Commit Graph

6191 Commits

Author SHA1 Message Date
e435851e7a Add disabled code for authenticating wiimotes on Windows. 2013-02-26 21:13:35 -06:00
692e39d1bb Merge branch 'arm-noglsl' 2013-02-27 02:22:08 +00:00
be7643cd2d Add the missing FPR cache 2013-02-27 02:15:32 +00:00
a680d17eef Buildfix. 2013-02-26 19:59:33 -06:00
f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
08fe3c213a Abort loading states from incompatible graphics backends. 2013-02-26 18:28:56 -05:00
717b976875 ARM Support without GLSL 2013-02-26 13:49:00 -06:00
e69c58ee89 Removed the disc seek times for GC games and removed the disc speed option on Wii games.
Checked for external exceptions only in mtmsr.

Fixes issue 5545.
2013-02-26 18:10:02 +11:00
bd14ad5300 Merge branch 'master' into vertex-loader-cleanup 2013-02-25 17:55:44 -06:00
46adbfa9ed Merge branch 'real-wiimote-scanning' 2013-02-25 17:33:34 -06:00
e5c53e371f Make error message for loading save state with wrong dsp engine shorter. 2013-02-25 18:12:48 -05:00
a450ba4420 Abort load state if it uses a different dsp engine, instead of crashing. 2013-02-25 15:58:12 -05:00
d173d646de fix last commit by neobrain 2013-02-25 16:11:24 +01:00
73a0bdd379 Build fixing. 2013-02-25 12:42:52 +00:00
1141af64f6 TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
Fixes issue 6040.
2013-02-25 12:36:50 +00:00
6b2804e296 Possible crashfix for OSX. 2013-02-24 22:29:33 -06:00
dc98ce5922 Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare). 2013-02-24 23:05:12 +11:00
6b28b3929a Delayed the interrupts in the EXI Channel.
Fixes issue 5580.
2013-02-24 21:32:14 +11:00
40b65fdc04 Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871) 2013-02-24 17:10:33 +11:00
ae566d6b3c Merge branch 'aram-dma-fixes' into FIFO-BP
# By Pierre Bourdon
# Via Pierre Bourdon
* aram-dma-fixes:
  Simulate a small delay on GC Memcard operations
2013-02-24 00:11:11 +11:00
ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
86935ab4fd forceinline IndexGenerator::WriteTriangle 2013-02-22 03:22:20 -06:00
d3f1bb93f2 Use DataWrite in a few more places. 2013-02-22 02:19:59 -06:00
db1be085c2 VertexManager cleanup 2013-02-22 01:41:52 -06:00
21bd5be753 Buffer size changes. 2013-02-21 23:12:53 -06:00
d76ca57837 Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode. 2013-02-22 15:13:49 +11:00
f16dcfe6f6 Remove logic from IndexGenerator which does not seem to match that of Video Software. 2013-02-21 21:02:49 -06:00
368c78dd5c IndexGenerator cleanup. 2013-02-21 19:11:07 -06:00
677c6229ad Experimental VertexLoader cleanup! 2013-02-21 14:41:06 -06:00
a92c93f870 Automate some calculations, with templates! 2013-02-21 13:29:05 -06:00
7987d6babb Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading. 2013-02-21 12:42:09 -06:00
c7f4d6b9ac wrapper for s_pCurBufferPointer 2013-02-21 13:45:48 +01:00
4b4dce1bd9 build fix 2013-02-21 13:00:19 +01:00
76e6085e31 consistently usage of buffer pointers 2013-02-21 12:36:29 +01:00
a849bb5242 Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
Conflicts:
	Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
2013-02-21 12:18:50 +01:00
66d0c1c301 small cleanups of s_pCurBufferPointer 2013-02-21 11:45:29 +01:00
0d33e20026 bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer 2013-02-21 11:41:14 +01:00
7a89faf13f converting the last vertices again instead of copying from buffer on buffer split
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00
dc776a19a0 Cleanup VertexLoader's Color functions a bit. 2013-02-21 02:49:17 -06:00
660fc12927 Cleanup Position loader functions. 2013-02-21 02:19:06 -06:00
5efdcef34a No longer have the signed/unsigned hack I guess. 2013-02-21 00:49:47 -06:00
3938d3713b Fix what I broke. 2013-02-21 00:40:22 -06:00
5b63472ad7 Templatify Normal Loader functions. 2013-02-21 00:10:06 -06:00
5e78f8a176 Templatify TextCord Loader functions. 2013-02-20 20:43:53 -06:00
8f256237a3 Templatify DataReader a bit. 2013-02-20 20:21:25 -06:00
6a13a4e5ed Add template "swap" function to CommonFuncs. 2013-02-20 20:20:53 -06:00
e9232280c4 Fix OSX! 2013-02-20 17:35:41 -06:00
f3e91bc10d Hopefully kill a stupid warning on Windows. 2013-02-20 17:30:34 -06:00
36f2082a5f Made vertex loading take constant time. Fixes a hang in Gladius. 2013-02-20 23:38:25 +11:00
6e6d8af6dd Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba.
2013-02-20 05:42:22 -06:00