Commit Graph

23034 Commits

Author SHA1 Message Date
Lioncash
cd351fd478 Core/CMakeLists: Specify headers in target sources 2019-05-31 06:54:24 -04:00
Lioncash
b6d9b85293 AudioCommon/CMakeLists: Specify headers in target sources 2019-05-31 06:52:44 -04:00
Lioncash
48b82e82db Common/CMakeLists: Specify headers alongside source files
Allows these files to show up as part of the project when generating IDE
builds from CMake.
2019-05-31 06:52:44 -04:00
Léo Lam
5ffbec6956
Merge pull request #8144 from lioncash/tie
Common/x64Emitter: Resolve TODO in OpArg's operator==
2019-05-31 11:05:33 +02:00
booto
bc8a4f99c7 VideoCommon: Constrain the array_base registers
The array_base registers as part of CP state do not seem to incorporate
the upper bits in the physical address they try to access.
2019-05-31 03:22:00 -04:00
Techjar
cd3ba570df VideoCommon/ShaderGenCommon: Fix memcmp size in ShaderUid operators 2019-05-30 16:00:46 -04:00
Lioncash
66596c5176 Common/x64Emitter: Resolve TODO in OpArg's operator==
We now require C++17, so we can use std::tie here.
2019-05-30 10:27:28 -04:00
Léo Lam
00ecfb3c59
Merge pull request #8138 from lioncash/input-string
ControllerInterface/Device: Minor cleanup
2019-05-30 14:33:53 +02:00
Léo Lam
4e7a790648
Merge pull request #8140 from lioncash/vertex
VideoCommon/VertexLoader_Normal: Construct look-up table at compile-time
2019-05-30 14:28:59 +02:00
Léo Lam
90c9991086
Merge pull request #8141 from lioncash/init
VideoCommon/ShaderGenCommon: Simplify initialization of ShaderUid class
2019-05-30 14:15:02 +02:00
Léo Lam
2ce587f781
Merge pull request #8142 from lioncash/shader-view
VideoCommon/RenderBase: Use std::string_view with CreateShaderFromSource()
2019-05-30 14:12:18 +02:00
Lioncash
f7eff6dab8 VideoCommon/ShaderGenCommon: Simplify operator!= for ShaderUid
This can be implemented as the negation of operator==, placing the
comparison logic for equality and inequality in the same place.
2019-05-30 06:41:57 -04:00
Lioncash
954246d10e VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
This is only ever used to retrieve a raw view of the given UID data
structure, however it's already valid C++ to retrieve a char/unsigned
char view of an object for bytewise inspection.

u8 maps to unsigned char on all platforms we support, so we can just do
this directly with a reinterpret cast, simplifying the overall
interface.
2019-05-30 06:41:57 -04:00
Lioncash
149a97e396 VideoCommon: Remove unnecessary memset on ShaderUid instances.
Zero-initialization zeroes out all members and padding bits, so this is
safe to do. While we're at it, also add static assertions that enforce
the necessary requirements of a UID type explicitly within the ShaderUid
class.

This way, we can remove several memset calls around the shader
generation code that makes sure the underlying UID data is zeroed out.
Now our ShaderUid class enforces this for us, so we don't need to care about
it at the usage sites.
2019-05-30 06:41:54 -04:00
Lioncash
1831dcbe6f VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
Now that we're on C++17, we can use its non-member std::size function
instead of ours. This provides no functional change.
2019-05-30 04:16:20 -04:00
Lioncash
d6a60050ff VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.

This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
Lioncash
e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
Lioncash
0084aeb5d7 VideoCommon/VertexLoader_Normal: Use variable template variants of type traits
Same thing, less reading.
2019-05-30 00:52:59 -04:00
Lioncash
8268b6f454 VideoCommon/VertexLoader_Normal: Initialize function table at compile-time
Makes VertexLoader_Normal completely stateless, eliminating the need for
an Init() function, and by extension, also gets rid of the need for the
FifoAnalyzer to have an Init() function.
2019-05-30 00:52:57 -04:00
Lioncash
911755242d VideoCommon/VertexLoader_Normal: Remove E prefix from enums
This is old formatting that used to be used prior to the coding style
being introduced.
2019-05-29 22:15:46 -04:00
Lioncash
3b8fb22d93 VideoCommon/VertexLoader_Normal: Tidy up function declarations
We can use u32 to shorten up the function declarations. While we're at
it, remove unnecessary comments. These don't help with understanding.
2019-05-29 22:13:20 -04:00
Lioncash
0263435050 ControllerInterface/Device: Make DetectInput() a const member function
This doesn't actually modify object instance state, so it can be made
const.
2019-05-29 19:23:54 -04:00
Lioncash
27346fee8a ControllerInterface/Device: Take vector by const reference in DetectInput()
The vector is only ever queryied and it's contents aren't modified, so
there's no reason to take the vector by value. We can take a constant
reference to it to avoid unnecessary allocating.
2019-05-29 19:12:21 -04:00
Lioncash
246e2a77ce ControllerInterface/Device: std::move strings in constructor where applicable
Allows callers to move std::string values into the constructor,
potentially avoiding copies.
2019-05-29 18:46:49 -04:00
Lioncash
1355b43fd2 ControllerInterface/Device: Use std::string_view where applicable
In these cases, the given string is only ever compared against other
string, so std::string can be turned into a std::string_view to allow
non-allocating inputs.
2019-05-29 18:42:24 -04:00
Vincent Duvert
2c3c8bbb90 GCAdapter: Update Android-specific source
Fix the Android version of GCAdapter.cpp so it matches the new definitions in GCAdapter.h.
2019-05-29 18:28:24 +02:00
Vincent Duvert
9e7d4d2abb GCAdapter: Handle dynamic status updates for non-hotplug libusb
Detect when the setup function found no adapter, or found one but could
not connect to it, and report the new status in that case.
2019-05-29 18:28:24 +02:00
Vincent Duvert
2ac1ca133f GCPadWiiUConfigDialog: Update the adapter state dynamically
Update the GC adapter config GUI if the adapter is plugged or unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert
b08e2ec959 GCAdapter: Report libusb open errors to the user
If opening the adapter fails, report the libusb error message in the GUI
instead of “No Adapter Detected”.

The error condition is removed when the adapter is unplugged.
2019-05-29 18:28:24 +02:00
Vincent Duvert
0165e5e703 GCAdapter: Close libusb handle if an open error occurs
The handle was previously kept open, which was causing future adapter
plug/unplug events to be ignored.
2019-05-29 18:28:24 +02:00
Léo Lam
80d8173d29
Merge pull request #8132 from lioncash/string
Common/FileUtil: Use std::string_view with WriteStringToFile
2019-05-29 15:32:18 +02:00
Léo
aca46b11f8
Merge pull request #8070 from leoetlino/usb-fixes
Update and patch libusb to fix USB issues
2019-05-29 14:07:19 +02:00
Léo Lam
918d707f3f
Merge pull request #8131 from lioncash/move
UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
2019-05-29 13:24:08 +02:00
Léo Lam
0cfdcf436d
Merge pull request #8136 from lioncash/arglist
VideoCommon/{NetPlayChatUI/NetPlayGolfUI}: Minor changes
2019-05-29 13:18:03 +02:00
Lioncash
7346679986 Common/FileUtil: Use std::string::data within ReadFileToString
With C++17, .data() for std::string now has a non-const overload, so we
can make use of that instead of taking the address of the first element.
2019-05-29 07:06:56 -04:00
Lioncash
c0f499b7f7 Common/FileUtil: Use std::string_view with WriteStringToFile
Allows writing out other forms of strings (e.g. C strings) without the
need to allocate a std::string and discard it after use.
2019-05-29 07:06:56 -04:00
Lioncash
eb475025b8 Common/FileUtil: Make WriteStringToFile consistent with ReadFileToString
Makes the parameter ordering consistent and less error-prone.
2019-05-29 07:06:53 -04:00
Lioncash
1a0f8e7804 VideoCommon/VertexLoaderX64: Add missing header guard 2019-05-29 06:35:22 -04:00
Lioncash
778623c48c VideoCommon/NetPlayGolfUI: Remove unused header
This header doesn't actually make use of any std::string facilities.
2019-05-29 06:20:57 -04:00
Lioncash
cf0f2bbf1d VideoCommon/NetPlayGolfUI: Default the destructor in the cpp file
Ensures the destruction logic is kept local to the translation unit. It
also doesn't really do much to have it specified in the header.
2019-05-29 06:20:05 -04:00
Lioncash
0fabab0760 VideoCommon/NetPlayGolfUI: Initialize netplay_client in the constructor initializer list 2019-05-29 06:20:05 -04:00
Lioncash
c958fc1278 VideoCommon/NetPlayChatUI: Default destructor in the cpp file
Ensures that the destruction logic is kept local to the translation unit
(making it nicer when it comes to forward declaring non-trivial types).
It also doesn't really do much to define it in the header.
2019-05-29 06:20:05 -04:00
Lioncash
53b115b81e VideoCommon/NetPlayChatUI: Use nullptr where applicable
We gotsa type dedicated to this concept already :P
2019-05-29 06:14:43 -04:00
Lioncash
50a15b7484 VideoCommon/NetPlayChatUI: Take std::string by value in AppendChat()
Given we're simply storing the std::string into a deque. We can emplace
it and move it. Completely avoiding copies with the current usage of the
function.
2019-05-29 06:12:29 -04:00
Lioncash
08223bad9f VideoCommon/NetPlayChatUI: Set member variable within the constructor initializer list
Member variables should be initialized within the constructor
initializer list if possible.
2019-05-29 06:09:49 -04:00
Lioncash
4d2e0c7b48 UICommon/ResourcePack/Manager: Resolve use-after-move in Add()
The pack is already has its validity checked at the beginning of the
function, so we don't need to check this again after inserting it.

Also resolves a use-after-move case.
2019-05-28 17:40:28 -04:00
Lioncash
b4470ad4c2 UICommon/GameFile: Make COVER_URL a plain C string
Same behavior but doesn't take up 8 bytes in the executable to store a
pointer. While we're at it, move it into an anonymous namespace within
the UICommon namespace.
2019-05-28 07:27:41 -04:00
Lioncash
8229ada922 UICommon/GameFile: Remove unused includes
Nothing within the source file makes use of anything in those includes,
so they can be removed.
2019-05-28 07:27:41 -04:00
Lioncash
80786cd295 UICommon/GameFile: Remove unnecessary value() calls in DownloadDefaultCover()
We already check ahead of time if the optional contains a value within
it before accessing it, so we don't need to use the throwing value()
accessor. We can just directly use operator->
2019-05-28 07:27:41 -04:00
Lioncash
ab0892e5a5 UICommon/GameFile: Deduplicate string paths where applicable
Rather than construct strings twice, we can just construct it once and
reuse it. While we're at it, we can move variables closer to where
they're actually used within DownloadDefaultCover()
2019-05-28 07:27:35 -04:00