Commit Graph

10002 Commits

Author SHA1 Message Date
16fb0b04d8 [Android] Externalize how the formatting is used in the file size string, the file clicked string, and the current dir string. 2013-10-01 10:32:05 -04:00
80a4cbdbb4 [Android] Add xxhdpi versions of the file icon and the folder icon used in the folder browser. 2013-10-01 10:05:17 -04:00
ca177539b6 [Android] Add correct density-sized images of the navigation drawer icon. Now all icons are density-specific. 2013-10-01 09:53:47 -04:00
c3c1afcc09 [Android] Explicitly specify the allowBackup attribute in the manifest.
It's considered good practice to specify it, so why not?

Basically it allows the application to be backed up or restored via ADB.
2013-10-01 09:31:02 -04:00
cb9ff3d9f8 [Android] Remove an unnecessary method override from GameListActivity.java. We don't actually do anything different from the default behavior of this method, so we don't need to explicitly define it.
This method is intended to be used for modifying the contents of a menu before displaying it. We don't really have a need for this, since it doesn't need to be modified.
2013-10-01 09:18:17 -04:00
cd99e5e3a6 mtspr fall through to interpreter not needed for basic SPRs 2013-09-30 23:43:11 +13:00
d261dfaf46 Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
3c53f2e5e0 [Android] Fix Fastmem on Android 4.2 2013-09-29 20:53:32 -05:00
1a008b9e62 Fix use of ABI_GetAlignedFrameSize. 2013-09-29 16:36:26 -04:00
ccbf2ac21a Match ABI_AlignStack with ABI_RestoreStack properly.
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
b0200219dd Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync. 2013-09-28 23:39:29 -04:00
853392b790 Use a separate section for enabled Gecko codes, like AR.
This properly fixes default gecko codes.

It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
f57ff0a569 Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming
everything.  Meh.
2013-09-28 23:38:25 -04:00
1ed06f1dc4 Reset wxTAB_TRAVERSAL.
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
9c53a21c18 Allow setting DSP settings via game ini. 2013-09-28 08:31:28 -04:00
785171abb4 Change iTLBHack to a bool.
It is only used as a bool.

Fixes issue 6668.
2013-09-28 08:07:23 -04:00
1c4c00d171 [Android] Return true upon displaying the exit confirmations dialog in EmulationActivity.java. Now multiple games can be launched like normal. Previously it was returning false. 2013-09-27 18:17:29 -04:00
69d2ecff52 Simplify SwitchPage() within GameListActivity.java. We no longer need the first switch statement, since case 0 will be hit when SwitchPage(0) is called from the folder browser. This means we can also get rid of recreateFragment(), since the only time this needs to be called is within the onCreate() function. When SwitchPage(0) is called, SwitchPage will perform basically the same actions as recreateFragment() would; thus the reason it can be removed. 2013-09-27 17:16:59 -04:00
cbd366236a Allow loading save states via drag and drop. 2013-09-27 08:38:12 -04:00
9a2c7df8dc Added a small disc access delay to fix the missing music in Super Monkey Ball 2. 2013-09-27 20:35:27 +10:00
689aca2788 [Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed. 2013-09-26 23:40:39 -04:00
f6a8733660 [Android] Tiny inline documentation cleanup. 2013-09-26 23:32:41 -04:00
8aba748735 [Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that. 2013-09-26 23:06:10 -04:00
bea76ac129 No need to std::move a return value. Thanks Billiard. 2013-09-26 21:15:35 -04:00
4542b9fcbb [Core] Fix a memory leak in NetPlayServer.cpp in function OnData(). 2013-09-26 15:42:22 -04:00
e37cb1fc76 Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390. 2013-09-26 18:09:25 +00:00
4efc3e6c8f Quick build fix. 2013-09-26 07:50:24 +00:00
feaf65f2ae [Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_. 2013-09-26 07:46:56 +00:00
ecca0045a9 Fix Imm8 check.
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
691f76b826 [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy. 2013-09-25 18:17:05 +00:00
54843ad1e8 Need to reload from XMM0 in this case. 2013-09-25 14:16:20 -04:00
74ee85aaac Fix linux, attempt 2. 2013-09-25 06:22:11 -04:00
f77b3ccf8a Fix linux, probably. 2013-09-25 06:13:44 -04:00
93f7622e16 Fix changing wiimotes when starting netplay.
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
ebe4448749 Save only the registers that need to be saved rather than going through ProtectFunction. 2013-09-25 03:15:53 -04:00
2a339c926e Fastmem writes for x86-64. 2013-09-25 03:15:53 -04:00
18abc33306 2x banner images! 2013-09-25 03:06:27 -04:00
624c92f97e [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations. 2013-09-25 03:00:57 +00:00
ae75f92b2a [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have. 2013-09-25 02:22:52 +00:00
cd646d89e2 [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames. 2013-09-25 01:50:02 +00:00
357a7707a6 [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations. 2013-09-24 21:13:33 +00:00
74bc855f20 [ARM] ps_res implementation. 2013-09-24 21:00:50 +00:00
3b1b0d3fb5 [ARM] ps_div implementation. 2013-09-24 20:46:57 +00:00
94a731b49d [ARM] fctiwx implementation. 2013-09-24 20:37:10 +00:00
482170c3ea [ARM] Implement subfic with optimizations stolen from JIT64. 2013-09-24 19:01:03 +00:00
405aa30cb8 [ARM] Fix fastmem... 2013-09-24 18:03:06 +00:00
8e2e5a4e70 [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time. 2013-09-24 17:40:12 +00:00
5866859ff0 Screw you comex, this doesn't even make any damn sense. 2013-09-24 17:25:13 +00:00
eb6ed3e42a [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker. 2013-09-24 05:41:58 +00:00
29dc253fde Improve context structure handling on non-Windows.
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros.  This is needed because fastmem writes need to be
able to access any register from BackPatch.  It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00