95ee0ac781
Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (m_is_game_widescreen
variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto.
2024-02-20 02:42:52 +02:00
a1147dae6e
VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization
2024-02-18 15:45:10 -06:00
9b5fd5d34e
Merge pull request #12281 from TellowKrinkle/AsahiGL33
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VideoCommon: Don't use indexed output for fbfetch
2024-02-18 02:33:50 +01:00
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
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VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
2ab877586d
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
60772ed9d2
VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file
2024-02-11 13:28:00 -06:00
5949911a5a
VideoCommon: Don't use indexed output for fbfetch
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
2024-02-07 03:52:31 +01:00
df5baab873
Merge pull request #12550 from lioncash/dead
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VertexLoaderManager: Remove unused entry struct
2024-02-03 02:38:02 +01:00
4f40bdf501
VertexLoaderManager: Use fill() in Init()
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Same behavior, less code.
2024-02-01 23:04:40 -05:00
ea95c82a01
VertexLoaderManager: Remove unused entry struct
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This isn't used anywhere, so it can be removed.
2024-02-01 23:04:39 -05:00
7096f99f79
CustomPipeline: Mark arrays as constexpr
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Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
59211589b9
CustomPipeline: Make use of emplace_back() in GlobalConflicts()
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We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
353ceedb50
CustomPipeline: Resolve unused variable warning
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We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
da6b5dd38a
Merge pull request #12546 from lioncash/event
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VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
2024-01-31 21:16:21 +01:00
18abf7c768
Merge pull request #12544 from lioncash/getmod
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GraphicsModGroup: Allow heterogenous lookup for GetMod()
2024-01-31 20:17:26 +01:00
cac66317aa
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.
This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
0dfefacdf4
VertexLoaderBase: Collapse std namespace for hash and mark noexcept
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Makes the hash specialization a little less noisy. Also we mark it
noexcept, since hashes shouldn't be throwing exceptions (and this can be
optimized on).
2024-01-31 12:43:00 -05:00
8e4b2565cd
TextureConfig: Collapse std namespace for hash
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Lets us collapse the namespacing and make the specialization a little
less noisy.
2024-01-31 12:41:33 -05:00
b63dcd504d
RenderState: Collapse std namespace for hash
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We can specify the namespace on the hash to make the specialization a
little less noisy.
2024-01-31 12:40:10 -05:00
5bfaa3a966
NativeVertexFormat: Collapse std namespace and mark hash noexcept
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We can just tag the std:: onto the end of the specialization to make it
less noisy.
Also mark it as noexcept, since hashes shouldn't throw exceptions.
2024-01-31 12:37:44 -05:00
40b050fe37
GraphicsModGroup: std::move graphics_mod in Load()
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The config object is quite heavyweight, so we should move this instead
of copying.
2024-01-31 12:27:43 -05:00
ccacda5e2c
GraphicsModGroup: Simplify try_add_mod()
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We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
2024-01-31 12:23:21 -05:00
a1879ea099
GraphicsModGroup: Allow heterogenous lookup for GetMod()
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Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
2024-01-31 12:05:17 -05:00
9a3e770c23
Migrate SConfig::bWii to System.
2024-01-31 12:54:07 +01:00
b7a451fc87
VideoCommon: Post to analytics when bug is overridden
2024-01-28 23:24:23 -06:00
99f0c3fa01
VideoCommon: Add ability for backends to override bugs
2024-01-28 23:24:22 -06:00
463269f704
VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
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We now use subgroup ops for more than just a minor performance optimization
2024-01-28 23:20:39 -06:00
8482a50154
Merge pull request #12530 from iwubcode/custom_shaders_compilation_fixes
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VideoCommon: fix some issues when compiling custom shaders
2024-01-28 14:30:37 +01:00
4843705061
Merge pull request #12534 from iwubcode/custom-pipeline-refactor
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VideoCommon: refactor the custom pipeline logic to be reusable
2024-01-28 14:28:23 +01:00
c9715e7e7d
Merge pull request #12535 from iwubcode/vertexmanager_draw_refactor
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VideoCommon: refactor drawing into its own function
2024-01-28 14:27:41 +01:00
990303a028
Merge pull request #12519 from lioncash/leak
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PostProcessing: Don't potentially leak memory in BlitFromTexture()
2024-01-27 22:29:45 +01:00
c34b3ae390
VideoCommon: refactor drawing into its own function
2024-01-27 14:45:34 -06:00
3e3967ff94
VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable
2024-01-27 00:12:49 -06:00
c3652a7129
Merge pull request #12532 from lioncash/json
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GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
7a59ecc39d
GraphicsTarget: Reduce object churn a little
2024-01-24 23:00:01 -05:00
1b7da37114
GraphicsTargetGroup: Reduce object churn a little
2024-01-24 22:52:58 -05:00
24f952c12b
GraphicsModFeature: Reduce object churn a little
2024-01-24 22:48:53 -05:00
0385b40bd8
GraphicsModAsset: Reduce object churn a little
2024-01-24 22:47:22 -05:00
2253d9a95d
GraphicsModGroup: Mark move constructor and assignment as noexcept
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Allows containers to optimize off of std::move_if_noexcept
2024-01-24 22:41:30 -05:00
0327b11e0b
GraphicsModGroup: Reduce object churn
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We can emplace and move to avoid doing object copies.
2024-01-24 22:40:05 -05:00
e3e20df185
GraphicsMod: Avoid some object churn
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We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
2024-01-24 22:34:50 -05:00
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
cf081e839d
VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
a8d45b8e55
VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders
2024-01-23 21:50:42 -06:00
7118fc5b7b
VideoCommon: fix pixel shader compilation error that happens when uint output is defined
2024-01-23 21:50:42 -06:00
a37fd83218
VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined
2024-01-23 21:50:41 -06:00
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
5aeadb1ef8
PostProcessing: Don't potentially leak memory in BlitFromTexture()
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All release() does is relinquish the pointer, rather than free the
memory associated with it.
2024-01-23 13:34:40 -05:00
a3f9f2c7aa
PostProcessing: Remove unnecessary get() calls in BlitFromTexture()
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We can just use operator-> instead.
2024-01-23 13:34:16 -05:00