84debc17d5
fix msaa
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blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
e979b2d4a2
DX11: Fix a small mistake.
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Remove some incorrect and/or confusing comments.
Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
b7906b49c9
fix byte order in osd rasterfont
2013-01-07 20:11:26 +01:00
ef32231431
fix screenshots
2013-01-03 21:40:54 +01:00
fc02427d54
xfb draw by blit - disable postprocessing
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blitting can't do postprocessing - so for postprocessing, we have to add a new stage
2013-01-03 20:44:47 +01:00
b67b1c376d
fix virtual xfb - remove glCopyTexImage2D
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glCopyTexImage2D isn't in core (and so not supported everywhere) and it cannot store into GL_TEXTURE_RECTANGLE
2013-01-03 18:36:19 +01:00
363ffd3a5f
swap() by blitting
2013-01-03 12:33:18 +01:00
ecedf56eb4
uses the ARB_framebuffer_object syntax
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also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
2013-01-03 12:06:47 +01:00
a1ca288555
fix some AMD issues
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This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both
2013-01-03 09:45:12 +01:00
b38b62afc6
remove glsl binding support. convert every shader to version 130
2013-01-02 16:56:08 +01:00
c2898748ac
bind locations _before_ link program, fix dest alpha
2012-12-31 02:34:27 +01:00
30dd9c2e17
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
e9d00bfeeb
revert RasterFont optimization
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isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
d9f3fc4495
fix ubo for intel cards (also amd?)
2012-12-28 17:06:08 +01:00
48ede4dd30
switch to glsl 130, more than OpenGL 3.1 isn't needed
2012-12-28 16:05:14 +01:00
70c63ce6cf
fix dual pass alpha
2012-12-28 14:24:12 +01:00
82b33471ae
cleanup rasterfont
2012-12-28 11:46:00 +01:00
7d93834cd8
Bit more cleanup from removing Nvidia CG
2012-12-27 22:53:07 -06:00
193056493a
also use shaderCaches in rasterFont
2012-12-28 00:52:44 +01:00
316a33d1e6
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
db5f4c8c20
fix byte order in osd rasterfont
2012-12-26 23:48:33 +01:00
01cdcc83a3
Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
2012-12-26 13:15:19 -06:00
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
1919a458e8
only use one buffer, orphaning should do the rest
2012-12-15 17:28:58 +01:00
ba8264c2ac
use VAO in VertexManager
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to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:52 -06:00
09274e2483
Check texture params before updateing them
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:48 -06:00
61836f8c51
helper for compiling glsl
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:44 -06:00
48812f7bf7
update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:39 -06:00
1bd21f44b2
custom shader for RasterFont, fix color support
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OpenGL2.0 compatible
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:36 -06:00
23a3336f9a
increase hash size to u64
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:32 -06:00
75dd48247f
initial release of new RasterFont without color support
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this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:28 -06:00
c207422987
using of vao, warning: ARB_vertex_array_object is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:25 -06:00
5c8800968a
also check for vbo updates in EncodeToRamUsingShader
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:22 -06:00
1f1b32b663
only update vbo on changes in XFBSource::Draw
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:19 -06:00
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:15 -06:00
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:13 -06:00