6559c6b8ee
VideoBackends:Multiple: Grammar fixes
2022-07-21 20:44:19 -05:00
a41345127f
VideoBackends:Metal: Remove unified memory config
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Not worth the extra code
2022-07-21 20:44:19 -05:00
5065767abd
VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices
2022-07-21 20:44:19 -05:00
ee3f2b8fcb
VideoBackends:Metal: Implement PerfQuery
2022-07-21 20:44:19 -05:00
c48035908c
VideoBackends:Metal: Use unified memory path by default on all GPUs
2022-07-21 20:44:19 -05:00
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
c0fd128171
VideoBackends:Metal: Use base vertex
2022-07-21 20:44:19 -05:00
5742ccf8de
VideoBackends:Metal: Cache pipelines
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Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
e32213d031
VideoBackends:Metal: Create samplers on demand
2022-07-21 20:44:19 -05:00
61705b05da
VideoBackends:Metal: FBFetch for Intel GPUs
2022-07-21 20:44:19 -05:00
a5ef9dfd53
VideoBackends:Metal: Use DriverDetails for bugs
2022-07-21 20:44:19 -05:00
716c0980d7
VideoBackends: Add Metal renderer
2022-07-21 20:44:19 -05:00
df399b0995
Merge pull request #10878 from Pokechu22/btreal-allow-libusb-descriptor-errors
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BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-22 02:00:13 +02:00
57f106d521
Merge pull request #10625 from codedwrench/xlink-kai-android-support
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Android: XLink Kai Android UI option
2022-07-21 18:25:16 +02:00
98c688ee68
Android: XLink Kai Android UI option
2022-07-21 13:48:17 +02:00
6eaa4a4e89
DSPHLE: Add HLE version of libaesnd ucode
2022-07-20 18:41:47 -07:00
5e64f453ab
DSPHLE/ASnd: Rename m_next_command_is_voice_addr to m_next_mail_is_voice_addr
2022-07-20 18:41:47 -07:00
75ae3b7ec4
DSPHLE: Fix comment in libasnd uCode
2022-07-20 18:41:47 -07:00
e40be6e8fd
Merge pull request #10865 from JosJuice/volume-verifier-ios-case
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VolumeVerifier: Ignore case when looking for IOS on update partition
2022-07-20 20:41:55 +01:00
53cf686a38
Merge pull request #10879 from AdmiralCurtiss/iosc-misc-data-state
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IOS: Add IOSC::KeyEntry::misc_data to savestate.
2022-07-20 20:39:45 +01:00
a1e8e60c4c
IOS: Add IOSC::KeyEntry::misc_data to savestate.
2022-07-20 21:32:44 +02:00
a23a7f7b10
BTReal: Treat libusb_get_string_descriptor_ascii failure as non-fatal warning
2022-07-20 11:21:23 -07:00
559f5a6dfb
Merge pull request #10877 from JosJuice/android-real-wiimote-early
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Android: Call WiimoteReal::InitAdapterClass before controller init
2022-07-20 16:45:31 +02:00
01e4ce54c8
Android: Call WiimoteReal::InitAdapterClass before controller init
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Should fix https://bugs.dolphin-emu.org/issues/12980 .
2022-07-19 23:00:21 +02:00
b0b5faa793
Merge pull request #10874 from JosJuice/cmpr-layout
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VideoCommon: Fix CMPR compute shader layout
2022-07-19 12:05:29 +02:00
fa30ba18f5
Merge pull request #10783 from JosJuice/frontend-controller-init
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Require frontend to initialize controllers
2022-07-19 00:50:32 +02:00
dd67d5fbc4
Merge pull request #10871 from shuffle2/logging
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logging improvements
2022-07-18 19:05:08 +02:00
1a2bc2eff9
VideoCommon: Fix CMPR compute shader layout
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Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
f43fa8a2a8
Merge pull request #10870 from shuffle2/sln
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vs: uppercase a guid in the sln
2022-07-18 18:54:33 +02:00
28828435bb
Qt/LogWidget: remove extra space
2022-07-18 09:52:54 -07:00
0a15d2fcec
cubeb: fix logged source file paths
2022-07-18 09:52:54 -07:00
ad3e202af0
vs likes caps for guids in sln
2022-07-17 23:42:05 -07:00
88c85ce471
VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-17 20:50:53 -05:00
f0eb7b42e2
Merge pull request #10866 from dvessel/OpenGLerror085
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Fix OpenGL error on M1 Mac.
2022-07-17 19:34:47 +02:00
319288de8e
Fix OpenGL error on M1 Mac.
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Followup to #10466 . Resolves the following error:
ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
2022-07-17 08:54:39 -04:00
dabad82219
Require frontend to initialize controllers
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We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548
). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
2f3c0cdbc5
Split out controller initialization to UICommon
2022-07-17 14:02:03 +02:00
81a20a1d74
VolumeVerifier: Ignore case when looking for IOS on update partition
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One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
70b0b03c3c
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
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Add a post-cache shader UID fixup pass
2022-07-17 00:43:16 -04:00
f1d23ff9a4
Merge pull request #10466 from Pokechu22/efb-copy-gamma
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Accurately handle the copy filter and gamma for EFB and XFB copies
2022-07-17 00:07:50 -04:00
2ef069e0e8
Merge pull request #10833 from sepalani/BBA-log
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NetworkCaptureLogger: Add GameCube BBA support
2022-07-16 21:44:08 +02:00
c2b32916aa
Android: Add subheadings to Wii config
2022-07-16 11:40:51 +02:00
be551b1529
Merge pull request #10860 from OatmealDome/qt-sd-strings
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DolphinQt: Make SD sync strings look nicer
2022-07-16 05:32:35 -04:00
2eecfc8595
WiiPane: Adjust capitalization of conversion buttons and alert titles
2022-07-16 04:08:55 -04:00
60aaa308bf
WiiPane: Trim automatic SD sync checkbox string
2022-07-16 04:00:26 -04:00
a6e06f38ad
Add notes about precision of YUV->RGB conversion factors for XFB
2022-07-16 00:07:10 -07:00
2f43889141
Software: Use hardware-verified numbers for RGB->YUV conversion
2022-07-16 00:07:10 -07:00
e7339d63f1
Rework TextureConversionShader for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
b16ec5b6dc
Rework TextureConverterShaderGen for hardware accuracy and simplicity
2022-07-16 00:07:10 -07:00
791bd16b28
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
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This will be used for later refactoring for increased accuracy.
2022-07-16 00:07:10 -07:00