Admiral H. Curtiss
d3b61c3ff0
GCMemcard: Use BigEndianValue for BlockAlloc.m_free_blocks.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
88bdab6fe6
GCMemcard: Use BigEndianValue for BlockAlloc.m_update_counter.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0f776fb091
GCMemcard: Use BigEndianValue for Directory.m_update_counter.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
2d77096d63
GCMemcard: Use std::array for Directory's members.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
f8488f4561
GCMemcard: Use std::array for DEntry.m_unused_2.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
4175fdf28d
GCMemcard: Use std::array for DEntry.m_makercode.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
deadec608e
GCMemcard: Use std::array for DEntry.m_gamecode.
2018-12-09 22:28:57 +01:00
Admiral H. Curtiss
0c638ad858
GCMemcard: Use std::array for DEntry.m_filename.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
443729d2c3
GCMemcard: Use BigEndianValue for DEntry.m_comments_address.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
8a920dac93
GCMemcard: Use BigEndianValue for DEntry.m_block_count.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
675a549628
GCMemcard: Use BigEndianValue for DEntry.m_first_block.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
929fd2b41d
GCMemcard: Use BigEndianValue for DEntry.m_animation_speed.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
c3e9f53480
GCMemcard: Use BigEndianValue for DEntry.m_icon_format.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
65f6250faa
GCMemcard: Use BigEndianValue for DEntry.m_image_offset.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
1d25e249e8
GCMemcard: Use BigEndianValue for DEntry.m_modification_time.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
2f1ff80dd6
GCMemcard: Use std::array for Header members instead of raw C arrays.
2018-12-09 22:28:56 +01:00
Admiral H. Curtiss
256d336219
GCMemcard: Use BigEndianValue for Header.m_encoding.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
8eabcbf294
GCMemcard: Use BigEndianValue for Header.m_size_mb.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
bfbfcc72a2
GCMemcard: Use BigEndianValue for Header.m_device_id.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
b3ce882109
GCMemcard: Use BigEndianValue for Header.m_sram_language.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
905a16e7e7
GCMemcard: Use BigEndianValue for Header.m_format_time.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
9f03c2f358
GCMemcard: Rename BlockAlloc variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
17208f4c89
GCMemcard: Rename Directory variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
15f89d3e6f
GCMemcard: Rename DEntry variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
c419dac1d8
GCMemcard: Rename Header variables to match our naming conventions.
2018-12-09 22:28:55 +01:00
Admiral H. Curtiss
4b1d891378
GCMemcard: Add a few static asserts for sizes of memory card structures.
2018-12-09 22:28:55 +01:00
Léo Lam
2eb85c8fcf
Merge pull request #7594 from TryTwo/NestedDocks
...
Add nested docking to increase layout choices while debugging.
2018-12-05 17:14:46 +01:00
Pierre Bourdon
2c57e709d0
Merge pull request #7603 from jordan-woyak/fs-open-file-fix
...
Present an error message when failing to open a file that should exist.
2018-12-04 08:49:21 +01:00
Stenzek
7afd5cc2fb
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
Stenzek
5ca18ff04e
Vulkan: Restore viewport/scissor state on RestoreAPIState
2018-12-04 17:36:08 +10:00
Stenzek
b409a87d1a
D3D: Clamp viewport to current framebuffer dimensions, not target
2018-12-04 17:36:08 +10:00
Stenzek
fa8262fa4a
Vulkan: Don't panic on missing color/depth buffer in config
2018-12-04 17:36:08 +10:00
Stenzek
2644e920cc
Renderer: Add backbuffer format to base class
2018-12-04 17:36:08 +10:00
Stenzek
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
Stenzek
38479dd783
RenderBase: Force a pipeline flush when drawing the XFB to the host
...
Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
Jordan Woyak
122ce28786
Present an error message when failing to open a file that should exist.
...
This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
weihuoya
3ab0f02cec
vulkan: fx index buffer reserve size
2018-12-03 19:23:36 +08:00
Pierre Bourdon
f5e9135912
Merge pull request #7598 from sepalani/wfsi
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WFSI: Fix Dragon Quest X (all-in-one, v2, v3) installers
2018-12-03 02:39:47 +01:00
Léo Lam
00151fd913
Merge pull request #7601 from sepalani/html-pre
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LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani
d5692afd7d
LogWidget: Preserve spaces and newlines
2018-12-02 19:12:12 +04:00
Sepalani
077597b028
VersionInfo: Replace IOS59 v7021 with v9249
2018-12-01 22:29:39 +04:00
Sepalani
5bb7cd251e
WFSI: Handle PATCH_TYPE_2 properly in IOCTL_WFSI_FINALIZE_TITLE_INSTALL
2018-12-01 22:28:58 +04:00
Sepalani
f351280061
WFSI: Implement IOCTL_WFSI_CHANGE_TITLE
2018-12-01 22:26:47 +04:00
Stenzek
e3708ea8c3
Externals: Add MoltenVK binary, copy to package on macOS
2018-12-01 14:35:45 +10:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
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NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
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Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
9c51439144
Qt/NetPlayDialog: Request game stop when core enters stopping state
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This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Techjar
baecc500e8
Core: Notify state change callback about stopping state
2018-11-30 01:20:22 -05:00
Pierre Bourdon
d9cacf6f5a
Merge pull request #7572 from delroth/analytics-quirks
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Analytics: add simple framework for game quirks reporting
2018-11-30 05:22:45 +01:00
Pierre Bourdon
4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
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Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00