Commit Graph

111 Commits

Author SHA1 Message Date
fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
a1e806ed76 Merge pull request #9600 from Bonta0/mgba-pr
Full GBA Controllers Integration with mGBA
2021-07-21 02:36:43 -04:00
7117bd5772 msbuild: remove deprecated MinimalRebuild
we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
44aaf108d1 Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00
d19d2ce2bd msvc: use external header feature solution-wide
Add external include paths to ExternalIncludePath instead of
AdditionalIncludeDirectories. msbuild appends these paths to
EXTERNAL_INCLUDE env var, which is passed to /external:env:.

Specify /external:W0 and /external:templates-, with override for
DolphinQt for the template flag, since Qt 5.15.0 causes some warnings
in qmap.h
2021-06-03 15:42:23 -07:00
6829775fac msbuild: re-enable HAS_OPENGL and HAS_VULKAN 2021-01-27 19:10:53 -08:00
49b9deeb03 msvc: add asan support (disabled by default) 2021-01-10 15:11:18 -08:00
f0a6244768 msbuild: enable USE_GDBSTUB
this does nothing about it actually being usable
2021-01-09 22:26:55 -08:00
a31c204ca8 Merge pull request #8765 from AdmiralCurtiss/jit-reuse-memory
Jit64 codegen space reuse.
2020-09-09 08:16:09 -04:00
24e8ed8e27 msbuild: add experimental:deterministic for safety 2020-08-28 01:39:38 -07:00
5d334d4756 msbuild: explicitly disable incremental linking
Previously the default was used, which would
enable incremental linking for debug builds.
2020-08-27 23:59:22 -07:00
969ea6e4f5 msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00
8068ff92bf msbuild: use x64-hosted toolchain 2020-08-27 15:15:52 -07:00
9888adad54 msbuild: always enable /Gy and /Gw 2020-08-27 15:15:52 -07:00
9717a418b9 msbuild: properly enable /Brepro 2020-08-27 15:15:52 -07:00
7279f31b24 msbuild: re-enable C4996 and C4351
C4996 enables warnings about deprecated items
C4351 was phased out (thus a no-op) years ago
2020-08-27 15:15:52 -07:00
ae061276d6 msbuild: enable /Zc:externConstexpr,lambda note about preprocessor 2020-08-27 15:15:34 -07:00
fdab9783c7 Externals: Add rangeset. 2020-08-24 19:31:32 +02:00
2c2fd21d41 msbuild: silence warnings about deprecated codecvt items 2020-08-23 13:57:05 -07:00
1104fcf807 msbuild: allow _WIN32_WINNT to be naturally defined by headers 2020-08-22 16:17:51 -07:00
94bf48b67c msbuild: refactor stuff out of project files (for dolphin) 2020-08-22 16:17:50 -07:00
ba2d04b793 Externals: Fix build failures with the newer glslang.
v2: Don't include glslang project wide.
2020-05-30 18:54:21 -07:00
2137fb7813 Externals: Add zstd
I had to rename Source/Common/Compiler.h because the VS build
confuses it with Externals/zstd/lib/common/compiler.h otherwise.
2020-05-13 20:53:10 +02:00
9fd1385733 Externals: Fix OpenAL include directory. 2020-04-29 13:07:51 +02:00
fc0df37d94 Fix windows build system. 2020-04-29 12:56:52 +02:00
9fd03cda9d Externals: Add libLZMA. 2020-04-24 15:18:09 +02:00
4385afdb0a Externals: Add bzip2. 2020-04-24 15:18:09 +02:00
f52a0aba24 Add Windows Implementation Libraries 2020-02-09 19:01:44 +01:00
6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
50ee8b105d Windows: Make builds more reproducible 2019-10-18 16:00:20 +02:00
0f3695a14b Remove XAudio2
Audio on Windows is provided by the cubeb (shared mode) and WASAPI
(exclusive mode) backends, both of which exhibit lower latency.
2019-09-14 14:08:13 -07:00
a35f540e7a Explicitly enable conformance mode, and remove /Zc:inline because it's a default now 2019-08-15 17:47:55 +02:00
925afcae3b VSProps: Add fmt directory to the list of additional includes
Allows fmt's headers to be visible to the Visual Studio projects.
2019-06-14 13:48:39 -04:00
7b9375875c Added FreeSurround to Externals
Also cleaned up its source code to support only 5.1 and 7.1 setups.
2019-02-13 22:52:39 -02:00
cfdbd45105 Externals: Add imgui 2018-11-26 20:40:34 +10:00
44b22c90df Remove DolphinWX 2018-06-26 20:50:39 +02:00
f25d833dbd Fixed issue Discord RPC library not clearing presence during shutdown 2018-06-03 15:37:27 -04:00
678f8da95b Moved Discord RPC library's source code to external 2018-06-03 15:29:01 -04:00
c51ae9c62a Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
18e70cdf91 Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
1210c74955 [windows]: Apply compatibility patches to problematic gamepad vibration drivers.
Move ucrtFreadWorkaround to use the new LdrWatcher.
2017-06-15 21:21:01 -07:00
b08201654e Externals: Add zeux/pugixml@38edf25
Along with VS boilerplate to get it to build on Windows.
2017-06-13 14:05:10 +02:00
f206a4ea9c remove MemUsage, and therefor psapi dependency 2017-06-08 22:25:46 -07:00
602b972773 msvc: enable some default-off warnings 2017-06-07 21:07:36 -07:00
fd166032ab msbuild: obey some warnings about missing virtual destructors 2017-06-07 20:20:25 -07:00
1065dc4438 msbuild: set warning level 4 2017-06-07 20:20:25 -07:00
1bb26dddb1 msbuild: only set /NODEFAULTLIB in one place 2017-06-07 17:30:05 -07:00
c02eb27fd5 msvc: use 8 byte struct member alignment instead of 16 2017-06-03 18:37:36 -07:00
7539259fb9 msbuild: EnableFiberSafeOptimizations is an opt. inhibitor; disable it. 2017-06-03 18:20:41 -07:00
7431dd3dce msbuild: make Externals inclusion methods uniform 2017-06-03 18:20:41 -07:00