f1a26ff654
Various country flag improvements
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* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION
Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
b1c06fdd19
Merge pull request #1563 from lioncash/ui
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Android: Use a PagerTabStrip instead of the ActionBar.
2014-11-17 13:57:00 -05:00
b94dbca160
Host: Kill off GetRenderWindowSize
2014-11-17 13:44:49 -05:00
5396a48d70
Android: Use a PagerTabStrip instead of the ActionBar.
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The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
2014-11-16 21:18:08 -05:00
7d8248e24f
Android: Remove unused imports in GameListItem
2014-11-15 01:45:13 -05:00
cc62cb8818
Android: Support RTL language translations
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If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
2014-11-15 01:45:12 -05:00
4d6bc39e2f
AndroidManifest: Increment the minimum and target SDK values
2014-11-15 01:45:02 -05:00
5b1f734695
Android: Prevent instantiation of utility classes
2014-11-15 01:40:30 -05:00
4fe8bb1ca7
Android: Compress an if statement in FolderBrowser
2014-11-15 01:40:29 -05:00
1c41acaddd
Merge pull request #1264 from Stevoisiak/GCM-to-ISO
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Gcm to iso
2014-11-02 11:29:41 -06:00
d937c072a5
Updated android GCM references to ISO
2014-11-02 12:22:36 -05:00
5dbfadaeaa
Enables EFB copies by default on Android.
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I was mistaken and only changed one line previously which didn't enable them by default.
This changes the default configuration to enable EFB copies and EFB to texture.
2014-10-30 07:43:14 -05:00
ceb08acf23
Fix a crash on Android when unplugging a controller during emulation.
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If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
053f5c1f17
Android: Use apply() instead of commit() for SharedPreference changes.
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apply() changes the in-memory instance of SharedPreferences and writes to the disk asynchronously, rather than synchronously, which commit() does. Since these are done on the UI thread, they should be asynchronous.
2014-10-08 23:12:25 -04:00
17f0fdb18f
[Android] Return to game list instead of exiting app
2014-10-08 22:28:18 -04:00
e18860830a
Show OpenGL or OpenGL ES on Android depending on what the device supports.
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Reduces confusion for the users
2014-09-19 09:21:16 -05:00
707d21e36b
Fix a few minor bugs that appeared in the latest android cmake script
2014-09-07 23:18:43 -05:00
60a772c5e8
Merge pull request #901 from Sonicadvance1/64bit-android-cmake
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Update the android cmake toolchain file to support 64bit.
2014-09-03 00:09:03 -07:00
fc92490031
Merge pull request #902 from Sonicadvance1/android-64bit-support
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Update shown CPU cores in the Android UI.
2014-08-28 18:20:35 -05:00
5bf9472214
Update shown CPU cores in the Android UI.
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Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
b197f44518
Update build.gradle to newer buildtools.
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Newer android studio versions now mandate at least build tools 20.0.0 and gradle 0.12+
So update the gradle file for this.
2014-08-28 17:21:48 -05:00
0d63dd5e53
Update the android cmake toolchain file to support 64bit.
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This is available in a PR here: https://github.com/taka-no-me/android-cmake/pull/23
The maintainer of the android toolchain cmake file seems to be AWOL for now.
I have tested this file personally and it works, it just isn't merged in yet
2014-08-28 16:57:48 -05:00
99dc069b9a
Merge pull request #597 from sigmabeta/android-studio-gitignore
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[Android] Add a bunch of gradle/AS related stuff to gitignore.
2014-08-04 12:06:29 +02:00
3627bd21f1
Remove JitArmIL files from the project.
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Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
33f848c78c
Add a bunch of gradle/AS related stuff to gitignore.
2014-07-30 22:27:38 -04:00
304d9ccd58
[Android] Enable filtering onscreen buttons
2014-07-16 20:29:10 -04:00
30e4366d28
Merge pull request #580 from SeannyM/smaller-b
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[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
cd9a0b6f4d
[Android] Onscreen controls better resemble GC and user configurable scaling
2014-07-15 16:14:27 -04:00
36821cb117
Display file size in GiB instead of bytes.
2014-07-14 21:52:52 -04:00
0170050cad
Use the "No Banner" graphic as a Drawable resource, instead of as an asset.
2014-07-14 21:34:44 -04:00
94b1eeaf6f
Move first-execution copying of shaders / binaries to an IntentService.
2014-07-09 07:56:27 -04:00
5c7ed205a9
Android: Remove an unnecessary getString call from EmulationActivity
2014-07-05 18:02:30 -04:00
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00
2c1008f0ae
Allow user to quit app with back button.
2014-06-23 08:24:39 -04:00
8e2015b9cb
Separate the XML view handling of the folder browser and the game list from one another.
2014-06-21 19:47:11 -04:00
b940e69f3b
Fix banner scaling in game list.
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-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
d62ae92b8f
Merge pull request #373 from sigmabeta/android-ui-cleanup
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Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
7dc31fbd1a
Fix potential crash in Video Settings.
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When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
568f3248f3
Android: add multitouch support
2014-05-30 19:02:28 -04:00
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
5416dd24d7
Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device.
2014-05-26 00:08:40 -04:00
8a288c7765
Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color.
2014-05-23 18:47:43 -04:00
570cda3e39
Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little
2014-05-15 19:39:47 -04:00
08bb79ccb3
Soften up some of the UI elements.
2014-05-15 18:06:23 -04:00
1da3a43698
Add japanese strings
2014-05-11 00:35:59 -04:00
878740b43d
Merge pull request #349 from Sonicadvance1/Android-Default-Config
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[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
aa30f5a6cb
Change Android's default EFB configuration to texture instead of disabled.
2014-05-05 17:13:04 -05:00
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
5865ae2d6f
Add a comment about game list color
2014-04-27 20:03:30 -04:00