Commit Graph

15983 Commits

Author SHA1 Message Date
Tillmann Karras
c4a6612b01 PowerPC: fix typo in FPSCR comment 2015-08-17 06:03:11 +02:00
Tillmann Karras
a9447a8606 PowerPC: drop instructions not supported by GC/Wii 2015-08-17 06:03:11 +02:00
Lioncash
a824f6a74c Debugger: Remove unused instance variables 2015-08-16 18:30:07 -04:00
Lioncash
c593bd226c Frame: Remove an unused enum and array 2015-08-16 18:24:58 -04:00
Lioncash
7aa76a84ef DolphinWX: Fix memory leaks occurring in ISOProperties
This would only occur for Wii discs. While the tree data itself would be deleted, the allocated contents of it were not.
2015-08-16 05:40:07 -04:00
Markus Wick
b8a35f6996 Merge pull request #2856 from mathieui/netplay-free
[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick
b3045f9664 Merge pull request #2852 from aserna3/master
Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick
e60018abd4 Merge pull request #2854 from Tilka/valgrind
Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00
Ryan Houdek
909ab23df5 Merge pull request #2853 from degasus/arm
JitArm64: Fix jit clearing
2015-08-15 13:50:36 -05:00
Markus Wick
b5a5883792 Merge pull request #2851 from JosJuice/unknown-instruction
Restore old assert message for unknown instruction
2015-08-15 20:10:16 +02:00
Markus Wick
3469694b46 Merge pull request #2676 from Stevoisiak/SpellingCorrections
Minor spelling corrections
2015-08-15 18:36:56 +02:00
mathieui
2420004af8 [Netplay] Always set a playerid
And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Tillmann Karras
b0cc02658b CachedInterpreter: avoid uninitialized value
(The CachedInterpreter backend does not support block linking yet.)
2015-08-15 13:01:26 +02:00
Tillmann Karras
b3ff66dc7a evdev: don't pass null path to the kernel 2015-08-15 12:51:34 +02:00
Tillmann Karras
0b73a9ed25 PulseAudio: fix small memleak 2015-08-15 12:51:11 +02:00
degasus
9bfff0d461 JitArm64: Fix jit clearing
We have to reset m_lastCacheFlushEnd on clearing.
2015-08-15 11:41:01 +02:00
Anthony Serna
b6da5490c1 Changed GC adapter "Direct Connect" to false by default 2015-08-15 02:09:47 -07:00
JosJuice
c49074742c Restore old assert message for unknown instruction
The assert(0) that was introduced in PR #2811 is not user friendly
since it has no explanation at all about what happened. Regular users
probably won't think of looking at the log to get more information.
2015-08-15 10:00:49 +02:00
flacs
e28fa1588f Merge pull request #2850 from Tilka/alloc_order
Jit64: clean up GetAllocationOrder()
2015-08-15 09:47:56 +02:00
Lioncash
70e91af405 Merge pull request #2834 from endrift/tasinputdlg-threading
DolphinWX: Ensure TASInputDlg only gets modified on the main thread
2015-08-15 02:45:13 -04:00
Tillmann Karras
dd5cc34951 Jit64: clean up GetAllocationOrder() 2015-08-15 07:25:14 +02:00
flacs
d8d62336b5 Merge pull request #2849 from lioncash/cond
JitInterface: Fix null checking in GetProfileResults
2015-08-15 00:59:19 +02:00
Lioncash
8db43501d5 JitInterface: Fix null checking in GetProfileResults
Technically a null pointer dereference can occur here.
2015-08-14 18:51:54 -04:00
Tillmann Karras
e5a2334744 Jit64: make use of ANDN again
This time, make sure not to use it with immediates.
2015-08-14 21:25:52 +02:00
Tillmann Karras
5e9fe4cd13 x64Emitter: check for immediates in BMI ops 2015-08-14 21:25:41 +02:00
Ryan Houdek
3bc5505272 Merge pull request #2814 from Sonicadvance1/aarch64_faster_fastmem
[AArch64] Banish slowmem operations to farcode.
2015-08-14 12:03:46 -05:00
Ryan Houdek
f76a30c9fd Merge pull request #2845 from degasus/arm
JitArm64: Implement dcbt
2015-08-14 12:03:25 -05:00
degasus
715802d5aa JitArm64: Move all pointers into the map
And cleanup all of the old code for sharing and generating this pointers.
2015-08-14 11:24:11 -05:00
degasus
878f919f63 JitArm64: Fastmem: fixup map & lookup 2015-08-14 11:24:03 -05:00
flacs
9ef349181e Revert "Jit64: use BMI1's ANDN for andcx" 2015-08-14 18:10:07 +02:00
Pierre Bourdon
86c28bfac6 Bump save state version. 2015-08-14 16:17:28 +02:00
Pierre Bourdon
2d5d203be8 ZeldaHLE: Add UCode version for Pikmin 1 PAL. 2015-08-14 16:01:36 +02:00
Pierre Bourdon
18d0f15885 ZeldaHLE: Fix the AFC remaining samples logic on looping. 2015-08-14 16:01:36 +02:00
Pierre Bourdon
9105a76eb1 ZeldaHLE: Comment on the differences between FSA/ZTP UCodes. 2015-08-14 16:01:36 +02:00
Pierre Bourdon
fcbed7483d ZeldaHLE: Properly read remaining AFC samples when a whole frame is available. 2015-08-14 16:01:36 +02:00
Pierre Bourdon
a602466e4f ZeldaHLE: Implement patterns 2/3 automatic regeneration. 2015-08-14 16:01:35 +02:00
Pierre Bourdon
dd1cb88e9a ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control 2015-08-14 16:01:35 +02:00
Pierre Bourdon
c6c0f69c6b ZeldaHLE: really fix the constant pattern variable step computation.
This time tested by comparing pattern indexes across LLE and HLE with the same
inputs. Matches on the 3-4 test cases I made.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
fddb3f0d3c ZeldaHLE: fix the constant pattern variable step computation. 2015-08-14 16:01:35 +02:00
Pierre Bourdon
090723167f ZeldaHLE: Implement constant patterns with variable step (sample source 0A). 2015-08-14 16:01:35 +02:00
Pierre Bourdon
fbe727b0bb ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode. 2015-08-14 16:01:35 +02:00
Pierre Bourdon
0b1af50316 ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore. 2015-08-14 16:01:35 +02:00
Pierre Bourdon
32fcd8ec7c ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes. 2015-08-14 16:01:34 +02:00
Pierre Bourdon
bbfa238657 ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used. 2015-08-14 16:01:34 +02:00
Pierre Bourdon
25430e7923 ZeldaHLE: Add a flag to disable Cmd0D on older UCodes.
Shouldn't really matter -- these NOP commands aren't really used, but since it
reads an argument it's probably better to explicitly NOP it for safety.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
8526a4131c ZeldaHLE: Properly implement light command 03.
On at least one version (AC/Pikmin 1 NTSC) it doesn't even send a sync mail and
just reloops to the dispatcher.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
7f7e036a02 ZeldaHLE: Add a missing game to the list of games to look at. 2015-08-14 16:01:34 +02:00
Pierre Bourdon
cdb1022696 Zelda HLE: Add support for the ZTP Wii UCode. 2015-08-14 16:01:34 +02:00
Pierre Bourdon
5f61ab3e21 Zelda HLE: Update the CRC to games mapping (documentation only). 2015-08-14 16:01:33 +02:00
Pierre Bourdon
addb5cb887 Zelda HLE: Support the per-frame sync protocol used by SMS.
Didn't test if SMS sounds right (travelling with no headphones \o/) but the
waveform looks ok and the mails are flowing as expected.
2015-08-14 16:01:33 +02:00