Commit Graph

8780 Commits

Author SHA1 Message Date
Rachel Bryk
104f5a4699 Set focus on game list after stopping emulation. 2013-01-11 17:53:34 -05:00
Jordan Woyak
f405663576 Merge branch 'flat-flags'
Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak
346922e39e Update game cache revision, for "germany" games that were once "europe". 2013-01-11 15:16:56 -06:00
Jordan Woyak
35dce209ae Gave the "platform" icons a complete white background rather than a slightly-uglier white box.
(apparently XPM only supports a 1-bit alpha channel)
Centered the icons a bit better too.
2013-01-11 14:12:56 -06:00
Jordan Woyak
cb71158df4 Be consistent with uppercase letters. 2013-01-11 13:47:19 -06:00
Rachel Bryk
482360906b Convert relative paths to absolute when opening containing folder of an iso.
Fixes issue 5879.
2013-01-11 11:24:52 -05:00
NeoBrainX
ad05d568b9 PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily. 2013-01-11 15:49:20 +01:00
skidau
73140c7da7 Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows. 2013-01-11 23:06:20 +11:00
skidau
3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau
ed5a68a504 Build fix 2013-01-11 14:20:22 +11:00
skidau
80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Lioncash
f21f097e7a Redundant line of code in VertexShaderManager::Dirty()
Also cleaned it up.
2013-01-10 21:44:12 -05:00
Jordan Woyak
7fdfd1ef65 Make all flags 2 pixels taller.
Aspect-ratio is now correct for nearly all flags.
2013-01-10 19:20:47 -06:00
Jordan Woyak
34a8273801 we don't need PNGs of the flags 2013-01-10 19:11:03 -06:00
Jordan Woyak
561b09457c Fix warnings.
Forgot to add Sdk flags.
2013-01-10 19:01:58 -06:00
Jordan Woyak
a167bccb03 Apparently the order here was important, cached somewhere I guess. 2013-01-10 18:59:15 -06:00
Jordan Woyak
6a13ae280d Updated flag images to not have ugly gradient.
All images stolen from wikipedia.
Added "SDK" flag to separate it from "Unknown" flag.
2013-01-10 18:55:53 -06:00
Jordan Woyak
58cbfdcbd3 Merge branch 'german-flag' into flat-flags 2013-01-10 18:21:59 -06:00
Jordan Woyak
51a1d4cde7 Revert "Very tiny cleanup of ChunkFile.h."
int/size_t change without updating the rev# caused crash on Dolphin start

This reverts commit cf942450e0.
2013-01-10 17:41:12 -06:00
Jordan Woyak
240ea0f116 Merge branch 'linux-wiimote-crash-fix' 2013-01-10 16:55:03 -06:00
lioncash
cf942450e0 Very tiny cleanup of ChunkFile.h.
Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative.

Also changed the the count parameter of DoArray to size_t, this also should never be negative.

Got rid of some typecasts.
2013-01-10 17:38:38 -05:00
Jordan Woyak
a693b847f0 buildfix! 2013-01-10 16:29:16 -06:00
Jordan Woyak
cc0226254d Windows/OS X buildfix 2013-01-10 16:23:47 -06:00
Jordan Woyak
1c10d3a1bb better fix for linux wiimote disconnect crash 2013-01-10 16:16:49 -06:00
Jordan Woyak
e1c8bea2f6 fix crash, but now 100% cpu usage on disconnect 2013-01-10 15:23:42 -06:00
Rachel Bryk
d6b53af115 Automatically set focus on game list window.
Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Jordan Woyak
202c005e61 Remove commented code. No longer supporting setting volume with PulseAudio. 2013-01-10 13:01:22 -06:00
NeoBrainX
99246e1d26 Game ini updates for de Blob. 2013-01-10 19:51:10 +01:00
Rachel Bryk
ab24149b1b Retain scroll position after refreshing game list.
Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Pierre Bourdon
2c1c538fda Disable the OpenAL and Pulseaudio audio backends
They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
2013-01-10 18:43:15 +01:00
NeoBrainX
198d60c569 FifoPlayer: Support recording texture preloads 2013-01-10 18:30:27 +01:00
NeoBrainX
e7c883d6be VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
NeoBrainX
304814e7cc Video_Software: Implement proper RGBA8 texture loading from tmem.
For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
skidau
7bf72a6c84 Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE. 2013-01-11 01:03:18 +11:00
Rachel Bryk
3ebe0718b8 Change theme selection to wxChoice. 2013-01-10 00:22:28 -05:00
Jordan Woyak
14b8d3f107 Add support for german region flag. Still need to change image. (currently using a copy of europe flag) 2013-01-09 22:53:04 -06:00
Rachel Bryk
f1489a4e18 Merge branch 'controller-profiles' 2013-01-09 22:33:51 -05:00
Jordan Woyak
a8a71fdd8c Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons. 2013-01-09 20:57:10 -06:00
Rachel Bryk
b9fc26540e Change key names, and put it in section Controls. 2013-01-09 21:56:17 -05:00
Jordan Woyak
0de8fbecfa Don't hardcode left-shift to disabe keyboard input on linux.
Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Jordan Woyak
6598462aba Display error messages when failing to compress/decompress games.
Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Rachel Bryk
fad2468e30 Make sure profile actually exists. 2013-01-09 20:41:14 -05:00
Jordan Woyak
5c371549d3 fix cmake hacks 2013-01-09 18:39:28 -06:00
Jordan Woyak
488a679ca7 use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
skidau
c7ccf7e5c6 Removed the system timing hack which was activated when the Accurate VBeam option was enabled. 2013-01-10 09:11:37 +11:00
skidau
ad28986d51 Fixed the include directories in Audio Common for the Windows 32bit build. 2013-01-10 07:55:13 +11:00
skidau
d34c847edd Fixed the include directories in Audio Common for the Windows build. 2013-01-10 07:43:59 +11:00
Rachel Bryk
e32b1526b3 Allow setting different profiles for different controllers, and automatically use the appropriate profile directory. 2013-01-09 15:04:37 -05:00
Ryan Houdek
6b29918ea3 Messed up the static include line 2013-01-09 10:42:05 -06:00
Ryan Houdek
01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00