Commit Graph

37436 Commits

Author SHA1 Message Date
6559c6b8ee VideoBackends:Multiple: Grammar fixes 2022-07-21 20:44:19 -05:00
a41345127f VideoBackends:Metal: Remove unified memory config
Not worth the extra code
2022-07-21 20:44:19 -05:00
5065767abd VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices 2022-07-21 20:44:19 -05:00
ee3f2b8fcb VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
c48035908c VideoBackends:Metal: Use unified memory path by default on all GPUs 2022-07-21 20:44:19 -05:00
6ee0248eab VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
c0fd128171 VideoBackends:Metal: Use base vertex 2022-07-21 20:44:19 -05:00
5742ccf8de VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
e32213d031 VideoBackends:Metal: Create samplers on demand 2022-07-21 20:44:19 -05:00
61705b05da VideoBackends:Metal: FBFetch for Intel GPUs 2022-07-21 20:44:19 -05:00
a5ef9dfd53 VideoBackends:Metal: Use DriverDetails for bugs 2022-07-21 20:44:19 -05:00
716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00
df399b0995 Merge pull request #10878 from Pokechu22/btreal-allow-libusb-descriptor-errors
BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-22 02:00:13 +02:00
57f106d521 Merge pull request #10625 from codedwrench/xlink-kai-android-support
Android: XLink Kai Android UI option
2022-07-21 18:25:16 +02:00
98c688ee68 Android: XLink Kai Android UI option 2022-07-21 13:48:17 +02:00
6eaa4a4e89 DSPHLE: Add HLE version of libaesnd ucode 2022-07-20 18:41:47 -07:00
5e64f453ab DSPHLE/ASnd: Rename m_next_command_is_voice_addr to m_next_mail_is_voice_addr 2022-07-20 18:41:47 -07:00
75ae3b7ec4 DSPHLE: Fix comment in libasnd uCode 2022-07-20 18:41:47 -07:00
e40be6e8fd Merge pull request #10865 from JosJuice/volume-verifier-ios-case
VolumeVerifier: Ignore case when looking for IOS on update partition
2022-07-20 20:41:55 +01:00
53cf686a38 Merge pull request #10879 from AdmiralCurtiss/iosc-misc-data-state
IOS: Add IOSC::KeyEntry::misc_data to savestate.
2022-07-20 20:39:45 +01:00
a1e8e60c4c IOS: Add IOSC::KeyEntry::misc_data to savestate. 2022-07-20 21:32:44 +02:00
a23a7f7b10 BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning 2022-07-20 11:21:23 -07:00
559f5a6dfb Merge pull request #10877 from JosJuice/android-real-wiimote-early
Android: Call WiimoteReal::InitAdapterClass before controller init
2022-07-20 16:45:31 +02:00
01e4ce54c8 Android: Call WiimoteReal::InitAdapterClass before controller init
Should fix https://bugs.dolphin-emu.org/issues/12980.
2022-07-19 23:00:21 +02:00
b0b5faa793 Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
fa30ba18f5 Merge pull request #10783 from JosJuice/frontend-controller-init
Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
dd67d5fbc4 Merge pull request #10871 from shuffle2/logging
logging improvements
2022-07-18 19:05:08 +02:00
1a2bc2eff9 VideoCommon: Fix CMPR compute shader layout
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
f43fa8a2a8 Merge pull request #10870 from shuffle2/sln
vs: uppercase a guid in the sln
2022-07-18 18:54:33 +02:00
28828435bb Qt/LogWidget: remove extra space 2022-07-18 09:52:54 -07:00
0a15d2fcec cubeb: fix logged source file paths 2022-07-18 09:52:54 -07:00
ad3e202af0 vs likes caps for guids in sln 2022-07-17 23:42:05 -07:00
88c85ce471 VideoCommon: Fix IsDualSrc check for dst blend factors 2022-07-17 20:50:53 -05:00
f0eb7b42e2 Merge pull request #10866 from dvessel/OpenGLerror085
Fix OpenGL error on M1 Mac.
2022-07-17 19:34:47 +02:00
319288de8e Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error:

ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
dabad82219 Require frontend to initialize controllers
We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
2f3c0cdbc5 Split out controller initialization to UICommon 2022-07-17 14:02:03 +02:00
81a20a1d74 VolumeVerifier: Ignore case when looking for IOS on update partition
One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
70b0b03c3c Merge pull request #10747 from tellowkrinkle/LateUIDFixup
Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
f1d23ff9a4 Merge pull request #10466 from Pokechu22/efb-copy-gamma
Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
2ef069e0e8 Merge pull request #10833 from sepalani/BBA-log
NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
c2b32916aa Android: Add subheadings to Wii config 2022-07-16 11:40:51 +02:00
be551b1529 Merge pull request #10860 from OatmealDome/qt-sd-strings
DolphinQt: Make SD sync strings look nicer
2022-07-16 05:32:35 -04:00
2eecfc8595 WiiPane: Adjust capitalization of conversion buttons and alert titles 2022-07-16 04:08:55 -04:00
60aaa308bf WiiPane: Trim automatic SD sync checkbox string 2022-07-16 04:00:26 -04:00
a6e06f38ad Add notes about precision of YUV->RGB conversion factors for XFB 2022-07-16 00:07:10 -07:00
2f43889141 Software: Use hardware-verified numbers for RGB->YUV conversion 2022-07-16 00:07:10 -07:00
e7339d63f1 Rework TextureConversionShader for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
b16ec5b6dc Rework TextureConverterShaderGen for hardware accuracy and simplicity 2022-07-16 00:07:10 -07:00
791bd16b28 Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00