9ca1c0f533
Merge pull request #11094 from Sintendo/arm64bind2regimm
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JitArm64: Skip redundant imm to register writes
2022-09-25 21:45:46 +02:00
4914ff25d6
JitArm64: boolX constant optimizations
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A (partial) port of #9481 to ARM64. This commit adds special cases for
immediate values equal to 0 or 0xFFFFFFFF, allowing for more efficient
or no code to be generated.
2022-09-25 14:58:26 +02:00
9d73583ea3
JitArm64: Skip redundant imm to register writes
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When a guest register is an immediate, it may be necessary to move this
value into a register. This is handled by gpr.R(), which lacks context
on how the register will be used. This leads to cases where the
immediate is written to a register, only for it to be overwritten. Take
for example this code generated by srwx:
0x5280031b mov w27, #0x18
0x53187edb lsr w27, w22, #24
gpr.BindToRegister() does have this context through the do_load
parameter, but didn't handle immediates. By adding this logic, we can
intelligently skip the write when do_load is false.
2022-09-25 10:04:51 +02:00
199d2be939
Translation resources sync with Transifex
2022-09-24 23:34:33 +02:00
f106bc150a
Merge pull request #11083 from sepalani/bba-check
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BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-24 20:30:46 +02:00
63975556a4
Merge pull request #10175 from dreamsyntax/pause-on-panic
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Core/DolphinQt: Add Pause on Panic Option for DSI Exceptions and Unknown Instruction
2022-09-24 20:28:09 +02:00
571e300e9e
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
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Netplay: Simplify save data options.
2022-09-24 20:26:05 +02:00
04072f0ce6
Integrate "Ignore for this session" better with config system
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Because of the previous commit, this is needed to stop DolphinQt from
forgetting that the user pressed ignore whenever any part of the config
is changed.
This commit also changes the behavior a bit on DolphinQt: "Ignore for
this session" now applies to the current emulation session instead of
the current Dolphin launch. This matches how it already worked on
Android, and is in my opinion better because it means the user won't
lose out on important panic alerts in a game becase they played another
game first that had repeated panic alerts that they wanted to ignore.
For Android, this commit isn't necessary, but it makes the code cleaner.
2022-09-24 13:03:45 +02:00
16c71b9a35
Move a SetEnableAlert call to UICommon
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This fixes a problem where changing the Use Panic Handlers setting on
Android wouldn't take effect until the app was restarted.
2022-09-24 12:35:10 +02:00
dd81d731e4
GameSettings: Add patch for Dead to Rights audio
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This game follows the anti-pattern of calling memset on a buffer in the
midst of being DMA copied to ARAM, then calling a DVD read function that
effectively cancels the memset with dcbi instructions. Dolphin does not
emulate dcache for performance reasons, so this patch removes the
offending memset call.
Patches are included for two regions and are enabled by default.
https://bugs.dolphin-emu.org/issues/12759
2022-09-23 21:44:08 -07:00
c297474d87
Merge pull request #11085 from AdmiralCurtiss/tvec-equality
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Add TVec and RawValue equality operators.
2022-09-23 20:08:02 -04:00
02a967f786
InputCommon: Add equality operators to RawValue.
2022-09-24 01:44:21 +02:00
24a1fe32f1
InputCommon: Make RawValue constructors constexpr.
2022-09-24 01:38:09 +02:00
70485472b1
Common/Matrix: Add equality operators to TVec2/3/4.
2022-09-24 01:38:01 +02:00
3fa9fdf57a
Merge pull request #11075 from AdmiralCurtiss/controller-gui-refresh
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Qt/Controllers: Refresh GUI on settings change.
2022-09-24 00:14:54 +02:00
34858e934f
BBA/BuiltIn: Ignore UPnP request to itself
2022-09-23 20:54:26 +04:00
3ee4c6a33b
Merge pull request #11082 from AdmiralCurtiss/getstringt
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VolumeVerifier: Add missing assignment to summary_text, and prevent such errors in the future by adding [[nodiscard]] to GetStringT().
2022-09-23 17:42:27 +02:00
df53ebb59f
BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-23 18:59:27 +04:00
9860b68b9c
Common: Add [[nodiscard]] to GetStringT().
2022-09-23 14:58:18 +02:00
4cb8914ad3
VolumeVerifier: Add missing assignment to summary_text.
2022-09-23 14:57:55 +02:00
b314e2a313
Merge pull request #11019 from PEmu2/readme
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Update Readme links
2022-09-23 04:49:38 +02:00
f426e3cd79
Merge pull request #11039 from TryTwo/PR_MemoryWidget_MiniMenu
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Debugger MemoryWidget: Create mini-menu at top of sidebar.
2022-09-23 04:22:10 +02:00
b7855a3a56
Merge pull request #11073 from Hibyehello/Fix-Metal-init
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Add Metal as backend option with Vulkan Disabled
2022-09-23 04:21:23 +02:00
75c50223f2
Merge pull request #11078 from Minty-Meeo/mapfloat-tweak
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Use std::llround in MapFloat
2022-09-23 04:18:03 +02:00
79c5d1b003
Merge pull request #10780 from OatmealDome/steam-windows
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msbuild: Add property for creating Steam builds on Windows
2022-09-23 04:14:23 +02:00
08f78b1445
Merge pull request #10705 from Zopolis4/cmake
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Fixes for cmake shared library detection.
2022-09-22 21:58:53 -04:00
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
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Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
73dfcc15a5
Use std::llround in MapFloat
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I don't see why not.
2022-09-22 11:30:32 -05:00
270ffa7351
Qt/WiimoteControllersWidget: Refresh GUI on settings change and refactor a bit.
2022-09-20 23:47:16 +02:00
a5dbf6b60d
Qt/GamecubeControllersWidget: Refresh GUI on settings change and refactor a bit.
2022-09-20 23:46:45 +02:00
019dc86b6f
Qt/CommonControllersWidget: Refresh GUI on settings change.
2022-09-20 23:46:36 +02:00
22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
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VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
4ea694a7e4
Merge pull request #11074 from JosJuice/jitarm64-spr-tl-alignment
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JitArm64: Enforce correct alignment of SPR_TL
2022-09-20 23:02:22 +02:00
6203c101f8
JitArm64: Enforce correct alignment of SPR_TL
2022-09-20 18:55:28 +02:00
ee692abbe1
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
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Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
d04e1ca96a
Merge pull request #11058 from shuffle2/updater-inflate
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Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-20 02:45:50 +02:00
3b10bf04ac
Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3
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VideoCommon: Fix direct normal+tangent+binormal with index3 set
2022-09-19 19:47:37 -04:00
0d095b4d9b
Netplay: Simplify save data options.
2022-09-20 01:37:32 +02:00
39314ac162
Add more logging around Wii save copying for Netplay.
2022-09-20 01:37:31 +02:00
91b1faa36a
Merge pull request #11065 from AdmiralCurtiss/global-state-sram
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De-globalize GameCube SRAM.
2022-09-19 18:56:14 -04:00
1eb3aaa548
VideoCommon: Use std::array in PortableVertexDeclaration
2022-09-19 16:28:24 -05:00
28b31b8327
VideoBackends:Vulkan: Make dynamic vertex loader optional
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Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
dae56a24b8
VideoBackends:D3D12: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
936b4d5d0d
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
7edc8b4e79
VideoBackends:Metal: Don't set primitive on ubershaders
2022-09-19 16:28:24 -05:00
99533d2840
VideoCommon: Add separate pipeline usage for UberShaders
2022-09-19 16:28:24 -05:00
d289e9c51c
VideoCommon: Compile a few extra pipelines
2022-09-19 16:28:24 -05:00
d3dae1cd7e
VideoBackends:Metal: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
4c629c2bee
VideoCommon: Add dynamic vertex loader to ubershaders
2022-09-19 16:28:23 -05:00
c21f2512c8
HW: Move g_SRAM to System.
2022-09-19 21:47:15 +02:00