Commit Graph

13801 Commits

Author SHA1 Message Date
9cdd571745 Merge pull request #12633 from LillyJadeKatrin/retroachievements-toggle-spam
Added locks to achievement runtime calls
2024-03-15 02:58:02 +01:00
08ecefe0f7 Added locks to achievement runtime calls
Testing found that spamming toggles for Enable Leaderboards etc risked leaderboards being deleted while the runtime was in the process of recalculating them; this should clear up those conflicts.
2024-03-14 14:32:47 -04:00
6ccf35ad4d Merge pull request #12600 from lioncash/dspreg
DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
2024-03-12 04:02:09 +01:00
d35a88564f Merge pull request #12608 from mitaclaw/bootmanager-global-system
BootManager: Avoid Global System Accessor
2024-03-12 03:39:48 +01:00
72bcdadc16 Merge pull request #12492 from AdmiralCurtiss/wiimote-ir-passthrough
Implement IR passthrough for emulated Wiimotes
2024-03-12 03:27:07 +01:00
cda008bd10 Merge pull request #12533 from sepalani/bba-psh-ack
BBA/HLE: Add missing PSH flag
2024-03-12 03:09:11 +01:00
f6f435e624 WiimoteEmu: Set sensible defaults for IR Object expressions. 2024-03-11 22:51:57 +01:00
617fcc3cf8 WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects. 2024-03-11 22:49:19 +01:00
9c68b156d1 Core/HW/WiimoteCommon: Add a method to DataReport to query the format of the stored IR data. 2024-03-11 22:27:16 +01:00
eced34f3f3 Core/HW/WiimoteEmu: Allow storing and reporting up to 4 camera objects, like a real Wiimote. 2024-03-11 22:27:16 +01:00
5c656a2b6f Merge pull request #12623 from eltociear/patch-1
WiimoteReal: fix typo in WiimoteReal.cpp
2024-03-11 12:19:46 -05:00
b89a88afbc Merge pull request #12615 from mitaclaw/ppc-symbol-db-member
PPCSymbolDB: Eliminate Redundant Member
2024-03-10 06:18:23 +01:00
5418e89523 Adjusted achievement progress updates to duration short 2024-03-08 23:26:56 -05:00
0f36654d2b PPCSymbolDB: Eliminate Redundant Member
This can be accessed through the CPUThreadGuard.
2024-03-06 21:44:53 -08:00
7b0d4f0578 WiimoteReal: fix typo in WiimoteReal.cpp
continous -> continuous
2024-03-07 01:27:39 +09:00
085c17aed4 Remove the update callback on all events
Not only was the extra call to the update callback in the AchievementEventHandler method unnecessary, it was getting called on events that don't even need to be tracked here, causing a lot of lag when it turned out one achievement was repeatedly spamming Achievement Reset Events as a shortcut.
2024-03-04 20:04:08 -05:00
aba9b110e8 Merge pull request #12612 from LillyJadeKatrin/retroachievements-logout-bug
Don't Publish Unofficial Achievements
2024-03-03 14:51:04 -05:00
93c95ee1a3 Merge pull request #12592 from LillyJadeKatrin/retroachievements-enable-hardcore
Properly enable RetroAchievements hardcore mode
2024-03-03 13:20:23 -05:00
f556f646a2 Don't Publish Unofficial Achievements
Check an achievement's category and only request RetroAchievements to award if it is CORE and not UNOFFICIAL.
2024-03-03 12:58:20 -05:00
f2e04e0603 Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00
16c609dcd4 BootManager: Avoid Global System Accessor 2024-03-01 23:39:04 -08:00
f208b320a3 AesDevice: fix key & iv arrays 2024-03-01 15:00:28 -05:00
e52109a356 DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
A DynamicReg instance is 80 bytes in size, so this just gets rid of some
unnecessary copy churn.
2024-02-28 10:27:35 -05:00
8134c8a572 BranchWatchDialog: A Total Replacement for CodeDiffDialog
With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
2024-02-27 11:40:58 -08:00
fd8f2c7822 JitArm64: Install BranchWatch 2024-02-26 19:38:27 -08:00
7cccedca1e Jit64: Install BranchWatch 2024-02-26 19:38:27 -08:00
2aa250a68a Interpreter: Install BranchWatch 2024-02-26 19:38:27 -08:00
67f60bec7e PowerPC: Implement BranchWatch
This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
56b82e764c Clear active challenges when game closes
Failing to do this was causing challenge icons to carry over into the next game if a game was closed while the icons were active, even if the next game to run was a completely different game entirely with completely different badges.
2024-02-26 22:21:05 -05:00
d66b96b1c0 Properly enable RetroAchievements hardcore mode
RetroAchievements plans to use the user_agent in unlock requests to determine which software version was used to play the game, and can filter older software versions out. As such, I have been given the go-ahead to remove the hardcoded line that forces hardcore to always be false.
2024-02-20 12:59:01 -05:00
ccf2435047 Merge pull request #12586 from LillyJadeKatrin/retroachievements-pointspread-fix
Fixes to Achievement points count/mastery
2024-02-19 02:41:14 +01:00
e5b73fec08 Fixes to Achievement points count/mastery
Two minor updates to improve the Achievement Manager's handling of a player's completion rate.
One, UnlockStatus and the unlock map now track achievement category, such that TallyScore does not count unofficial achievements in counts/points.
Two, the determinations for mastery/completion are now improved to check (1) that the achievement triggering this is CORE (not UNOFFICIAL) and (2) that it has not already been unlocked at this level on the site, which should be sufficient to determine that the unlocking of this particular achievement completes/masters the game.
2024-02-18 19:27:18 -05:00
Mai
27415b0ba1 Merge pull request #12587 from AdmiralCurtiss/localtime
Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out
2024-02-18 17:12:29 -05:00
638808c944 IOS/FS: Display the invalid path in the ASSERT in BuildFilename(). 2024-02-18 20:06:32 +01:00
d3140e72c3 Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out. 2024-02-18 04:45:37 +01:00
982ad93355 Merge pull request #12582 from LillyJadeKatrin/retroachievements-bugfix-2
Improved achievements disabled messaging
2024-02-18 03:49:44 +01:00
394af40db5 Improved achievements disabled messaging
Most obviously, there is no longer a warning message to the player in the achievement window that achievements are disabled if a game is not currently running.
2024-02-15 16:33:18 -05:00
f0d363eea7 Core/DSPHLE: Construct accelerator in AX and AXWii constructors.
This fixes an issue introduced by 3b0444be6b
where the m_accelerator would not be initialized when loading a savestate if
the current UCode mismatched the UCode in the savestate, leading to a crash.
2024-02-12 04:18:18 +01:00
Mai
aa66842172 Merge pull request #12574 from sepalani/exi-exit
EXI: Don't kill Dolphin when receiving BBA_IOB
2024-02-11 20:32:33 -05:00
7c276c1993 EXI: Don't kill Dolphin when receiving BBA_IOB
According to @Kirbymimi it doesn't crash on real hardware.

Testing was done by sending many UDP packets to an unbound port.
2024-02-11 23:15:23 +04:00
Mai
80d77ac0b4 Merge pull request #12568 from noahpistilli/kd-register-default-id
IOS/KD: Correctly handle registration of the default user ID
2024-02-11 13:52:40 -05:00
e6ee217a7c Core: Move Emulation IOS instance to System. 2024-02-07 22:07:30 +01:00
33dd3b078c Correctly log register errors 2024-02-07 09:36:36 -05:00
1ed7b35710 Retain Save State Folder
Adds a setting field under the hood to retain which folder the player last saved/loaded a state to/from, so that the dialog box to select a state to save/load reopens at that folder.
2024-02-05 19:44:09 -05:00
Mai
9240f579ea Merge pull request #12561 from JosJuice/profile-consistency
InputCommon: Fix profile path inconsistencies
2024-02-05 09:47:08 -05:00
1315b54ffa InputCommon: Use distinct values for profile key
Because the last commit made us use separate folders for GCPad and
GCKey profiles, we should also use separate game INI keys for them.
Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad
and GCKey try to load it, typically with one of them succeeding and the
other one showing a panic alert due to the profile not existing in its
folder.

Better do this breaking change for GCKeys in the same PR as the other
breaking change rather than later.
2024-02-04 17:55:08 +01:00
2bcf70af3f InputCommon: Refactor away InputConfig::LoadConfig's switch case
By having getters for this information, other code that needs access to
the same information can call the getters instead of duplicating the
information.
2024-02-04 16:46:10 +01:00
1831a8cec5 BBA/HLE: Add missing PSH flag 2024-02-03 10:12:07 +04:00
abbc4bd0bd Merge pull request #12551 from lioncash/cheev
AchievementManager: Minor cleanup
2024-02-03 03:01:56 +01:00
db80abbadd AchievementManager: Tidy up GetRichPresence()
This can be a direct return.
2024-02-01 23:03:24 -05:00