Commit Graph

25743 Commits

Author SHA1 Message Date
c1492aeb45 Merge pull request #7744 from stenzek/vsync
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-31 22:44:10 +01:00
9c38772301 Merge pull request #7755 from zackhow/score
Android: Update touch pointer from thread.
2019-01-31 22:43:59 +01:00
419ba925b7 Merge pull request #7748 from jordan-woyak/compressed-game-indicator
DolphinQt: Display game list compressed file sizes with an asterisk.
2019-01-30 19:47:47 +01:00
9340ddc7c9 Merge pull request #7726 from zackhow/rumfast
Android: Optimize rumble call
2019-01-30 19:37:24 +01:00
06241fa409 Merge pull request #7754 from JosJuice/android-selectedgames
Android: Use SelectedGames instead of SelectedGame in StartupHandler
2019-01-30 19:02:26 +01:00
159d2b1cc3 HW/Wiimote: Don't reconnect wiimotes on ChangeWiimoteSource when the source hasn't actually changed. 2019-01-29 10:01:35 -06:00
3cc10dcaf9 Android: Call update touch pointer from thread.
Fixes crash in single core when attaching the JVM
2019-01-28 21:42:12 -05:00
0e1669e1c7 Merge pull request #7728 from jordan-woyak/pad-perfect-calib
SI_DeviceGCController: Calibrate to perfect neutral instead of initial input state.
2019-01-28 21:11:46 -05:00
cf8da56297 Merge pull request #7751 from zackhow/motefix
Android: Don't grab wiimote report if size is < 1
2019-01-28 19:53:04 -05:00
efd5c36773 DolphinQt: Display game list file sizes with an asterisk when file-size differs from volume-size (e.g. when they are compressed). 2019-01-28 14:44:25 -06:00
3639607849 Android: Add an AutoStartFiles in addition to AutoStartFile
Lets launchers specify multiple discs to launch, for automatic disc
switching.
2019-01-28 20:26:04 +01:00
2c6a975d1f Android: Use SelectedGames instead of SelectedGame in StartupHandler
Regression from the automatic disc change PR. See
https://forums.dolphin-emu.org/Thread-commit-63c9831-broke-game-autostarting-on-android
2019-01-28 20:16:48 +01:00
7907633126 Merge pull request #7715 from Techjar/qt-delete-unparented
Qt/MainWindow: Directly delete unparented dialogs
2019-01-28 06:42:07 -05:00
831ab64e1c Android: Don't grab wiimote report if size is < 1
Fixes crash when using official wiimotes with the dolphin bar.
2019-01-27 16:43:19 -05:00
c386a6a875 DolphinQt: Fix selection of PP shader when using anaglyph 3D. 2019-01-27 13:23:42 -06:00
b01df8670f Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
4979220cf0 Android: Optimize rumble call
Moved rumble call to IDCache since GetMethodID is expensive
2019-01-26 09:38:35 -05:00
408029e8a3 Qt/MainWindow: Don't unpause after confirming shutdown
There's no good reason to do this, as it just causes running signals to
be sent as the core is shutting down.
2019-01-26 07:27:37 -05:00
51a219c54d Merge pull request #7263 from spycrab/qt_ini_edit
Qt/GameConfigWidget: Complete overhaul
2019-01-26 00:45:46 +01:00
ff5556ce2f Qt/GameConfigWidget: Complete overhaul 2019-01-26 00:41:22 +01:00
b14e540671 Merge pull request #7736 from stenzek/imgui-hidpi
RenderWidget: Fix mouse position for imgui on hidpi screens
2019-01-25 22:45:31 +01:00
f908612452 DolphinQt: Fix some warnings 2019-01-25 17:21:38 +01:00
3d8145af65 RenderWidget: Fix mouse position for imgui on hidpi screens 2019-01-26 01:31:58 +10:00
6962d5bc52 Merge pull request #7478 from stenzek/imgui
Replace raster font with dear imgui
2019-01-25 15:08:40 +01:00
774480ba23 Vulkan: Set contents scale of Metal layer to screen factor
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
e060b133e3 Merge pull request #7722 from 0xFEEDC0DE64/gamecube-settings-improvements
General GameCubePane improvements
2019-01-25 05:40:07 -05:00
fc32ec7ffe Android: Fix pointer if game aspect ratio is larger than devices 2019-01-24 22:19:48 -05:00
ee0fa548bc Vulkan: Don't bind last descriptor set if bounding box is unsupported
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
c6f151c4e1 Android: Use scaledDensity as backbuffer scale (for imgui) 2019-01-25 11:15:57 +10:00
82fd923a4e Android: Add getter method for NativeLibrary.sEmulationActivity
Also makes sEmulationActivity private.
2019-01-25 11:15:57 +10:00
e9b02e7dd0 Vulkan: Remove unused UpdateUtilityUniformBuffer function 2019-01-25 11:15:57 +10:00
78588ce79d ShaderCache: Use imgui for shader compilation dialog 2019-01-25 11:15:57 +10:00
e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
f1e7fb505b Renderer: Scale all imgui fonts by the backbuffer scale 2019-01-25 11:15:57 +10:00
c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
e03b8e899e Vulkan: Move texture upload buffer to ObjectCache 2019-01-25 11:15:57 +10:00
36ce47635b RenderWidget: Hook up to ImGui 2019-01-25 11:15:57 +10:00
63dd91628d Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
396b7c2978 OGL: Invalidate tracked state when calling ResetAPIState()
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
224b23b979 Merge pull request #7729 from stenzek/adreno-sillyness
ShaderGen: Fix broken rendering on Adreno Vulkan drivers
2019-01-25 11:07:12 +10:00
ddb1fbf701 Merge pull request #7500 from zackhow/pointer
Android: Add IR pointer control to touch overlay
2019-01-24 20:02:23 -05:00
e1fdf4ae9a General GameCubePane improvements (squashed commit) 2019-01-24 21:08:21 +01:00
1d61041985 ShaderGen: Don't use interface blocks on Vulkan without GS
Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit.
2019-01-24 17:02:17 +10:00
e15af5077f Android: don't init touch pointer when device doesn't have touch 2019-01-23 17:41:33 -05:00
e8739156e4 Android: Normalize pointer touches based on rendered aspect ratio
This allows the defaults to be actual defaults across devices with different
screen sizes
2019-01-23 17:41:33 -05:00
ec557eb3a2 Android: double tap screen to press button
Added ingame option to select either wiimote A, B, 2 or Classic A
2019-01-23 17:19:50 -05:00
f993659249 Android: Add IR width/height/center defaults
The added values were the most common from the few games tested
this can be changed later if thats not the case
2019-01-23 17:16:32 -05:00
d0b42286cf Load custom game IR values if they are not set
This is mostly for android so that a user can use the touchscreen to
accurately emulate pointer movements
2019-01-23 17:16:32 -05:00