ca96274936
[GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails.
2014-01-17 16:05:57 +01:00
45dfa3a481
[GLExtensions] Missed a couple USE_GLES3 compile time differences.
2014-01-17 16:05:52 +01:00
97dc20d1be
[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
2014-01-17 16:05:40 +01:00
f308b878b2
[GLExtensions] Oops. Don't just outright disable these helper functions.
2014-01-17 16:05:34 +01:00
cfb8b43b4a
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
2014-01-17 16:05:25 +01:00
fc1f8291d6
[GLExtensions] Make sure to initialize our function pointers with VideoSoftware as well.
2014-01-17 16:05:07 +01:00
17955fa025
[GLExtensions] Still had a GLEW lib hanging out in the CMake file for the software renderer.
2014-01-17 16:01:49 +01:00
f4bd7bdef0
fix windows build
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add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check
Conflicts:
Source/Core/VideoBackends/OGL/OGL.vcxproj
Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00
10bd61a9d2
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
2014-01-17 15:56:54 +01:00
d5a7ea2041
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion.
2014-01-17 15:56:28 +01:00
d093276e93
[GLExtensions] Fix a typo in KHR_debug
2014-01-17 15:56:20 +01:00
cf8865a6e5
[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance.
2014-01-17 15:52:34 +01:00
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
f1adc56a56
Remove vertex streaming hack.
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NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
2014-01-16 00:11:12 +01:00
5e5db9fbc6
VideoCommon: cleanup of "components" usage
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This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
2014-01-15 16:58:36 +01:00
95aa977d81
OGL: remove masking from streambuffer
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We used this to disable pinned memory for index buffer, but as the detection
was reworked completely, it's just unused code.
2014-01-09 18:52:05 +01:00
eb310cbd1d
VideoCommon: disable efb access + perf querys on cph thread
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The usual way to handle this kind of request is to rise a flag which the gpu thread polls.
The gpu thread itself either generates the result or just write zeros if disabled.
After this, it rise another flag which says that this work is done.
So if disabled, we still have the cpu-gpu round trip time. This commit just returns 0 on the cpu thread
instead of playing ping pong...
2014-01-09 18:37:59 +01:00
cdf69adcb0
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
2014-01-07 19:35:06 -06:00
d2e62796fc
Probe the GL_RENDERER string on Nvidia to grab the driver version.
2014-01-07 18:29:04 -06:00
55717ed216
D3D: Verbosify an error message.
2014-01-06 10:31:09 +00:00
c42f274e22
OpenGL: use shader 420pack if available to staticly bind ubo location
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Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
2014-01-05 10:38:45 +01:00
4fff5ac90d
OpenGL: drop UBO-workaround usage for efb2ram shaders
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It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
2014-01-05 09:52:26 +01:00
0f0a3cc509
ogl: clamp to edge for out of bound efb access
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fixes issue 6898
OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
As I can't test the behavoir of the real hardware, I changed it to how it works before,
but I guess just clip the texture makes more sense.
2014-01-03 08:15:19 +01:00
0faf696be7
Merge Fail. We don't disable BaseVertex on broken pinned memory.
2014-01-01 17:20:09 -06:00
1118226f27
Merge branch 'master' into buffer_storage
2013-12-31 19:18:30 -06:00
8d8b0fc884
Merge branch 'master' into buffer_storage
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Conflicts:
Source/Core/VideoBackends/OGL/Src/Render.cpp
Source/Core/VideoCommon/Src/DriverDetails.cpp
Source/Core/VideoCommon/Src/DriverDetails.h
2013-12-31 15:41:50 -06:00
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
43e618682e
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
6d63db96e9
Disable primitive restart on buggy OS X Intel HD 3000 drivers.
2013-12-30 18:26:55 -06:00
de16b7207c
D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably required for accurate zfreeze emulation.
2013-12-30 20:37:59 +01:00
bbde075420
Software renderer: Add a zfreeze related TODO.
2013-12-30 20:18:53 +01:00
a5bfdbf6cd
Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another.
2013-12-28 08:00:44 -06:00
0b31fc8f52
[buffer_storage] Temporary fix for Android/GLES3 just like how everything else is. Cleanup for this will be in a new branch.
2013-12-28 05:16:39 -06:00
8fdcba0c06
[buffer_storage] Code formatting changes suggested by Bh44L
2013-12-28 05:15:43 -06:00
935e1fdf99
[Android] Enable shader cache.
2013-12-28 04:55:39 -06:00
d8b7f4d73f
[Android] Support grabbing OpenGL extensions and a function for checking for support.
2013-12-28 01:08:52 -06:00
77ba051361
[buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more frequently on the client side than the server side. That is exactly what the hint is for.
2013-12-27 22:58:36 -06:00
d8ceb97a60
[buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixes linux build.
2013-12-27 15:37:31 -06:00
ce99921c20
[buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER due to a bug in Nvidia's drivers that causes black screen with it.
2013-12-27 10:56:03 -06:00
a87e0e7489
Remove our GLU dependency. Fix static zlib
2013-12-23 16:01:34 -07:00
e697d7a2dd
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.
2013-12-19 17:30:39 -06:00
945b903499
Work around AMD's broken Linux drivers when it comes to pinned memory and base_vertex usage. It seems that using pinned memory with base_vertex disabled is quicker than the other way around.
2013-12-19 09:40:13 -06:00
8c264a3964
In the shader log message, say if the error came from a PS or VS.
2013-12-18 22:21:14 -06:00
07820aaa9e
Software renderer: Add linear interpolation of fog range adjustment factors.
2013-12-16 18:42:46 +01:00
f9ff0bc55d
Have our OpenGL/ES context creation be less stupid.
2013-12-12 12:43:49 -06:00
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
134c89ef98
OpenGL: disable shader cache when ShaderDebugging is enabled
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fixes 6859
2013-12-09 16:45:20 +01:00
42619c1d2d
Merge branch 'ogl-tex2d'
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Conflicts:
Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
2013-12-09 13:04:14 +01:00
687097d4bc
OGL: use integer uniforms for efb2ram texture converter
2013-12-09 12:33:50 +01:00
edc879ce48
OpenGL: fix crash in revision 95aeedec19
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Real xfb didn't provide any read_stride, so there is a division by zero.
This commit calculates the correct read_stride for real_xfb, so there is also no hack for texture vs xfb needed.
2013-12-03 00:09:37 +01:00