ffddfd8662
do only invalid hashes instead of all textures on loading
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this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
65f88567b5
Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature.
2012-12-22 10:51:41 +01:00
2df0c31d13
add invalid flag for BPStructs (fix issue 5790)
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this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
cb54b822a6
Update Japanese translations.
2012-12-21 07:41:41 -06:00
9b7eb9cf35
Update Brazilian Portuguese translations.
2012-12-20 20:42:22 -06:00
05c6d11d48
Update Spanish translations.
2012-12-20 08:26:27 -06:00
cf8f936abb
fix efb2ram decoder
2012-12-19 23:43:05 +01:00
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
b0cbac174b
Implemented dpop samples support
2012-12-19 08:31:17 +01:00
2db4549174
Fix a memory leak based on Lioncash's patches.
2012-12-18 23:35:28 -06:00
071b27f0bb
Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes)
2012-12-19 05:56:57 +01:00
16ac7803f1
Add support for recording bongos.
2012-12-18 23:20:26 -05:00
2c10ca4e46
Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios
2012-12-18 17:38:41 +01:00
9734eaedb1
Update Korean translations.
2012-12-18 08:30:05 -06:00
1bd42b7acc
Merge branch 'rehash-msw-cursor-hide'
2012-12-18 08:07:47 -06:00
1cecbaedce
Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music.
2012-12-18 07:01:22 +01:00
faaaa97c9e
Added a utility function to dump an AX PB for debugging
2012-12-18 07:00:24 +01:00
1abbfd4b15
Remove some useless 'inline' attributes from the AX HLE voice mixing functions
2012-12-18 07:00:04 +01:00
70b3980f46
Fix AX HLE command 12 arguments: takes 4 u16, not 1
2012-12-18 06:58:47 +01:00
ed59f8ff1d
Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h)
2012-12-18 05:55:40 +01:00
f6ef6fa0d9
I had the wrong header for Windows in GLVideoInterface.h
2012-12-17 16:23:02 -06:00
f2004b2474
Blindly add WGL.cpp file to the Windows project file. Just for Neo
2012-12-17 16:19:55 -06:00
512cae69f8
Add a useful comment to DSP.cpp
2012-12-17 15:55:34 -06:00
6099148541
Blind coding fail
2012-12-17 15:33:19 -06:00
8082323c44
Should hopefully fix OSX
2012-12-17 15:29:38 -06:00
3cb5dffbc9
Missed the video interface files.
2012-12-17 15:01:52 -06:00
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
...
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
98ed34d50b
Use wxNullCursor to put the cursor back to its default instead of
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explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
98bb0f1885
Oops. Forgot to sanitize these files.
2012-12-17 09:39:01 -06:00
42acee04aa
Add updated translations for Polish, Farsi/Parsi/Persian??, and Czech
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languages.
2012-12-17 09:32:25 -06:00
f1cc5c2ff9
Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not.
2012-12-17 08:33:42 -06:00
4c7b63cf0e
Save secondary list sorting.
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Allow sorting by platform ascending.
Fixes issue 5774.
2012-12-17 06:08:45 -05:00
0a918782cf
Reorder the inclusions to hopefully fix the icon issue.
2012-12-17 00:11:59 -06:00
ff7041804c
Make sure that the wxWidgets manifest does not override the dolphin one.
2012-12-16 23:55:22 -06:00
832a5a0b26
Add the resource include in only one place for all builds.
2012-12-16 23:39:05 -06:00
d34fb84734
Add the resource inclusion to the other builds.
2012-12-16 23:21:11 -06:00
a581c75a37
Make the resource include path relative.
2012-12-16 22:52:29 -06:00
d1a812231e
Rework the way that windows mouse cursor hiding is done to use the built
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in wxWidgets methods.
2012-12-16 21:32:14 -06:00
351979795c
revert changes to banner background color
2012-12-16 15:29:25 -08:00
1919a458e8
only use one buffer, orphaning should do the rest
2012-12-15 17:28:58 +01:00
ba8264c2ac
use VAO in VertexManager
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to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
8838944cd3
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
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This reverts commit 884006e4c8
.
2012-12-15 00:04:10 -06:00
884006e4c8
Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
2012-12-14 15:19:22 -06:00
88b890824b
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
3b559d89ec
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
2012-12-14 11:47:12 -06:00
532fdada96
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e
. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
2012-12-14 11:37:26 -06:00
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:52 -06:00
09274e2483
Check texture params before updateing them
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:48 -06:00
61836f8c51
helper for compiling glsl
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:44 -06:00