Commit Graph

1722 Commits

Author SHA1 Message Date
84debc17d5 fix msaa
blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
be706a3977 Disable color writing when alpha test always fails. 2013-01-08 18:56:01 +01:00
d26bcb0847 Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
e979b2d4a2 DX11: Fix a small mistake.
Remove some incorrect and/or confusing comments.

Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
d0301ca89d Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
b7906b49c9 fix byte order in osd rasterfont 2013-01-07 20:11:26 +01:00
ef32231431 fix screenshots 2013-01-03 21:40:54 +01:00
fc02427d54 xfb draw by blit - disable postprocessing
blitting can't do postprocessing - so for postprocessing, we have to add a new stage
2013-01-03 20:44:47 +01:00
b67b1c376d fix virtual xfb - remove glCopyTexImage2D
glCopyTexImage2D isn't in core (and so not supported everywhere) and it cannot store into GL_TEXTURE_RECTANGLE
2013-01-03 18:36:19 +01:00
363ffd3a5f swap() by blitting 2013-01-03 12:33:18 +01:00
ecedf56eb4 uses the ARB_framebuffer_object syntax
also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
2013-01-03 12:06:47 +01:00
a1ca288555 fix some AMD issues
This is only a hack. The correct solution would be:
1. don't use GL_TEXTURE_RECT ever. GL_TEXTURE_2D should also be faster
2. use GL_TEXTURE8+ for util textures
3. both
2013-01-03 09:45:12 +01:00
b38b62afc6 remove glsl binding support. convert every shader to version 130 2013-01-02 16:56:08 +01:00
c2898748ac bind locations _before_ link program, fix dest alpha 2012-12-31 02:34:27 +01:00
30dd9c2e17 always calls glBindBuffer(0) after disabling vao 2012-12-29 12:50:42 +01:00
e9d00bfeeb revert RasterFont optimization
isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
d9f3fc4495 fix ubo for intel cards (also amd?) 2012-12-28 17:06:08 +01:00
48ede4dd30 switch to glsl 130, more than OpenGL 3.1 isn't needed 2012-12-28 16:05:14 +01:00
70c63ce6cf fix dual pass alpha 2012-12-28 14:24:12 +01:00
82b33471ae cleanup rasterfont 2012-12-28 11:46:00 +01:00
7d93834cd8 Bit more cleanup from removing Nvidia CG 2012-12-27 22:53:07 -06:00
193056493a also use shaderCaches in rasterFont 2012-12-28 00:52:44 +01:00
316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
db5f4c8c20 fix byte order in osd rasterfont 2012-12-26 23:48:33 +01:00
01cdcc83a3 Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated. 2012-12-26 13:15:19 -06:00
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
bff0faea2d Merge branch 'immediate-removal'
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
399a6af66d revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough 2012-12-25 12:22:02 +01:00
2fedab3bad OGL: Make OSD messages fade out properly instead of having them disappear spontaneously. 2012-12-24 19:50:16 +01:00
9209253e0d Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
296b9b1c16 Small bit of clean up in GLES-software. 2012-12-24 09:37:12 -06:00
85ac76e8e2 fix gcc compilation 2012-12-19 23:42:22 +01:00
b78f5debe6 Initial push of GLES and GLUtil file breakup. 2012-12-17 14:54:20 -06:00
1919a458e8 only use one buffer, orphaning should do the rest 2012-12-15 17:28:58 +01:00
ba8264c2ac use VAO in VertexManager
to use VAO, we must use VBO, so some legency code was removed:

- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more

And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
79a7ce4827 move glBindBuffer and glBindVertexArray out of VertexManager
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:52 -06:00
09274e2483 Check texture params before updateing them
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:48 -06:00
61836f8c51 helper for compiling glsl
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:44 -06:00
48812f7bf7 update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:39 -06:00
1bd21f44b2 custom shader for RasterFont, fix color support
OpenGL2.0 compatible

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:36 -06:00
23a3336f9a increase hash size to u64
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:32 -06:00
75dd48247f initial release of new RasterFont without color support
this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:28 -06:00
c207422987 using of vao, warning: ARB_vertex_array_object is needed
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:25 -06:00
5c8800968a also check for vbo updates in EncodeToRamUsingShader
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
1f1b32b663 only update vbo on changes in XFBSource::Draw
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:19 -06:00
34b1451fbe cache vbos in TextureCache::TCacheEntry::FromRenderTarget
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:15 -06:00
d0c4332d99 don't update vbo, if there are no changes in Renderer::Swap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00