95a341a4e9
GL Vertex loader moved to VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1692 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:09:16 +00:00
2ec3cd6694
Move VertexShaderManager too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:47:32 +00:00
65e702030a
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:07:13 +00:00
dcc48d6c41
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
30c883bcfc
set svn:eol-style=native for **.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
7635a85f90
Added missing header.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1356 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 05:57:56 +00:00
8a77ca8189
Made the OpenGL iLog setting changeable from the debugging window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 01:28:00 +00:00
4b2c7310b7
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
85781409e4
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:02:37 +00:00
39df6c5624
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
dcbc8e78d4
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
bbbe898839
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 14:07:03 +00:00
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
a1837662a0
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 03:26:08 +00:00
54c2a07de5
Moved SysMessage() from the video plugin into the main app, so the GUI and non-GUI executable can handle it in a different way. This fixes a crash in DolphinNoGUI when SysMessage() was called and tried to use a non-initialized wxWidgets.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@489 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-10 01:01:28 +00:00
005cbbb379
Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 22:06:53 +00:00
85565688d7
New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@389 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 19:19:40 +00:00
3e029639df
Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@379 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-29 09:55:17 +00:00
6c5f0fc0f3
Do not force-enable logging.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@351 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 11:38:15 +00:00
734586a0ab
Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:32:54 +00:00
35fdbdc360
Remove MACOSX define, now use __APPLE__
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@311 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-25 19:44:11 +00:00
05cbb94cbb
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@287 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:10:48 +00:00
e84721b13b
fix for fullscreen for both video plugins in windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 08:01:27 +00:00
06e1add86c
getting ready for AA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@238 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 19:35:23 +00:00
dcd5ffeb7a
More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@226 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 10:49:08 +00:00
980679d84d
GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@218 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 02:57:20 +00:00
b4d7ce0197
Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 21:34:39 +00:00
e8c14fe037
Added a new statistic value: dlist calls for current frame.
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Sorry for the commit spam, but this way each commit is a different thing.
also the ideas for the next thing came to me after commiting, so I didn't know I'd commit again. :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 23:39:48 +00:00
8e443bad3e
update to the texture format overlay, thanks to giga (see issue 112)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@150 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 10:23:17 +00:00
ac366022f4
Fix linux build and a crash. hrm, how did it work before...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@146 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-07 19:20:51 +00:00
f46c64c02f
fixed(ogl): resolution detection on widnows, configdlg.cpp compile problems on non-windows, and fixed the recently broked texfmtoverlay ... >_<
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@145 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-07 02:49:56 +00:00
89cb286812
Some osx build fix for OGL plugin. Not working ...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@143 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 21:07:31 +00:00
a44e94a594
added overlay that displays texture formats (thanks to gigaherz!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@139 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 01:08:02 +00:00
3e479c7c8f
Tons of changes to OpenGL plugin, Not entirely tested in Windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@101 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-30 04:23:43 +00:00
ea1bf8c51a
minor bug fixes for opengl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@67 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:20:12 +00:00
375b0052e3
restructured opengl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@63 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 15:20:36 +00:00
b3c55018a6
More common things moved out from the GFX plugins. No visible changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@27 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-18 19:33:55 +00:00
ceb924f398
added option "render to main window" to opengl video plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@16 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 10:17:19 +00:00
775dc8a9c0
Initial megacommit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12 17:40:22 +00:00