039bf27767
Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
2013-02-01 19:01:47 -06:00
e4588e2dfc
Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
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It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
147b500d2d
Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
2013-02-01 21:20:56 +02:00
f0795bad12
fix glew fix
2013-02-01 17:12:05 +01:00
cb4cb1713d
workaround older glew versions
2013-02-01 17:09:50 +01:00
2a1f592d82
first try for pinned memory, complete untested
2013-02-01 17:04:27 +01:00
3bf4ffe7fa
usable sync of ringbuffer
2013-02-01 16:43:08 +01:00
3af9840a4c
stream by map and sync
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but not working perfectly, so disabled
2013-02-01 15:15:25 +01:00
878bd7f26c
implement streaming by bufferSubData, split upload and allocation in ringbuffer
2013-02-01 12:30:08 +01:00
30170575c8
create StreamBuffer class for ogl upload
2013-01-31 23:11:53 +01:00
f7fa33f2d6
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
011e326698
remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter
2013-01-31 13:49:20 +01:00
4a463f4588
also add glBufferSubData for ubo upload
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so osx start game, but everything is black
2013-01-31 13:00:15 +01:00
c05f66bdd0
first try for osx core profile
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now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
01d8c21e1d
don't stream in rasterfont
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mapping blocks on nvidia workstation, so use glBufferData
2013-01-31 11:30:44 +01:00
e199d21513
Revert "Toggle full screen when double clicking the render window."
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This reverts commit de27f0bea9
.
2013-01-31 03:54:18 -05:00
de27f0bea9
Toggle full screen when double clicking the render window.
2013-01-31 03:51:29 -05:00
0ffdd2607f
Fix the majority of the compiler warnings unearthed by the addition of
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the new warning flags.
2013-01-29 23:24:51 -06:00
18e69acc15
Re-enable a few more warnings.
2013-01-29 21:48:26 -06:00
7676c4d43b
For each of the recently added warning flags check to see if the
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compiler supports the flag before adding it.
2013-01-29 21:28:55 -06:00
0e04e0c305
Fix some shadowing warnings.
2013-01-29 16:43:22 -06:00
f13a07fb82
Remove this double flush in the idleskipping code.
2013-01-29 21:05:42 +00:00
d2528615fa
hah, woops.
2013-01-29 14:06:43 -06:00
75f2ba14b4
Hey Parlane. Fixed it.
2013-01-29 13:59:03 -06:00
65dea7da36
I blame Billiard.
2013-01-29 19:54:10 +00:00
4efbe1725f
Fix for the fix that didn't fix.
2013-01-29 19:52:44 +00:00
570997e6a1
4000 warnings about not supporting a warning...
2013-01-29 19:47:58 +00:00
2ab1cccbe4
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
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Fixes issue 5950.
2013-01-29 22:43:56 +11:00
8ab2332854
Enabled more warnings. Get to work!
2013-01-28 20:50:22 -06:00
afb5be10d9
OSX likes to put unordered_map in the weirdest of places...
2013-01-28 15:36:55 -06:00
fa45403557
Got to love that my server's cmake is half retarded.
2013-01-28 15:32:38 -06:00
d94f3c4155
Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.
2013-01-28 15:18:54 -06:00
c5fa3e0f3d
move RestoreAPIState and ResetAPIState into backends
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it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
fd06342a97
set hint GL_STREAM_READ
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it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping.
2013-01-28 13:03:31 +01:00
4fadb65259
Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
2013-01-26 11:24:24 -06:00
3a52b37c3b
only create shaders after shadercaches are initialized
2013-01-26 16:33:54 +01:00
a8d4c78cec
Gameini database update. Fixes issue 5135.
2013-01-26 12:12:47 +02:00
efe8c75424
Duplicate condition fix.
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Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
1e006b5b99
Better implementation of revision 2cc1a97a66
. Works with .gcz files now.
2013-01-25 21:28:04 -05:00
f660077d06
Remove deprecated method for accessing a gtk widgets window.
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Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
eb07c005e3
Move the cmake option lines to the top of the Cmake file for easy viewing in vim.
2013-01-25 13:55:05 -06:00
13e9bb56f8
fix bug when rasterfont disappears sometimes
2013-01-25 20:39:19 +01:00
74a5ad542b
Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
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Fixes issue 5932.
2013-01-25 13:00:53 -05:00
41b1128fdd
orphan vbo also with glBufferData
2013-01-25 13:28:05 +01:00
a526fc5f92
ubo streaming
2013-01-25 13:20:42 +01:00
2cc1a97a66
Properly sort multi-disc games by title.
2013-01-25 03:08:28 -05:00
10418d449f
Removed the need for this temporary variable.
2013-01-24 10:53:37 -06:00
52ead25534
Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG
2013-01-24 10:39:38 -06:00
73eb98ed8e
Move swap control to the host specific GLInterface files.
2013-01-24 10:31:08 -06:00
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00