Paired single (ps) instructions can call asm_routines that try to update
PowerPC::ppcState.pc. At the time the asm_routine is built, emulation has
not started and the PC is invalid (0). If the ps instruction causes an
exception (e.g. DSI), SRR0 gets clobbered with the invalid PC.
This change makes the relevant ps instructions store PC before calling out
to asm_routines, and prevents the asm_routine from trying to store PC
itself.
Given bit conversions between types are quite common in emulation
(particularly when it comes to floating-point among other things) it
makes sense to provide a utility function that keeps all the boilerplate
contained; especially considering it makes it harder to accidentally
misuse std::memcpy (such as accidentally transposing arguments, etc).
Another benefit of this function is that it doesn't require separating
declarations from assignments, allowing variables to be declared const.
This makes the scenario of of uninitialized variables being used less
likely to occur.
Keeps them all next to each other and deduplicates a few constants,
notably the PPC UIDs. Apparently I forgot that I already added them
for SetupStreamKey.
As of VS 15.7, these seem to have been removed. Given we shouldn't have
been using these for some time, just replace them with the standard
library equivalent.
This fixes building on Windows with VS 15.7
We have to decide if we want to link to
libGL.so -- legacy
libOpenGL.so -- GLVND
As we use xxxGetProcAddress, we don't care about feature
levels of the linked library, so we're very fine with the
new way.
It was off by about 8 years because it was actually the same as the GC epoch, however, the reason it worked all this time was because the default RTC counter bias of the Wii was not 0, but a value that is about 8 years in seconds. This broke custom RTC as a custom RTC of the gc epoch was underflowing b ecause the wii epoch was thought to be much later.
The existing backend did not handle cases where the target exists
correctly.
This is a bug that has been around forever but was only recently
exposed when ES started to use our FS code.
Also adds some unit tests to make sure this won't get broken again.
Creating a file then opening it in read write mode is a pretty common
operation. This commit adds a helper function that makes it easier
to read and clearer.