Commit Graph

31177 Commits

Author SHA1 Message Date
cfdfbbff38 VideoCommon/RenderBase: Use structured bindings where applicable
Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
dd5b8895fe VideoCommon/RenderBase: Make functions const where applicable 2019-08-04 22:52:00 -04:00
7f6abfb0bf Merge pull request #8289 from Miksel12/nunchuk-reorder
DolphinQt: Reorder nunchuk mapping
2019-08-04 15:42:32 +02:00
9395d7ea08 DolphinQt: Reorder nunchuk mapping 2019-08-04 14:02:43 +02:00
d3151d8808 Merge pull request #8278 from Miksel12/qt-changes
DolphinQt: Limit numeric widget width
2019-08-04 20:28:17 +10:00
7de6b57c13 Merge pull request #8284 from stenzek/logic-op-hack
RenderState: Approximate logic op with blending if unsupported
2019-08-04 14:39:38 +10:00
c829351c90 Merge pull request #8286 from stenzek/efb-savestate-fixes
FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL
2019-08-04 14:07:18 +10:00
f6f9dc0cac RenderState: Approximate logic op with blending if unsupported
This is a giant hack which was previously removed because it causes
broken rendering. However, it seems that some devices still do not
support logical operations (looking at you, Adreno/Mali). Therefore, for
a handful of cases where the hack actually makes things slightly better,
we can use it.

... but not without spamming the log with warnings. With my warning
message PR, we can inform the users before emulation starts anyway.
2019-08-04 14:06:08 +10:00
4ccb4ef74f Merge pull request #8283 from stenzek/d3d11-null-render-target
D3D11: Only use integer RTV when logic op is supported+enabled
2019-08-04 13:14:35 +10:00
64c0ff576c Merge pull request #8285 from lioncash/dinput-ffe
InputCommon/DInputJoystick: Correct force-feedback flag testing
2019-08-03 10:09:31 +02:00
2770707587 Merge pull request #8287 from lioncash/static-ctor
DiscIO/Volume: Make Partition's interface constexpr
2019-08-03 10:07:53 +02:00
db3b31c246 DiscIO/Volume: Make Partition's interface constexpr
PARTITION_NONE technically has a runtime static constructor otherwise.
This allows compile-time instances of Partition to be created without
the use of a static constructor.
2019-08-02 18:25:09 -04:00
cbfc442e90 DolphinQt: Limit numeric widget width 2019-08-02 18:20:37 +02:00
d6460e0b18 FramebufferShaderGen: Fix upside-down EFB being restored in OpenGL 2019-08-03 01:48:57 +10:00
25b3e5e029 FramebufferManager: Fix restoring of EFB depth buffer
Correct state wasn't being set.
2019-08-03 01:46:54 +10:00
7afba6776f Merge pull request #8279 from spycrab/fix_save_state_wait
Fix saving states freezing up emulation
2019-08-03 01:26:07 +10:00
37d643c7d3 InputCommon/DInputJoystick: Correct force-feedback flag testing
Introduced in a995e2f5ba

We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
d78a9356d2 D3D11: Only use integer RTV when logic op is supported+enabled 2019-08-02 18:47:19 +10:00
b01cacb27e Merge pull request #8236 from booto/si_greatest_hits_vol_1
SI: Minor bugfixes
2019-08-02 03:17:54 -04:00
7a82e0f10f Translation resources sync with Transifex 2019-08-01 22:56:52 +02:00
04764f8b7f Fix saving states freezing up emulation
Only for about half a second but noticeable nonetheless
2019-08-01 21:33:12 +02:00
c70da390a7 Merge pull request #8274 from lioncash/parent
DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
2019-07-31 11:07:55 +08:00
6e14dcf70a DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
Previously, the constructor of GameConfigEdit wasn't doing anything with
the passed in parent pointer. This is dangerous because it can result in
memory being leaked in certain scenarios. It can also affect layout
decisions made by the parent. Instead, pass it through to the base class.

Current usages of the class pass in nullptr as the parent, so this is a
safe change to make with regards to the class hierarchy.

While we're at it, we can std::move the passed in QString into the class
member, allowing calling code to move strings into the constructor,
avoiding copies.
2019-07-30 19:17:25 -04:00
dea2b9c509 Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
D3D11 resources refactor and DX11.1 feature detection fixes
2019-07-30 01:24:57 +10:00
baa9636d48 D3D11: Add extra logging to StateCache::Get 2019-07-29 16:48:24 +02:00
43bfb183c2 D3D11: Show a warning message about unsupported features when switching to D3D11 backend on Windows 7 2019-07-29 16:47:45 +02:00
ff00873610 D3D11: Query for output merger logic op support and use logic op code only if supported
Previously code assumed that if DX11.1 runtime is supported, logic ops will,
but Windows 7 SP1 with a Platform Update supports DX11.1 runtime without logic ops.
This created pretty jarring visual artifacts, which now should be gone OR replaced
with much less jarring errors.
2019-07-29 16:47:39 +02:00
a6b8e8b9c3 D3D11: Ownership fixes for objects in DXTexture 2019-07-29 16:43:02 +02:00
77425ef83b D3D11: Ownership fixes for objects in D3DState 2019-07-29 16:39:21 +02:00
88db577c17 D3D11: Correctly poll ALL possible AA levels. 2019-07-29 16:39:06 +02:00
b0113b6c64 Merge pull request #8266 from lioncash/shadowing
D3DCommon/Shader: Use std::optional where applicable
2019-07-28 14:24:32 +10:00
5bad233b1a Merge pull request #8265 from lioncash/view
OGL/ProgramShaderCache: Use std::string_view where applicable
2019-07-28 14:21:59 +10:00
a9e04e0a72 Merge pull request #8267 from lioncash/null
VideoBackends/Null: Minor cleanup
2019-07-27 15:06:26 -07:00
6db305a4e8 VideoBackends/Null: Add missing override specifiers
Applies a missing override specifier to VertexManager's destructor.
2019-07-27 17:33:18 -04:00
23c5b362a5 VideoBackends/Null: Apply final to classes where applicable
These aren't intended to be further specialized, so we can make this
obvious with final.
2019-07-27 17:33:18 -04:00
86000fc6b4 VideoBackends/Null: Remove unnecessary constructors and destructors
Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
2019-07-27 17:33:18 -04:00
bdcc5853d5 VideoBackends/Null: Remove unnecessary includes 2019-07-27 17:33:16 -04:00
aca02f9734 D3DCommon/Shader: Use std::optional with CompileShader()
Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00
0ce6264f90 D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
287b446ef7 D3D/DXShader: Remove duplicate GetByteCode function
This is already provided in the base class, which performs the same
exact behavior. Given the function in the base class isn't virtual, this
also essentially resolves an instance of shadowing.
2019-07-26 19:45:23 -04:00
f04a01eb4f Merge pull request #8242 from CrankySupertoon/marioparty-netplay-communitysettings-update
Mario Party Netplay Community Settings: remove widescreen on community code
2019-07-26 19:38:36 -04:00
67bd2de73e OGL/ProgramShaderCache: Convert typedef over to a using alias
Same thing, but nicer to read from left to right.
2019-07-26 18:43:44 -04:00
d6617d399f OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
Same thing, less reading.
2019-07-26 18:22:55 -04:00
6e69e3cf26 OGL/ProgramShaderCache: Remove unused headers
Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
2019-07-26 18:09:44 -04:00
fb384dec55 OGL/ProgramShaderCache: Use std::string_view where applicable 2019-07-26 18:02:00 -04:00
890f781cd0 Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings 2019-07-26 19:39:07 +02:00
799c52463e Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr 2019-07-26 19:38:58 +02:00
3c8f6bca5a Merge pull request #8264 from Pokechu22/d3d11-anaglyph
Fix dubois anaglyph shaders on D3D11
2019-07-26 20:32:40 +10:00
afb6468bdb Fix dubois anaglyph shaders on D3D11 2019-07-25 22:04:53 -07:00
d48dabc1fd Merge pull request #8259 from stenzek/macos-disable-reversed-depth
Vulkan: Disable reversed viewport depth on macOS/MoltenVK
2019-07-25 14:11:09 +10:00