c3edab8f54
Merge pull request #2082 from Armada651/resolve-depth
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D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 15:50:20 +01:00
95c48b2be7
Merge pull request #2018 from JosJuice/gameini-region-wildcard
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Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
139ad3b2b9
TextureConversionShader: Use a Texture2DArray to match the shader resource view.
2015-02-21 11:50:20 +01:00
c180174e4a
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 11:50:19 +01:00
6bbf774507
Merge pull request #2075 from magumagu/titantron-fix
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Partially fix WWE12 titantron videos.
2015-02-21 10:09:47 +01:00
5da28f394a
Merge pull request #2083 from phire/zfreeze-regression
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Fix regression with directx when zfreeze=true and ztest=false.
2015-02-21 09:30:05 +01:00
355be1719e
Fix regression with directx when zfreeze=true and ztest=false.
2015-02-21 10:52:29 +13:00
ec065eef8d
Merge pull request #2081 from Stevoisiak/UpdateStyleGuide
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Style Guide: Added rule for do-while loops
2015-02-20 11:42:30 -05:00
7d9c9ae177
Merge pull request #1750 from Buddybenj/license
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Use Consistent Spelling of "License"
2015-02-20 00:22:22 -08:00
f20fb9b471
Style Guide: Added rule for do-while loops
2015-02-19 23:32:08 -05:00
8b095a0178
Merge pull request #2059 from magumagu/palette-convert
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Decode EFB copies used as paletted textures.
2015-02-20 01:11:25 +01:00
074397c12d
Explicitly set up AllocateTexture configuration for palette conversion.
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No functional change.
2015-02-19 15:57:05 -08:00
0360e01eaf
Merge pull request #2040 from magumagu/gc-memmap
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Try to fix our memory map to match the GameCube.
2015-02-19 15:44:36 -08:00
ddc815dd7a
Remove TextureAddress struct.
2015-02-19 15:36:32 -08:00
c0a4760f0e
Decode EFB copies used as paletted textures.
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A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format. Detect when this happens, and decode the copy on
the GPU using the specified palette.
This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.
D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
314b241220
Try to fix our memory map to match the GameCube.
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This basically just restores the RAM mirroring that existed before PR1856
(address translation).
2015-02-19 15:02:51 -08:00
fbbbad98e9
Merge pull request #2079 from lioncash/tables
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PowerPC: Minor cleanups.
2015-02-19 22:51:34 +01:00
d0c675af83
Merge pull request #2080 from lioncash/interp
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Interpreter: Remove unnecessary prototypes and includes
2015-02-19 11:19:20 -08:00
8401b5a1f2
Interpreter: Remove unnecessary prototypes and includes
2015-02-19 13:20:24 -05:00
a60d3306b1
PowerPC: Get rid of magic numbers related to interp/JIT initialization.
2015-02-19 12:16:53 -05:00
d32359c915
PPCTables: Simplify UsesFPU
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We can just retrieve the op info and check if the FPU flag is present
2015-02-19 12:16:44 -05:00
6a14300c9c
Merge pull request #2078 from lioncash/fwd
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PPCTables: Remove an unnecessary forward declaration
2015-02-19 15:51:15 +01:00
5393082117
Merge pull request #2077 from lioncash/docs
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PPCTables: Correct some flag descriptions
2015-02-19 15:51:00 +01:00
e4df6026c4
PPCTables: Remove an unnecessary forward declaration
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This class name isn't used anymore.
2015-02-19 09:08:00 -05:00
0fc3166b2f
PPCTables: Correct some flag descriptions
2015-02-19 08:56:18 -05:00
4cdf9f543f
Partially fix WWE12 titantron videos.
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The obvious question here is, why does it matter if we round or truncate?
The key is that GC/Wii does fixed-point interpolation, where PC GPUs do
floating-point interpolation. Discarding fractional bits makes the conversion
from floating-point to fixed point give more consistent results.
I'm not confident this is really the right fix, or that my explanation is
completely correct; ideally, we don't want to depend on floating-point
interpolation at all.
2015-02-18 19:41:00 -08:00
c8c61041ba
Merge pull request #2007 from lioncash/si
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Core: Move several files into the correct VS directory filter.
2015-02-18 21:33:39 -05:00
bdca0dac29
Merge pull request #2071 from Sonicadvance1/Android_fix_unittests
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[Android] Fix building unit tests.
2015-02-18 21:19:18 -05:00
2906f64e13
Merge pull request #2073 from Sonicadvance1/android_fix_formatchanges
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[Android] Fix ignore format changes option.
2015-02-18 21:17:46 -05:00
1a3bc8f286
Merge pull request #2001 from mimimi085181/multiple-texture-cache-entries
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Allow multiple texture cache entries for textures at the same address
2015-02-19 01:08:07 +01:00
2f8e0c9bb9
Allow multiple texture cache entries for textures at the same address
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This is the same trick which is used for Metroid's fonts/texts, but for all textures. If 2 different textures at the same address are loaded during the same frame, create a 2nd entry instead of overwriting the existing one. If the entry was overwritten in this case, there wouldn't be any caching, which results in a big performance drop.
The restriction to textures, which are loaded during the same frame, prevents creating lots of textures when textures are used in the regular way. This restriction is new. Overwriting textures, instead of creating new ones is faster, if the old ones are unlikely to be used again.
Since this would break efb copies, don't do it for efb copies.
Castlevania 3 goes from 80 fps to 115 fps for me.
There might be games that need a higher texture cache accuracy with this, but those games should also see a performance boost from this PR.
Some games, which use paletted textures, which are not efb copies, might be faster now. And also not require a higher texture cache accuracy anymore. (similar sitation as PR https://github.com/dolphin-emu/dolphin/pull/1916 )
2015-02-18 23:54:40 +01:00
dfac2ca055
Merge pull request #2072 from Sonicadvance1/fix_inst_table_mulli
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Fix mulli's flags in the instruction tables.
2015-02-18 14:44:09 -08:00
09e8adb199
[Android] Fix ignore format changes option.
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This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
19f8524304
Fix mulli's flags in the instruction tables.
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It doesn't set RC, so this flag is incorrect.
2015-02-18 16:26:12 -06:00
0567b28ba1
[Android] Fix building unit tests.
2015-02-18 16:24:30 -06:00
861d341f4c
Merge pull request #2063 from shuffle2/libusb-vcxproj
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make libusb vcxproj use standard dolphin template and don't compile strerror.c.
2015-02-18 13:53:09 -08:00
f91e8e9423
make libusb vcxproj use standard dolphin template and don't compile strerror.c.
2015-02-18 13:29:39 -08:00
8645f33034
Revert "Externals: add Dolphin-specific patches to libusb"
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This reverts commit 7a305bef86
.
2015-02-18 13:23:37 -08:00
86226cb2b9
Merge pull request #1979 from Mullin/head
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Use clock_gettime instead of gettimeofday, it's more efficiency on low power system
2015-02-18 21:54:16 +01:00
797fc14414
Use clock_gettime instead of gettimeofday, it's more effiency on low power system
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Add def for mac(They don't support clock_gettime)
Fix my mistake
Fix my mistake 2
2015-02-18 21:44:58 +01:00
8cc6e5cff9
Merge pull request #1854 from JosJuice/read-disc-after-delay
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DVDInterface: Read disc after delay, not before
2015-02-18 20:35:07 +00:00
042fcbcbca
Merge pull request #2067 from magumagu/cputhread-assert
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Disable an IsCPUThread() assert in Release builds.
2015-02-18 16:22:23 +00:00
96041a5aca
Merge pull request #2068 from mimimi085181/hash-fix
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GetCRC32: Fix the hash for the last byte(s)
2015-02-18 13:43:06 +00:00
f6c9b8243e
GetCRC32: Fix the hash for the last byte(s)
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This fixes issue 8227
https://code.google.com/p/dolphin-emu/issues/detail?id=8227
2015-02-18 14:26:28 +01:00
ef2fba2e85
Merge pull request #2070 from lioncash/unused
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PowerPC: Remove unused enum values
2015-02-17 23:42:46 -06:00
78d917b0b3
PowerPC: Remove unused enum values
2015-02-18 00:37:32 -05:00
373b1d9915
Merge pull request #2069 from lioncash/docs
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PowerPC: Document the instruction table flags
2015-02-18 00:26:42 -05:00
0b3a2ae4ca
PowerPC: Document the instruction table flags
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Should make it easier for newcomers to get up to speed.
2015-02-18 00:17:51 -05:00
127e742992
Merge pull request #2046 from Mullin/Fix-unsigned/signed-stores
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[ARMv7] Fix unsigned/signed stores
2015-02-17 14:38:36 -06:00
39aa2432a6
Fix signed/unsigned stores
2015-02-17 21:29:01 +01:00