Commit Graph

29019 Commits

Author SHA1 Message Date
df399b0995 Merge pull request #10878 from Pokechu22/btreal-allow-libusb-descriptor-errors
BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-22 02:00:13 +02:00
6eaa4a4e89 DSPHLE: Add HLE version of libaesnd ucode 2022-07-20 18:41:47 -07:00
5e64f453ab DSPHLE/ASnd: Rename m_next_command_is_voice_addr to m_next_mail_is_voice_addr 2022-07-20 18:41:47 -07:00
75ae3b7ec4 DSPHLE: Fix comment in libasnd uCode 2022-07-20 18:41:47 -07:00
76fd0479b8 JitAsm: Remove old commented-out code
I'm not sure what the XMM0 check was supposed to be, but the 0xCC008000 one is for the fifo and is handled elsewhere now (look for `optimizeGatherPipe`).
2022-07-20 16:38:54 -07:00
e40be6e8fd Merge pull request #10865 from JosJuice/volume-verifier-ios-case
VolumeVerifier: Ignore case when looking for IOS on update partition
2022-07-20 20:41:55 +01:00
a1e8e60c4c IOS: Add IOSC::KeyEntry::misc_data to savestate. 2022-07-20 21:32:44 +02:00
a23a7f7b10 BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning 2022-07-20 11:21:23 -07:00
b0b5faa793 Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
ec3cfc01c1 DiscIO/DirectoryBlob: Add callback to modify sys files before they're added to the disc. 2022-07-19 00:55:04 +02:00
cc315cb7af DiscIO/Riivolution: Add dolphin-specific extensions "dolphin_sys_file" and "dolphin_sys_folder" to patch sys files like you would patch regular files. 2022-07-19 00:55:04 +02:00
f5c132580c DiscIO/DirectoryBlob: Add ContentSource that stores data locally in std::vector. 2022-07-19 00:55:03 +02:00
9e5bc98496 DiscIO/RiivolutionPatcher: Skip main.dol patches if no main.dol was given. 2022-07-19 00:55:03 +02:00
fa30ba18f5 Merge pull request #10783 from JosJuice/frontend-controller-init
Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
1a2bc2eff9 VideoCommon: Fix CMPR compute shader layout
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
28828435bb Qt/LogWidget: remove extra space 2022-07-18 09:52:54 -07:00
0a15d2fcec cubeb: fix logged source file paths 2022-07-18 09:52:54 -07:00
88c85ce471 VideoCommon: Fix IsDualSrc check for dst blend factors 2022-07-17 20:50:53 -05:00
319288de8e Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error:

ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
dabad82219 Require frontend to initialize controllers
We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
2f3c0cdbc5 Split out controller initialization to UICommon 2022-07-17 14:02:03 +02:00
81a20a1d74 VolumeVerifier: Ignore case when looking for IOS on update partition
One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
581fd2b1e3 Fix SYSCONF movie settings
The movie config layer is not active for recording, only playback. Thus, recording ends up stuck with default SYSCONF settings.
The fix is simply to add in the movie config layer when recording. The way it's done is a bit hacky, but seems to work.
2022-07-16 23:16:35 -07:00
70b0b03c3c Merge pull request #10747 from tellowkrinkle/LateUIDFixup
Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
f1d23ff9a4 Merge pull request #10466 from Pokechu22/efb-copy-gamma
Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
2ef069e0e8 Merge pull request #10833 from sepalani/BBA-log
NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
2eecfc8595 WiiPane: Adjust capitalization of conversion buttons and alert titles 2022-07-16 04:08:55 -04:00
60aaa308bf WiiPane: Trim automatic SD sync checkbox string 2022-07-16 04:00:26 -04:00
a6e06f38ad Add notes about precision of YUV->RGB conversion factors for XFB 2022-07-16 00:07:10 -07:00
2f43889141 Software: Use hardware-verified numbers for RGB->YUV conversion 2022-07-16 00:07:10 -07:00
e7339d63f1 Rework TextureConversionShader for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
b16ec5b6dc Rework TextureConverterShaderGen for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
791bd16b28 Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00
89ae060214 VideoCommon: Increase uniform stream buffer size to 64mb
Densha De Go uses 27mb per frame, and we want enough space for the CPU to be encoding one frame while the GPU is rendering the previous
2022-07-15 18:21:50 -05:00
fb5648541c VideoCommon: Remove dstalpha from BlendingState
It's not supported by any PC graphics API, and therefore completely unused
2022-07-15 15:31:47 -05:00
991024173e VideoCommon: Always use fbfetch in ubershaders if available
Reduce the number of different pipelines needed.  Also works around drivers that break when you combine fbfetch with dual source blending
2022-07-15 15:31:47 -05:00
d20094efa2 Add extra Low and High fields to CopyFilterCoefficients
This struct is the only one in BPMemory that uses u64 as its base.  These fields are to allow viewing it as two u32s instead.  It's not used by Dolphin right now, but it is used in the copy of BPMemory.h used by hwtests.
2022-07-15 12:29:40 -07:00
bed278d3b7 Create dedicated enum for EFB/XFB gamma correction
This also changes the behavior for the invalid gamma value, which was confirmed to behave the same as 2.2.

Note that currently, the gamma value is only used for XFB copies, even though hardware testing indicates it also works for EFB copies.  This will be changed in a later commit.
2022-07-15 12:29:40 -07:00
dd41a72378 Only use intensity formats if both intensity_fmt and auto_conv are set
auto_conv is normally always set for EFB copies, but hardware testing indicates that intensity_fmt does nothing if auto_conv is not set.
2022-07-15 12:29:40 -07:00
cd2cc5fa22 Rename EFB copy bit 2 from yuv to unknown_bit
It was named yuv in 522746b2c2, but hardware testing indicates that that bit does nothing (the intensity format bit enables YUV conversion, instead).
2022-07-15 12:29:40 -07:00
850e524514 Use fmt::to_string for texture format overlay
This required adding parentheses to the font used by that.
2022-07-15 12:29:40 -07:00
290e62f179 Remove casts to integers for texture and EFB formats
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
2022-07-15 12:29:40 -07:00
89067e66f9 InputCommon: Get rid of static strings. 2022-07-15 19:53:10 +02:00
537fe33997 Merge pull request #10843 from Pokechu22/freelook-background-input
Free Look: Add background input setting (disabled by default)
2022-07-14 19:08:29 +02:00
a739f63d96 Merge pull request #10840 from AdmiralCurtiss/cmake-windows-sdl
Fix CMake Windows build after SDL merge.
2022-07-14 19:05:25 +02:00
6ab24e6c17 VideoCommon: Better driver bug handling
Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
2022-07-13 21:51:24 -05:00
e237aa1435 Merge pull request #10777 from tellowkrinkle/EFBFlush
VideoCommon: Remember to flush command buffers after multiple EFB copies
2022-07-13 19:45:31 -04:00
25aa30ac69 Free Look: Add background input setting (disabled by default)
Before, Free Look would accept background input by default, which means it was easy to accidentally move the camera while typing in another window. (This is because HotkeyScheduler::Run sets the input gate to `true` after it's copied the hotkey state, supposedly for other threads (though `SetInputGate` uses a `thread_local` variable so I'm not 100% sure that's correct) and for the GBA windows (which always accept unfocused input, presumably because they won't be focused normally).
2022-07-13 15:23:00 -07:00
5663a44962 Merge pull request #10842 from tellowkrinkle/ClearBackendInfo
VideoCommon: Clear backend_info before populating
2022-07-13 16:40:46 -04:00
bae715f396 Merge pull request #10838 from AdmiralCurtiss/volume-verifier-out-of-bounds-read
DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs.
2022-07-13 18:49:24 +02:00