Commit Graph

4767 Commits

Author SHA1 Message Date
9a290c3d50 VertexLoaderARM64: Always use unscaled load/store instructions
The source and destination offsets will always be less than 255, so we can get rid of a lot of the complexity by doing this.
2022-09-18 23:33:24 -07:00
afe5adb74d VertexLoaderARM64: Use EnumMap for normal scales 2022-09-18 23:33:24 -07:00
200676f4e3 VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
5cc2f7729e VertexLoaderX64: Use EnumMap for normal scales 2022-09-18 23:33:23 -07:00
2db74e7f21 OpcodeDecoding: Get vertex size from the loader 2022-09-19 01:14:53 +02:00
a6c6ec012c VertexLoaderManager: Clean up and slightly speed up with templates 2022-09-19 01:14:49 +02:00
a31e36aeb7 VertexLoaderManager: Fix backwards preprocess check
Spotted by Pokechu22.
2022-09-15 23:56:04 +02:00
fdcd2b7d00 VertexLoader: Inline GetSize 2022-09-15 12:50:15 +02:00
8aa214453a VertexLoader: Optimize GetVertexSize
GetComponentSizes was unused, so we simplify this and get rid
of the branches.
2022-09-15 02:47:23 +02:00
85bd57df0e Merge pull request #11007 from PEmu2/enj
Edit error message
2022-09-08 20:00:18 +02:00
45c4aa288a Merge pull request #10881 from iwubcode/graphics-mod-draw-fb-texture-names
VideoCommon: fix graphics target texture names for efb/xfb
2022-09-08 19:56:49 +02:00
2dfe91336a Merge pull request #10549 from Pokechu22/sw-tev-enum-map
Refactor various bits of graphics code for readability
2022-09-08 09:42:12 -07:00
b0717607b2 TextureInfo: Reorder members in constructor
m_stage is initialized last
2022-08-29 21:16:21 +01:00
3323375efb GraphicsModManager: Reorder DecoratedAction members to initialization order
m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
698def66ff Fifo analyzer: Fix various XF mistakes
* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
2022-08-29 11:10:05 -07:00
3fb09e3297 Fifo analyzer: Improve some BP descriptions
Mainly, the improvements are passing in the current command ID so that e.g. stage numbers can be directly included, instead of saying 0/1 or even/odd.
2022-08-29 11:10:05 -07:00
546f9952a2 UberShaderPixel: Fix typo 2022-08-29 11:10:05 -07:00
5ef8a7973e BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner).  Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
f21798b9b6 BPMemory: Use even/odd in TwoTevStageOrders instead of 0/1 2022-08-29 11:10:05 -07:00
e43f02c752 BPMemory: Improve consistency of hex offset comments
I search for these somewhat often with control+f, but tend to default to adding a 0x prefix, which means I don't find them until I remove it.
2022-08-29 11:10:05 -07:00
0cced44142 Use __VA_OPT__(, ) __VA_ARGS__ instead of ##__VA_ARGS__
Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).

Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.

This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
2022-08-23 12:09:57 -07:00
b516ae12ca Edit error message
Edit error message to be less sarcastic. I doubt many users appreciate this when Dolphin has just crashed.
2022-08-22 19:52:13 -07:00
724bd3e597 VideoCommon: Fix OpenGL ES GPU texture decoding 2022-08-20 23:21:23 +02:00
ab8a8e6f84 Fix crashes in dual core mode on a PI_FIFO_RESET 2022-08-18 13:38:37 -07:00
637dca680c VideoCommon: update ubershader pixel to not enforce d3d when writing color output that has been defined as uints 2022-08-06 16:08:58 -05:00
05135b4f43 VideoCommon: fix uint shader compiler error in specialized shaders. This error is in renderers that use uint for their color output (for logic ops). Remove D3D check for uint output since other backends could use uint output as well. 2022-08-06 16:08:58 -05:00
0b5f7d2c5f VideoCommon: fix graphics target not properly setting 'draw_started' texture names for efb/xfb 2022-08-06 12:01:33 -05:00
ebf95370ef Merge pull request #10946 from Pokechu22/remove-iLog
VideoCommon: Remove old iLog field
2022-08-05 22:42:09 +12:00
354530cf61 VideoCommon: Remove old iLog field
Prior to 7854bd7109, this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in 77215fd27c), and also framedumping (removed in 64927a2f81 and 2d8515c0cf), shader dumping (removed in 2d8515c0cf and this commit), and texture dumping (removed in 54aeec7a8f). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
2022-08-04 15:49:39 -07:00
20a2a2174d Vulkan: Call setSourceFile in addition to addSourceText 2022-08-04 15:09:12 -07:00
8129874d11 Sanitize and use increased precision when normalizing light directions
This normalization was added in 02ac5e95c8, and changed to use floats in 4bf031c064.  The conversion to floats means that sometimes there is insufficient precision for the normalization process, which results in values of NaN or infinity.  Performing the whole process with doubles prevents that, but games also sometimes set the values to NaN or infinity directly (possibly accidentally due to the values not being initialized due to them not being used in the current configuration?).

The version of Mesa currently in use on FifoCI (20.3.5) has issues with NaN.  Although this bug has been fixed (b3f3287eac in 21.2.0), FifoCI is stuck with the older version.

This change may or may not be incorrect, but it should result in the same behavior as already present in Dolphin, while working around the Mesa bug.
2022-08-04 08:52:44 -07:00
fec61f89a3 Timer: protect usages of ms timers from rollover 2022-08-02 22:24:06 -07:00
09089eeee0 Common::Timer: use chrono::steady_clock internally 2022-08-02 22:24:06 -07:00
17c554c165 Common/Hash: use zlib-ng for adler32. small cleanups. 2022-08-01 10:07:27 -07:00
97100290ee Merge pull request #10885 from JosJuice/android-graphics-mods
Android: Add graphics mods support to GUI
2022-07-26 15:44:01 +02:00
a9edf129e3 Merge pull request #10889 from shuffle2/spng
replace libpng with libspng
2022-07-26 12:53:04 +02:00
76b4318b88 CPUDetect: improve win/arm64 support
read brand_string on macos/arm64
remove unused flags
report family/model info instead of vendor name
2022-07-25 21:21:11 -07:00
acb10f0006 replace libpng with libspng 2022-07-25 18:32:16 -07:00
e5a177ece9 Merge pull request #10868 from tellowkrinkle/UsesDSBFix
VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-23 22:14:07 +02:00
8f410bff15 Android: Add graphics mods support to CheatsActivity 2022-07-23 21:58:45 +02:00
6a7aa8f2c6 Convert CP/XF matrix indices mismatch panic alert to a warning
https://bugs.dolphin-emu.org/issues/12977 indicates that this happens on startup of Spider-Man 2, even in single-core. I don't have the game, so I can't directly determine why this is happening, but presumably real hardware does not hang in this case, so we can make it less obtrusive.
2022-07-23 09:01:22 -07:00
6ee0248eab VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
a5ef9dfd53 VideoBackends:Metal: Use DriverDetails for bugs 2022-07-21 20:44:19 -05:00
716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
b0b5faa793 Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
1a2bc2eff9 VideoCommon: Fix CMPR compute shader layout
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
88c85ce471 VideoCommon: Fix IsDualSrc check for dst blend factors 2022-07-17 20:50:53 -05:00
319288de8e Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error:

ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
70b0b03c3c Merge pull request #10747 from tellowkrinkle/LateUIDFixup
Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
a6e06f38ad Add notes about precision of YUV->RGB conversion factors for XFB 2022-07-16 00:07:10 -07:00