Commit Graph

67 Commits

Author SHA1 Message Date
Pokechu22
a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.

This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.

I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.

The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
2024-04-04 12:50:34 -07:00
JosJuice
899d61bc7d Jit64: Recompile asm routines on cache clear
This is needed so that the checks added in the previous commit will be
reevaluated if the value of m_enable_dcache changes.

JitArm64 was already recompiling its asm routines on cache clear by
necessity. It doesn't have the same setup as Jit64 where the asm
routines are in a separate region, so clearing the JitArm64 cache
results in the asm routines being cleared too.
2023-10-31 19:43:49 +01:00
Dentomologist
4c2759f541 XEmitter: Add enum class Jump
Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
OatmealDome
1a0a1e8f12
Merge pull request #10976 from TellowKrinkle/StackFrames
Improve stack frames for profilers
2023-06-12 05:00:08 +02:00
Lioncash
4db186f9ff Common/JitRegister: Move interface into Common namespace
Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
Pokechu22
cc411c4e41 VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion 2023-02-12 20:10:38 -08:00
Pokechu22
0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Pokechu22
200676f4e3 VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
Pokechu22
5cc2f7729e VertexLoaderX64: Use EnumMap for normal scales 2022-09-18 23:33:23 -07:00
TellowKrinkle
f2a074f4f8 Common:X64ABI: Make proper stack frames 2022-08-10 23:48:56 -05:00
Shawn Hoffman
76b4318b88 CPUDetect: improve win/arm64 support
read brand_string on macos/arm64
remove unused flags
report family/model info instead of vendor name
2022-07-25 21:21:11 -07:00
Pokechu22
46bcdc4372 Rename CP and XF normal component count enums and update their descriptions 2022-05-18 14:43:14 -07:00
Pokechu22
2a5c77f43f VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22
39b2854b98 VertexLoader: Convert count register to remaining register
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
Pokechu22
97d0ff58c8 Convert vertex loader position cache to std::array 2022-04-22 16:54:38 -07:00
Pokechu22
f722bdf7f1 VertexLoaderX64: Refactor so that zfreeze is only in one place
(Specifically, the copy for VertexLoaderManager::position_cache.  The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
Merry
be81fe86e1 JitRegister: Use fmt
Prefer fmt to printf-style formatting.
2022-02-16 20:09:38 +00:00
Pokechu22
27cb704466 Eliminate VarType for ComponentFormat 2021-12-18 15:21:48 -08:00
Pokechu22
1914087998 Create and use CPArray enum class 2021-12-18 12:51:56 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Pokechu22
0a906f553f Move vertex size and component calculation to VertexLoaderBase 2021-05-07 15:42:17 -07:00
Pokechu22
fa7077763f Remove VertexLoaderBase::IsInitialized
It is no longer relevant for the current set of loaders after 7030542546.  If it becomes relevant again, a static function named IsUsable or IsCompatibleWithCurrentMachine or something would be a better approach.
2021-05-07 15:42:17 -07:00
Pokechu22
cafffff75e Eliminate TVtxAttr 2021-05-07 15:42:17 -07:00
Pokechu22
b6149623aa Remove VertexLoader::ToString 2021-05-07 15:42:13 -07:00
Pokechu22
51de3d0fd1 Refactor CP array constants slightly 2021-03-26 17:27:21 -07:00
Pokechu22
f749fcfa9f Convert CPMemory to BitField and enum class
Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
2021-03-06 19:27:08 -08:00
Techjar
3a3dc28d54 VertexLoaderX64: Don't use PDEP on AMD Zen 2020-01-26 22:12:00 -05:00
JosJuice
4b4cf509f8 Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
2017-05-20 09:35:53 +02:00
Lioncash
9859533ab4 VertexLoaderBase: Return debug strings by value
An out parameter for this sort of thing is a C++03 hold-over. This also
renames AppendToString to ToString.
2017-03-26 23:49:59 -04:00
degasus
5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
degasus
258f48572d VertexLoaderJit: Fix out-of-bounds access for zfreeze.
This fixes a GCC6.1 warning.
2016-09-17 16:47:12 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Lioncash
d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Tillmann Karras
b0d5b4483e VertexLoaderX64: optimize more color swizzles
Based on https://gist.github.com/rygorous/c5dba8c6c75bc83aa4ae, but with
a small tweak and a somewhat related change for the 565 case.
2015-10-25 14:51:07 +01:00
Tillmann Karras
d80124ab59 VertexLoaderX64: optimize 4444 color conversion
https://gist.github.com/rygorous/75133a50c60f9243366e
2015-10-22 16:30:56 +02:00
Rohit Nirmal
3b75f45cf6 Fix building with PCH disabled. 2015-09-28 11:51:08 -05:00
Tillmann Karras
63c9fdd074 VertexLoaderX64: fix 2GB warnings
Unlike the CPU JIT, the vertex loader JIT already emits
position-independent code, so all we need to do is disable the warning.
2015-09-12 01:24:47 +02:00
Tillmann Karras
ee4a12ffe2 Jit64: some byte-swapping changes 2015-08-26 05:41:18 +02:00
Tillmann Karras
5ddd2cef6c zfreeze: cache vertex positions
Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras
9e2f4dd7da VertexLoaderX64: revert 9da86092ae
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Tillmann Karras
7a6a5e2791 VertexLoaderX64: generate PIC
Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.

Fixes issue 8180.
2015-06-03 02:27:37 +02:00
Scott Mansell
f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
Ryan Houdek
69963dc4b0 Merge pull request #2274 from degasus/disable_bbox
Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras
268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
degasus
6b2a1e57e2 BBox: remove now unreachable SW bbox implementation 2015-05-25 09:33:34 +02:00
comex
74c30d1784 Fix code broken by merge 2015-04-23 02:07:45 -04:00
comex
ad95454d04 Merge pull request #2223 from phire/imm
Cleanup OpArg, make immediates more explicit.
2015-04-23 01:53:18 -04:00
Tillmann Karras
9da86092ae VertexLoaderX64: use common code for FORMAT_FLOAT 2015-03-18 12:12:21 +01:00
Tillmann Karras
7030542546 VertexLoaderX64: support SSE2 as a fallback
With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras
8d90ecda7f VertexLoaders: make positions more compact 2015-03-18 12:09:06 +01:00