Commit Graph

6535 Commits

Author SHA1 Message Date
d68955c539 Clang uses __clear_cache instead of __builtin___clear_cache like GCC 2013-04-18 22:50:58 -05:00
d524781657 Adjust some files being built or not to fix clang on Android. 2013-04-18 22:50:03 -05:00
3a6492d3a9 Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe. 2013-04-18 23:11:18 +10:00
e2ae73ba39 Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
bab9963b00 New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects. 2013-04-17 23:09:55 -04:00
ec10622425 New license header introduced to the Core project.
Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
1e6dacf1e4 Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00
2316cb6876 Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
f498686289 Merge branch 'VBeam-fix'
* VBeam-fix:
  Renamed the VBeam variable for clarity.
  Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
71828e02f7 Renamed the VBeam variable for clarity. 2013-04-16 21:18:53 +10:00
ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
61c11284ea Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing.
Fixed VBeam emulation in progressive scan mode.
Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-15 20:23:25 +10:00
7772f0d071 Merge branch 'Android-trash' since it is no longer quite so trashy. 2013-04-14 23:36:00 -05:00
44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
8a9fcd3014 Kill off dangling else's in the InputCommon project.
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
2013-04-14 22:53:10 -04:00
37b67971e7 Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts:
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
2013-04-14 20:43:42 -05:00
bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
b91930a2d4 Really minor LogInfo consistency fix in ActionReplay.cpp.
All the other [bit size] Write LogInfo calls had a hyphen in the text.
2013-04-14 00:17:22 -04:00
605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
48927c17d2 Good job Windows. Stop choosing the same names as I do. 2013-04-13 00:54:11 -05:00
39a7096711 Extend our OSD class to support callbacks on init, onframe, and shutdown. 2013-04-13 00:48:53 -05:00
ccf1cee203 Implement a few more store instructions on ARM 2013-04-13 05:02:27 +00:00
62adcaf552 Fix fastmem on ARM 2013-04-12 20:19:42 +00:00
6d9c0c8863 Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value. 2013-04-12 11:59:19 -05:00
2c722bb04f GOOGLE CODE, STOP BEING CRAP please :( 2013-04-12 02:46:30 +00:00
71a1ae3a16 Make debug builds use unicode, not multibyte. 2013-04-12 02:44:48 +00:00
ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. 2013-04-12 12:08:05 +10:00
7e630ba920 Merge branch 'primitive_restart' 2013-04-11 14:01:58 +02:00
3c87512180 ogl: fix single core crash
osx is missing, sorry but I'm too stupid for objective-c
2013-04-11 03:32:07 +02:00
6af14bd4ce DolphinWX: Fail less at explaining what framelimit is doing. 2013-04-10 12:52:13 +00:00
154c533e76 VertexShaderGen: Fix a small GLSL regression in emboss mapping. 2013-04-10 11:44:49 +00:00
1aa10b579a fix triangle_fan size calculation
wasn't updated for the new primitive restart implementation
2013-04-10 12:45:44 +02:00
a6412f7bd4 render a triangle for a 3 vertice quad
fix issue 6214
2013-04-10 12:36:59 +02:00
b30c5b0048 NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. 2013-04-09 22:04:55 -05:00
385d8e2b15 ChunkFile has allowed me to accidentally "Do" a non-POD for the last time! 2013-04-09 19:02:22 -05:00
5c374b2718 Update iso file cache version. 2013-04-09 13:04:23 -05:00
98d35e590e Fixed split WBFS file size display. (probably)
Fixed issue 6222.
2013-04-09 12:58:56 -05:00
018282c2b9 Track the real wiimote rumble state to drop outgoing rumble reports with no effect.
This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.)
(Speaker data reports are converted to rumble reports when speaker data is disabled.)
2013-04-08 18:50:42 -05:00
b0108631f6 use templates for primitive restart 2013-04-08 19:39:43 +02:00
4dca133745 small cleanups 2013-04-08 17:58:23 +02:00
80b56ddd17 convert triangle_fan to triangle_strip 2013-04-08 17:22:16 +02:00
702198f39b Merge branch 'master' into primitive_restart
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
4c40e70b8a ogl: support glsl120 2013-04-08 14:50:58 +02:00
deece78e19 Seriously, someone kill me. 2013-04-08 03:11:45 -04:00
48f3e962d6 Kill me now.
Fixes issue 6227.
2013-04-08 03:05:12 -04:00
3ed0a96367 Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
Was asked to remove it, so... yeah.
2013-04-08 01:47:51 -04:00
1db10b139c Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00
5b2d9a7d9f Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). 2013-04-07 21:41:25 +00:00
195336021f Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
2013-04-07 17:11:29 -04:00
42e97e462c Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found.
Fixed issue 6215.
2013-04-07 14:21:20 -05:00