cf11f0ea72
clear uniform cache on startup
2013-01-21 15:43:04 +01:00
1612225e79
Implement AXWii command 01: ADD_TO_LR
2013-01-21 11:51:55 +01:00
ebaaf6d468
glShadeModel is also obsolete
2013-01-21 10:37:16 +01:00
2bae4345c5
Revert "Ctrl+A support in the action replay code editing menu."
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Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).
This reverts commit 0c1ea605d5
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2013-01-21 00:11:53 -05:00
0c1ea605d5
Ctrl+A support in the action replay code editing menu.
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Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
45a7fa293b
Set the default memory card path as relative too.
2013-01-20 19:16:02 -05:00
83237a36e0
Save memory card paths relative to exe directory.
2013-01-20 18:47:59 -05:00
4ef021e975
Better global volume adjustment on a voice. Fixes one of the 2 issues with the HOME button menu sound.
2013-01-20 17:36:57 +01:00
7252becf24
Fix the voice LPF implementation
2013-01-20 17:20:30 +01:00
c662901504
Implement low-pass voice filtering, untested because I couldn't find any game using it
2013-01-20 16:15:42 +01:00
25419ed827
Implement Wiimote sound mixing in AXWii
2013-01-20 15:32:55 +01:00
35249a8576
Handle 3ms at a time in AXWii instead of 3x1ms
2013-01-20 14:42:37 +01:00
fb64cfd18a
AXWii: fix L/R channels being swapped when outputting audio samples
2013-01-20 07:36:48 +01:00
5c3bcc8f5f
Revert "Readd the old AXWii (rename the new version to NewAXWii) and set it as default"
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Put back the new AX Wii as the default in this development branch.
2013-01-20 07:08:15 +01:00
4cc4abfe25
Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX.
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Fixes issue 4882.
2013-01-20 16:11:15 +11:00
0a5f479250
Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
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Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
6ec95d30af
Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
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Fixes issue 3492.
2013-01-19 19:20:04 -06:00
7f8341825b
Remove lttc for lle on thread too.
2013-01-19 17:17:28 -05:00
6c0f6ffecf
Fix a dumb regression from revision 4925a28f94
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2013-01-19 22:40:20 +01:00
37af25e03d
Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
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This reverts commit bab9b5d3ce
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2013-01-19 22:36:05 +01:00
01d393ed6c
Actually remove lttc.
2013-01-19 15:21:00 -05:00
d6cee44be0
Typo fix.
2013-01-19 15:08:29 -05:00
ed1a9480b0
Misc movie fixes.
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Fix setting memory cards on playback.
Fix saving revision to header.
Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load.
Fix an assumption that wii games are using a wiimote.
2013-01-19 15:02:02 -05:00
905d38827e
Implement 8 bit loads backpatching
2013-01-19 16:52:13 +01:00
c553c42d63
Implement backpatch support for 16 bit loads
2013-01-19 16:33:52 +01:00
8a6f747408
glsl: remove usage of old texture2D* function
2013-01-19 11:07:06 +01:00
621204f3e8
Fix switching from the different rasterizers
2013-01-19 02:18:39 -06:00
ff9ba67773
Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before.
2013-01-19 00:51:14 -06:00
c4bd6329c0
Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it.
2013-01-18 23:42:37 -05:00
d73c950623
cache texture bindings
2013-01-19 01:06:34 +01:00
e7d5b274c0
add stage parameter for texture load, so ogl can bind to the correct sampler
2013-01-19 00:47:48 +01:00
074f73c641
move utils texture to sampler 8+9
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rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
6401a18143
remove texture sampler from uniform list
2013-01-19 00:12:02 +01:00
5ff77f9c88
Fix emulated turntable crossfade slider. (DJ Hero controller)
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Fixes issue 4504.
2013-01-18 13:42:44 -06:00
2c010f530e
report glsl shader warings as errors
2013-01-18 12:49:48 +01:00
2f28d938cf
Add support for the mouse cursor and mouse clicking events on OS X.
2013-01-17 23:32:07 -08:00
69b1da915f
Fix emulated wiimote shaking in Wario Land: Shake It, and probably others.
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Fixes issue 5295. (probably issue 5017 and issue 5578 too)
2013-01-18 00:15:42 -06:00
d05d10d2a1
Improve "Enable Hotkeys" description.
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Fixes issue 4607.
2013-01-17 19:54:29 -06:00
ba1a31248b
Fix typo.
2013-01-17 19:42:56 -06:00
2180c93347
Mention middle mouse button in "Free Look" description.
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Fixes issue 5581.
2013-01-17 19:38:01 -06:00
714ff50fdf
set blending if dual source might be triggered
2013-01-18 00:44:35 +01:00
a01bd96d7d
Merge branch 'full-analog-surface'
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Fixes issue 5010.
2013-01-17 15:48:50 -06:00
f97d2a93c4
Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput)
2013-01-17 15:41:18 -06:00
38b01d176a
Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads)
2013-01-17 15:40:44 -06:00
69c91a20ea
Merge branch 'gameinistuff'
2013-01-17 15:22:38 -05:00
592395bc67
Copypaste fail.
2013-01-17 14:30:47 -05:00
a87fd89fce
disable ogl shader cache
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it doesn't check the shader itself only the id of the shaders.
So there are cache mismatch atm
2013-01-17 12:36:20 +01:00
3054d36534
use glBindFragDataLocation instead of glDrawBuffer
2013-01-17 11:16:12 +01:00
cae8bb33c3
Fix initial theme selection.
2013-01-17 01:24:02 -06:00
4dad8ddd83
Actually use the screenshot icon.
2013-01-16 22:12:51 -06:00