ba3f16edbf
HttpRequest: Add support for sending custom headers
2017-06-13 12:52:31 +02:00
8f87433719
HttpRequest: Log response body on failure
2017-06-13 12:52:31 +02:00
18678afa6d
Common: Add HttpRequest to simplify HTTP requests
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Too much boilerplate that is duplicated if we use curl directly.
Let's add a simple wrapper class that hides the implementation details
and just allows to simply make HTTP requests and get responses.
2017-06-13 12:52:31 +02:00
77c0539b5e
Merge pull request #5605 from stenzek/vulkan-imagelayout-assert
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Vulkan: Fix image layout assertion failing for palette textures
2017-06-12 22:15:12 -07:00
8a56ef42dc
Vulkan: Fix image layout assertion failing for palette textures
2017-06-13 14:47:09 +10:00
73be025847
Merge pull request #5603 from sepalani/png-warn
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Silent GameList PNG warnings
2017-06-12 23:58:23 +02:00
3e1a650a3f
Merge pull request #5591 from leoetlino/wii-fix
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Core: Misc WiiRoot fixes
2017-06-12 23:41:45 +02:00
b7dde796fa
Silent GameList PNG warnings
2017-06-12 22:19:58 +01:00
9b8feb8e60
Merge pull request #5598 from leoetlino/iosc-fixes
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IOSC additions and fixes
2017-06-12 21:46:16 +02:00
4a3537285b
IOSC: Implement ImportCertificate
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Same as VerifyPublicKeySign, we currently only support RSA keys
(which is all we need right now).
2017-06-12 20:33:54 +02:00
1a8144c702
IOSC: Fix ImportPublicKey to work with other public key types
2017-06-12 20:33:54 +02:00
2eccd45f01
IOSC: Implement GetSizeForType
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Avoids duplicating sizes everywhere.
2017-06-12 20:33:53 +02:00
965773bf67
IOSC: Implement VerifyPublicKeySign
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Partial implementation which doesn't support ECC stuff, but good enough
for our purposes.
2017-06-12 18:24:02 +02:00
a0392db833
IOSC: Add entry for the root key handle
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It contains a RSA4096 public key used to validate all other
Nintendo certificates.
2017-06-12 18:24:01 +02:00
8859bc91e2
IOSC: Add storage for key misc data
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Will be used to store the exponent for RSA keys.
2017-06-12 18:24:01 +02:00
d4f501bca6
IOSC: Replace direct access to entries with getter
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Makes it slightly less likely to forget a check and end up doing an
out-of-bounds access. Also makes it obvious that we *are* indeed
checking whether the handle is valid, instead of hiding it in
HasOwnership (which won't handle the root key handle case properly).
2017-06-12 18:24:01 +02:00
acf150df3f
IOSC: Add structures for certificates and signatures
2017-06-12 18:24:01 +02:00
2b86cf02a8
Merge pull request #5589 from stenzek/vulkan-validation-fixes
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Vulkan: Don't transition image layouts inside render passes
2017-06-11 16:59:02 -07:00
67dbbc67c0
Merge pull request #5597 from JosJuice/bs2-hle-default
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Skip GameCube IPL by default
2017-06-11 10:47:56 -07:00
b3ac6de7f8
Skip GameCube IPL by default
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See https://github.com/dolphin-emu/dolphin/pull/5492#issuecomment-306988942
I'm also renaming the setting because HLE_BS2 has already
been set to False automatically in existing INIs.
2017-06-11 17:51:01 +02:00
1bf62cc084
Merge pull request #5596 from leoetlino/return-by-value
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StringUtil: Make SplitString return by value
2017-06-11 16:05:14 +01:00
17ef4c8046
StringUtil: Make SplitString return by value
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Simpler usage.
2017-06-11 16:48:20 +02:00
937d72e591
Merge pull request #5595 from MerryMage/bRunning
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VideoConfig: Remove bRunning
2017-06-11 15:26:04 +01:00
a0b41c83e7
VideoConfig: Remove bRunning
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Value was set but not used.
2017-06-11 15:06:12 +01:00
eefae402b3
Merge pull request #5593 from leoetlino/legacy-code
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VideoConfig: Remove useless code
2017-06-10 21:34:56 +02:00
774587cbd1
VideoConfig: Remove useless header includes
2017-06-10 20:25:27 +02:00
0e85c47237
VideoConfig: Remove manual panic alert setting load
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This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
f2a6e39722
Merge pull request #5590 from MerryMage/vcd-refresh
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VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
2017-06-10 20:21:18 +02:00
a3710745c5
Merge pull request #5592 from MerryMage/config-commandline
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Config: Remove creation of unnecessary CommandLine layer
2017-06-10 20:15:34 +02:00
33879bf611
Config: Remove creation of unnecessary CommandLine layer
2017-06-10 19:07:17 +01:00
91bcd756ff
Core: Remove useless ShutdownWiiRoot calls
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I don't see why we need to call ShutdownWiiRoot on InitializeWiiRoot.
Also, atexit? Really? Not only is this unnecessary, it will also cause
ShutdownWiiRoot to be called twice in rapid succession for no reason.
2017-06-10 20:00:43 +02:00
3eecf67a2a
Core: Remove useless InitializeWiiRoot call
2017-06-10 19:52:54 +02:00
8b67a3ada3
Core: Only restore config after HW shutdown
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The config must only be restored after the HW has shut down, not while
it is still running, because the HW can still query the config, which
can lead to inconsistent states.
This fixes WiiRoot not being able to copy back saves on shutdown.
2017-06-10 19:50:43 +02:00
12e9ce47f6
VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
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If the video configuration dialog is opened before a game was run, VideoConfig::Refresh was never called.
2017-06-10 16:40:10 +01:00
ca55ba6c1d
Vulkan: Transition texture cache entries before usage
2017-06-10 23:52:39 +10:00
8bb6abacf8
Vulkan: Transition EFB/XFB buffers before beginning swap render pass
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Image layouts shouldn't be changed within a render pass.
2017-06-10 23:52:32 +10:00
b841f796f9
Merge pull request #5588 from TaoSc/zlibupdate
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Update zlib to 1.2.11
2017-06-09 17:25:20 -07:00
0a69331371
Merge pull request #5585 from JosJuice/volumedirectory-minor-fixes
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VolumeDirectory: Minor fixes
2017-06-09 11:36:46 -07:00
2578a3553b
VolumeDirectory: That's not what "4 byte" means
2017-06-09 20:00:36 +02:00
240cb0ca11
VolumeDirectory: Use correct endianness when writing apploader -1
2017-06-09 20:00:17 +02:00
eb50533201
Automatic translation resources sync with Transifex
2017-06-09 19:50:09 +02:00
20a3cbb8fc
Merge pull request #5587 from JosJuice/volumewii-game-partition-later
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VolumeWii: Don't set m_game_partition until we know partition is valid
2017-06-09 10:49:50 -07:00
c900829eee
Merge pull request #5586 from JosJuice/expand-game-partition
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FilesystemPanel: Expand game partition rather than second partition
2017-06-09 10:49:12 -07:00
d2b69f963a
VolumeWii: Don't set m_game_partition until we know partition is valid
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Without this, we can end up in an inconsistent state where
m_game_partition is set to a partition that isn't in the
partition maps.
2017-06-09 18:39:30 +02:00
1f30bd1f26
Merge pull request #5583 from shuffle2/remove-psapi
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remove MemUsage, and therefor psapi dependency
2017-06-09 18:10:04 +02:00
d9e8a2a7e7
Merge pull request #5584 from JosJuice/boot-tmd-valid
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Boot: Check TMD validity before reading from TMD
2017-06-09 18:07:26 +02:00
025884b688
FilesystemPanel: Expand game partition rather than second partition
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The game partition is normally the second partition, but not
if the disc has been scrubbed to only contain one partition.
2017-06-09 18:04:58 +02:00
25850dd366
Merge pull request #5563 from leoetlino/internal-functions
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IOS/ES: Make NandUtils member functions
2017-06-09 17:52:09 +02:00
fdd197475b
Boot: Check TMD validity before reading from TMD
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Otherwise Dolphin crashes when trying to boot a Wii game
with an invalid TMD.
2017-06-09 17:44:43 +02:00
f206a4ea9c
remove MemUsage, and therefor psapi dependency
2017-06-08 22:25:46 -07:00