Commit Graph

197 Commits

Author SHA1 Message Date
iwubcode
c8a6ff6309 DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list 2022-12-23 12:31:33 -06:00
JosJuice
40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
Pokechu22
f9fe25291d Remove most uses of StringFromFormat in favor of fmt 2022-10-12 16:50:47 -07:00
JosJuice
b296248b49 DolphinQt: Use input override system for TAS input windows
This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
Admiral H. Curtiss
52424fe327
Qt: Allow opening controller settings during netplay. 2022-10-02 23:14:34 +02:00
JMC47
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
Zopolis4
e54818e60d
Resolve "implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20" warning 2022-08-08 11:25:19 +10:00
askew-etc
914f38753a Add hotkeys for incrementing/decrementing selected state slot (like RetroArch) 2022-08-07 12:20:09 -05:00
JosJuice
3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
JosJuice
2f3c0cdbc5 Split out controller initialization to UICommon 2022-07-17 14:02:03 +02:00
iwubcode
8aef0015fd DolphinQt: add warning if graphics mods are not enabled 2022-06-27 18:28:28 -05:00
Shawn Hoffman
27dd2c4aa4 qt: unregister Settings' DevicesChanged callback during shutdown
fixes a crash on close
2022-06-02 23:32:21 -07:00
TryTwo
177dae6a1a Add options for BreakpointWidget, WatchWidget, and CheatSearches to send address to Memory Widget 2022-06-01 01:53:15 -07:00
Pokechu22
642a1c1348 MainWindow: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
spycrab
004e8a80b2 Add support for building against Qt 6 2022-05-02 22:39:33 -07:00
Pokechu22
37806472e1 GCAdapter: Defer initialization until MainWindow::InitControllers
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies.  Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00
JosJuice
aff45c91fc Port Wiimote source settings to the new config system
This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Admiral H. Curtiss
5c325eef38
Config: Port SI device settings to new config system. 2022-01-08 20:08:21 +01:00
Admiral H. Curtiss
d6331c1e71
Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Admiral H. Curtiss
005e850ad6
DolphinQt: Add a 'Save as Preset' button to RiivolutionBootWidget. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss
da161faff4
GameList: Show game mod descriptor .json files in game list. 2021-12-12 21:26:09 +01:00
Pokechu22
2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Filoppi
125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
Admiral H. Curtiss
7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it. 2021-11-22 00:52:15 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
Admiral H. Curtiss
dd64c0e423
Core: Deduplicate Riivolution Patch to BootParameters apply logic. 2021-10-24 00:09:08 +02:00
Admiral H. Curtiss
175f225ac1
DolphinQt: Add ability to start a game with Riivolution patches from the GUI. 2021-10-24 00:09:06 +02:00
sowens99
839b04014e Add wrapper function to disable hotkeys for QFileDialog
Previously, if you have "Hotkeys Require Window Focus" disabled, you could repeatedly use the "Open" hotkey, for example, to stack File Open windows over top of each other over and over.

This commit allows the hotkey manager to disable/enable on QFileDialog creation and destruction.
2021-10-09 22:43:56 -04:00
JosJuice
c84c1ac69e
Merge pull request #10124 from malleoz/play-recording-hotkey-support
HotkeyScheduler: add PlayRecording hotkey support
2021-09-29 16:26:56 +02:00
sowens99
51cd92a04c QFileDialog: differentiate between recording export/play
Previously, the file dialog window was ambiguous between saving or loading a .dtm. This commit simply gives a bit more context to differentiate the two windows.
2021-09-28 22:30:19 -04:00
sowens99
d5845ff281 HotkeyScheduler: add PlayRecording hotkey support
This hotkey was not previously implemented in the scheduler, even though it's present in the hotkey menu.
2021-09-24 11:58:41 -04:00
Admiral H. Curtiss
aee6e45386
Qt/CheatsManager: Let the 'Configure Dolphin' button shown in the Cheats Manager when Cheats are disabled actually open the settings. 2021-09-16 08:01:12 +02:00
Lioncash
89ceef2a8a MainWindow: Use MainWindow variant of tr()
MainWindow derives from QMainWindow, so we can use tr() directly without
the qualification.
2021-08-24 11:13:55 -04:00
Lioncash
47b40698bb MainWindow: Fix typo in resource pack initialization error message
occured -> occurred
2021-08-24 11:10:49 -04:00
Bonta
b8f0e97c02 Movie: GBA Support 2021-07-13 16:44:04 +02:00
Bonta
8ee21acf34 Pad: GBA config 2021-07-13 16:42:35 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi
83ea16f402 Qt: Fix IOWindow keeping a shared ptr to devices even after them being removed by the ControllerInterface
this prevented some devices from being recreated correctly, as they were exclusive (e.g. DInput Joysticks)

This is achieved by calling Settings::ReleaseDevices(), which releases all the UI devices shared ptrs.
If we are the host (Qt) thread, DevicesChanged() is now called in line, to avoid devices being hanged onto by the UI.
For this, I had to add a method to check whether we are the Host Thread to Qt.

Avoid calling ControllerInterface::RefreshDevices() from the CPU thread if the emulation is running
and we manually refresh devices from Qt, as that is not necessary anymore.

Refactored the way IOWindow lists devices to make it clearer and hold onto disconnected devices.
There were so many issues with the previous code:
-Devices changes would not be reflected until the window was re-opened
-If there was no default device, it would fail to select the device at index 0
-It could have crashed if we had 0 devices
-The default device was not highlighted as such
2021-06-07 11:48:30 +03:00
Admiral H. Curtiss
441d304317 CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes. 2021-06-06 21:56:34 +02:00
Filoppi
3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
Pokechu22
83f7c41e31 Make the FIFO Player a separate window
This way, it can be focused with the render window behind it, instead of having the main window show up and cover the render window.  This is useful for adjusting the object range, among other things.
2021-05-07 15:42:19 -07:00
Léo Lam
336518049d
WiiUtils: Add helper functions to get emulated/real Bluetooth device
This adds a function to get the emulated or real Bluetooth device for
an active emulation instance. This lets us deduplicate all the
`ios->GetDeviceByName("/dev/usb/oh1/57e/305")` calls that are currently
scattered in the codebase and ensures Bluetooth passthrough is being
handled correctly.

This also fixes the broken check in WiimoteCommon::UpdateSource.
There was a confusion between "emulated Bluetooth" (as opposed to
"real Bluetooth" aka Bluetooth passthrough) and "emulated Wiimote".
2021-04-12 18:16:56 +02:00
Minty-Meeo
db7f3f8f25 Apply More Core::RunAsCPUThread
In places where applicable, Core::RunAsCPUThread has replaced Core::SetState workarounds to pause and resume emulation for thread-sensitive operations.
 - void Core::SaveScreenShot()
 - void Core::SaveScreenShot(std::string_view name)
 - void JitInterface::GetProfileResults(Profiler::ProfileStats *prof_stats)
 - void MainWindow::OnExportRecording()
2021-03-18 22:31:28 -05:00
Léo Lam
858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
Norbert Lange
d4b293e969 Simplify macro guards for HAVE_XRANDR 2021-02-22 14:32:53 +01:00
Norbert Lange
29eaf09be4 Cleanup X11 and XRANDR Macros
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
Sepalani
e3d85ffe35 MemoryWidget: Add "Add to watch" action 2021-02-17 21:32:36 +04:00
Sepalani
bbcaede389 RegisterWidget: Fix add to watch action 2021-02-17 21:25:29 +04:00
Sepalani
5f629abd8b CodeViewWidget: Add WithDetailedUpdate to update CodeWidget
This used to also update the function calls and callers.
2021-02-14 16:01:32 +04:00