31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
4d164fcb77
Allow building against system libspng
2023-02-06 13:30:46 +01:00
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
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VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
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VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
b753641dd4
Add some descriptions to new classes
2023-01-31 19:41:24 +13:00
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
ec8f46b02c
Expose Renderer's Framecount
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We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
3be63221c7
Renderer still needs to track swaps for savestates
2023-01-31 19:41:24 +13:00
3ae78b8e76
Also use events for config changed
2023-01-31 19:41:24 +13:00
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
2a18b34a73
Wire up frame before/after events
2023-01-31 19:41:24 +13:00
154cb4f722
Introduce an Event system to VideoCommon
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A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.
Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
d6cd8de1a7
Delete unused EFBHasAlphaChannel function
2023-01-31 19:41:24 +13:00
9d125a6e43
Move ConfigChanged out of RenderBase
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There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
ca5ec13e13
Move GraphicsMod out of RenderBase
2023-01-31 19:41:24 +13:00
55d15bdd6e
Move utiltily drawing out of RenderBase
2023-01-31 19:41:24 +13:00
99d3e489ea
Move BoundingBox out of RenderBase
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They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
8bc8e43dd6
Add virtual Initialize() to PerfQueryBase
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Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
3c73707dfe
Fix dead code.
2023-01-31 19:41:24 +13:00
b007b8e104
Replace BeginUI/EndUI
2023-01-31 19:41:24 +13:00
18c799f0b6
Present: Set surface info before initializing ImGui
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Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
f158ff300b
Handle VideoSoftware's present fallback better
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Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
26e00c3bb4
Fix warning about using & with bools
2023-01-31 19:41:23 +13:00
74d3b3443a
Fix warning about compare sign mismatch
2023-01-31 19:41:23 +13:00
8f5b196019
Minimise include polution from RenderState
2023-01-31 19:41:23 +13:00
2a2014af09
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00
f0336a3129
Implement AbstractGfx for OpenGL
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Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
8a23629345
Split AbstractGfx out of Renderer
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Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.
Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.
This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.
(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
e57eb04ed3
Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
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The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
0d4537d60f
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
c38c76abad
Refactor to remove virtual from RenderXFBToScreen
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Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
a01d5283ec
TextureCache: Add content locking
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Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.
Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
606c18210d
TextureCache: Refactor with smart pointers
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The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
c1fd4a2013
Move TCacheEntry out of TextureCacheBase
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Allows for fowards declaration
2023-01-31 18:29:47 +13:00
600ad5f498
VideoCommon: Better logic op invert approximation
2023-01-30 14:04:37 -06:00
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
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VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
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Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
1119a9ba32
VideoCommon: Don't create pipelines with no render targets
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Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
ebf114aef5
Tie Speed to CPU Speed and not VPS
2023-01-29 13:33:48 -05:00
7bea39b39e
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
0a343007cb
PowerPC: Parametrize LR macro.
2023-01-27 15:22:43 +01:00
be8d0b76ca
PowerPC: Remove PC macro.
2023-01-27 15:22:41 +01:00
9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
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Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
a0e6d7c173
VideoCommon: Explicitly disable fp_contract for CPUCull
2023-01-25 02:21:56 -06:00
1be0149146
VideoCommon: Cull vertices on the CPU
2023-01-25 02:21:56 -06:00
b170ef9651
VideoCommon: Add class for quickly transforming and culling vertices on the CPU
2023-01-25 02:21:56 -06:00