||||
)
|
||||
|
@ -16,36 +16,36 @@
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BoundingBox.cpp" />
|
||||
<ClCompile Include="D3D12BoundingBox.cpp" />
|
||||
<ClCompile Include="D3D12PerfQuery.cpp" />
|
||||
<ClCompile Include="D3D12Renderer.cpp" />
|
||||
<ClCompile Include="D3D12StreamBuffer.cpp" />
|
||||
<ClCompile Include="D3D12SwapChain.cpp" />
|
||||
<ClCompile Include="D3D12VertexManager.cpp" />
|
||||
<ClCompile Include="DescriptorAllocator.cpp" />
|
||||
<ClCompile Include="DXContext.cpp" />
|
||||
<ClCompile Include="DescriptorHeapManager.cpp" />
|
||||
<ClCompile Include="DXPipeline.cpp" />
|
||||
<ClCompile Include="DXShader.cpp" />
|
||||
<ClCompile Include="StreamBuffer.cpp" />
|
||||
<ClCompile Include="DXTexture.cpp" />
|
||||
<ClCompile Include="DX12Context.cpp" />
|
||||
<ClCompile Include="DX12Pipeline.cpp" />
|
||||
<ClCompile Include="DX12Shader.cpp" />
|
||||
<ClCompile Include="DX12Texture.cpp" />
|
||||
<ClCompile Include="DX12VertexFormat.cpp" />
|
||||
<ClCompile Include="VideoBackend.cpp" />
|
||||
<ClCompile Include="PerfQuery.cpp" />
|
||||
<ClCompile Include="Renderer.cpp" />
|
||||
<ClCompile Include="DXVertexFormat.cpp" />
|
||||
<ClCompile Include="SwapChain.cpp" />
|
||||
<ClCompile Include="VertexManager.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BoundingBox.h" />
|
||||
<ClInclude Include="Common.h" />
|
||||
<ClInclude Include="D3D12BoundingBox.h" />
|
||||
<ClInclude Include="D3D12PerfQuery.h" />
|
||||
<ClInclude Include="D3D12Renderer.h" />
|
||||
<ClInclude Include="D3D12StreamBuffer.h" />
|
||||
<ClInclude Include="D3D12SwapChain.h" />
|
||||
<ClInclude Include="D3D12VertexManager.h" />
|
||||
<ClInclude Include="DescriptorAllocator.h" />
|
||||
<ClInclude Include="DXContext.h" />
|
||||
<ClInclude Include="DescriptorHeapManager.h" />
|
||||
<ClInclude Include="DXPipeline.h" />
|
||||
<ClInclude Include="DXShader.h" />
|
||||
<ClInclude Include="StreamBuffer.h" />
|
||||
<ClInclude Include="DXTexture.h" />
|
||||
<ClInclude Include="PerfQuery.h" />
|
||||
<ClInclude Include="Renderer.h" />
|
||||
<ClInclude Include="DXVertexFormat.h" />
|
||||
<ClInclude Include="SwapChain.h" />
|
||||
<ClInclude Include="VertexManager.h" />
|
||||
<ClInclude Include="DX12Context.h" />
|
||||
<ClInclude Include="DX12Pipeline.h" />
|
||||
<ClInclude Include="DX12Shader.h" />
|
||||
<ClInclude Include="DX12Texture.h" />
|
||||
<ClInclude Include="DX12VertexFormat.h" />
|
||||
<ClInclude Include="VideoBackend.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -1,36 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="VideoBackend.cpp" />
|
||||
<ClCompile Include="DXContext.cpp" />
|
||||
<ClCompile Include="DXPipeline.cpp" />
|
||||
<ClCompile Include="DXShader.cpp" />
|
||||
<ClCompile Include="DXTexture.cpp" />
|
||||
<ClCompile Include="DXVertexFormat.cpp" />
|
||||
<ClCompile Include="StreamBuffer.cpp" />
|
||||
<ClCompile Include="SwapChain.cpp" />
|
||||
<ClCompile Include="PerfQuery.cpp" />
|
||||
<ClCompile Include="Renderer.cpp" />
|
||||
<ClCompile Include="VertexManager.cpp" />
|
||||
<ClCompile Include="BoundingBox.cpp" />
|
||||
<ClCompile Include="DescriptorHeapManager.cpp" />
|
||||
<ClCompile Include="D3D12BoundingBox.cpp" />
|
||||
<ClCompile Include="D3D12PerfQuery.cpp" />
|
||||
<ClCompile Include="D3D12Renderer.cpp" />
|
||||
<ClCompile Include="D3D12StreamBuffer.cpp" />
|
||||
<ClCompile Include="D3D12SwapChain.cpp" />
|
||||
<ClCompile Include="D3D12VertexManager.cpp" />
|
||||
<ClCompile Include="DescriptorAllocator.cpp" />
|
||||
<ClCompile Include="DescriptorHeapManager.cpp" />
|
||||
<ClCompile Include="DX12Context.cpp" />
|
||||
<ClCompile Include="DX12Pipeline.cpp" />
|
||||
<ClCompile Include="DX12Shader.cpp" />
|
||||
<ClCompile Include="DX12Texture.cpp" />
|
||||
<ClCompile Include="DX12VertexFormat.cpp" />
|
||||
<ClCompile Include="VideoBackend.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="VideoBackend.h" />
|
||||
<ClInclude Include="SwapChain.h" />
|
||||
<ClInclude Include="DXContext.h" />
|
||||
<ClInclude Include="DXPipeline.h" />
|
||||
<ClInclude Include="DXShader.h" />
|
||||
<ClInclude Include="DXTexture.h" />
|
||||
<ClInclude Include="DXVertexFormat.h" />
|
||||
<ClInclude Include="StreamBuffer.h" />
|
||||
<ClInclude Include="VertexManager.h" />
|
||||
<ClInclude Include="BoundingBox.h" />
|
||||
<ClInclude Include="PerfQuery.h" />
|
||||
<ClInclude Include="Renderer.h" />
|
||||
<ClInclude Include="Common.h" />
|
||||
<ClInclude Include="DescriptorHeapManager.h" />
|
||||
<ClInclude Include="D3D12BoundingBox.h" />
|
||||
<ClInclude Include="D3D12PerfQuery.h" />
|
||||
<ClInclude Include="D3D12Renderer.h" />
|
||||
<ClInclude Include="D3D12StreamBuffer.h" />
|
||||
<ClInclude Include="D3D12SwapChain.h" />
|
||||
<ClInclude Include="D3D12VertexManager.h" />
|
||||
<ClInclude Include="DescriptorAllocator.h" />
|
||||
<ClInclude Include="DescriptorHeapManager.h" />
|
||||
<ClInclude Include="DX12Context.h" />
|
||||
<ClInclude Include="DX12Pipeline.h" />
|
||||
<ClInclude Include="DX12Shader.h" />
|
||||
<ClInclude Include="DX12Texture.h" />
|
||||
<ClInclude Include="DX12VertexFormat.h" />
|
||||
<ClInclude Include="VideoBackend.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -2,10 +2,10 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/BoundingBox.h"
|
||||
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/Renderer.h"
|
||||
#include "VideoBackends/D3D12/D3D12Renderer.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
@ -5,8 +5,8 @@
|
||||
#pragma once
|
||||
#include <memory>
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
||||
#include "VideoBackends/D3D12/StreamBuffer.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
@ -2,15 +2,15 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/PerfQuery.h"
|
||||
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/Renderer.h"
|
||||
#include "VideoBackends/D3D12/D3D12Renderer.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
namespace DX12
|
@ -5,7 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoCommon/PerfQueryBase.h"
|
||||
|
||||
namespace DX12
|
@ -4,17 +4,17 @@
|
||||
|
||||
#include "Common/Logging/Log.h"
|
||||
|
||||
#include "VideoBackends/D3D12/BoundingBox.h"
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DXPipeline.h"
|
||||
#include "VideoBackends/D3D12/DXShader.h"
|
||||
#include "VideoBackends/D3D12/DXTexture.h"
|
||||
#include "VideoBackends/D3D12/DXVertexFormat.h"
|
||||
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
|
||||
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
|
||||
#include "VideoBackends/D3D12/D3D12Renderer.h"
|
||||
#include "VideoBackends/D3D12/D3D12SwapChain.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoBackends/D3D12/DX12Pipeline.h"
|
||||
#include "VideoBackends/D3D12/DX12Shader.h"
|
||||
#include "VideoBackends/D3D12/DX12Texture.h"
|
||||
#include "VideoBackends/D3D12/DX12VertexFormat.h"
|
||||
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
||||
#include "VideoBackends/D3D12/PerfQuery.h"
|
||||
#include "VideoBackends/D3D12/Renderer.h"
|
||||
#include "VideoBackends/D3D12/SwapChain.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace DX12
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
@ -11,7 +11,7 @@
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
@ -2,9 +2,9 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/SwapChain.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DXTexture.h"
|
||||
#include "VideoBackends/D3D12/D3D12SwapChain.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoBackends/D3D12/DX12Texture.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
@ -4,16 +4,16 @@
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
#include "VideoBackends/D3D12/VertexManager.h"
|
||||
#include "VideoBackends/D3D12/D3D12VertexManager.h"
|
||||
|
||||
#include "Common/Align.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/Renderer.h"
|
||||
#include "VideoBackends/D3D12/StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/D3D12Renderer.h"
|
||||
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
|
||||
#include "VideoCommon/GeometryShaderManager.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
@ -5,8 +5,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
||||
#include "VideoBackends/D3D12/StreamBuffer.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
|
||||
namespace DX12
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
@ -14,8 +14,8 @@
|
||||
#include "Common/DynamicLibrary.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
||||
#include "VideoBackends/D3D12/StreamBuffer.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace DX12
|
@ -9,9 +9,9 @@
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/DescriptorAllocator.h"
|
||||
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
||||
#include "VideoBackends/D3D12/StreamBuffer.h"
|
||||
|
||||
struct IDXGIFactory;
|
||||
|
@ -6,11 +6,11 @@
|
||||
#include "Common/MsgHandler.h"
|
||||
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DXPipeline.h"
|
||||
#include "VideoBackends/D3D12/DXShader.h"
|
||||
#include "VideoBackends/D3D12/DXTexture.h"
|
||||
#include "VideoBackends/D3D12/DXVertexFormat.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoBackends/D3D12/DX12Pipeline.h"
|
||||
#include "VideoBackends/D3D12/DX12Shader.h"
|
||||
#include "VideoBackends/D3D12/DX12Texture.h"
|
||||
#include "VideoBackends/D3D12/DX12VertexFormat.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
@ -2,9 +2,9 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/DXShader.h"
|
||||
#include "VideoBackends/D3D12/DX12Shader.h"
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
@ -2,14 +2,14 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/DXTexture.h"
|
||||
#include "VideoBackends/D3D12/DX12Texture.h"
|
||||
#include "Common/Align.h"
|
||||
#include "Common/Assert.h"
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/D3D12Renderer.h"
|
||||
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
||||
#include "VideoBackends/D3D12/Renderer.h"
|
||||
#include "VideoBackends/D3D12/StreamBuffer.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/DXVertexFormat.h"
|
||||
#include "VideoBackends/D3D12/DX12VertexFormat.h"
|
||||
|
||||
#include "Common/Assert.h"
|
||||
|
@ -3,7 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/DescriptorAllocator.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
||||
#include "Common/Assert.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace DX12
|
||||
|
@ -10,11 +10,11 @@
|
||||
#include "Core/ConfigManager.h"
|
||||
|
||||
#include "VideoBackends/D3D12/Common.h"
|
||||
#include "VideoBackends/D3D12/DXContext.h"
|
||||
#include "VideoBackends/D3D12/PerfQuery.h"
|
||||
#include "VideoBackends/D3D12/Renderer.h"
|
||||
#include "VideoBackends/D3D12/SwapChain.h"
|
||||
#include "VideoBackends/D3D12/VertexManager.h"
|
||||
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
|
||||
#include "VideoBackends/D3D12/D3D12Renderer.h"
|
||||
#include "VideoBackends/D3D12/D3D12SwapChain.h"
|
||||
#include "VideoBackends/D3D12/D3D12VertexManager.h"
|
||||
#include "VideoBackends/D3D12/DX12Context.h"
|
||||
#include "VideoBackends/D3D12/VideoBackend.h"
|
||||
|
||||
#include "VideoCommon/FramebufferManager.h"
|
||||
|
Loading…
Reference in New Issue
Block a user