Commit Graph

30654 Commits

Author SHA1 Message Date
942545b7fc Merge pull request #9964 from JosJuice/uncached-unaligned-writes
PowerPC: Implement broken masking for uncached unaligned writes
2021-08-04 22:23:07 +01:00
f333c0949f PowerPC: Implement PI interrupt for uncached unaligned writes 2021-08-04 23:09:43 +02:00
543ed8a97c PowerPC: Implement broken masking for uncached unaligned writes
This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565.

Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
2021-08-04 23:04:02 +02:00
12629beff8 JitArm64: Call swap variants of memory write functions
Write_U16_Swap leaves the upper 32 bits alone. Reimplementing this
correctly in the JIT would require more than one instruction,
so let's just call Write_U16_Swap instead, like Jit64 does.
2021-08-04 23:04:02 +02:00
ecbce0a204 PowerPC: Pass on full 32-bit register contents for 8/16-bit writes 2021-08-04 23:04:02 +02:00
c56526d5f8 PowerPC: Keep track of write-through/cache-inhibited
One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
2021-08-04 23:04:02 +02:00
9c65519e79 Merge pull request #9986 from Pokechu22/partition-info
FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
28b7e2ef30 Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
0e76dabbbb Jit64: Always pass effective address to InvalidateICache() in dcbx. 2021-08-04 22:17:42 +02:00
0553aeb0e0 IOS/Network: Make name resolution asynchronous 2021-08-04 20:08:42 +04:00
797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
c68bd518c3 Merge pull request #9987 from Filoppi/patch-15
Preserve spaces in mapping preview of control names
2021-08-04 03:29:12 +02:00
c9c5f7a89c Merge pull request #9928 from Pokechu22/shadow-the-hedgehog-eyelids-NaN
Convert NaN to 1 when generating texture coordinates
2021-08-04 03:08:34 +02:00
5bd188d40d Jit64: Fix BATAddressLookup bit test
BT sets the carry flag, not the zero flag.
2021-08-03 17:32:04 +02:00
a99932da12 Preserve spaces in mapping preview of control names
PR https://github.com/dolphin-emu/dolphin/pull/9700 removed spaces from within control names, which some user complained about, and their point of view is kind of understandable:
https://bugs.dolphin-emu.org/issues/12605
with this change, only spaces outside (between) control names are trimmed, which are the ones we wanted to trim in the first place.
This will still retain the major advantages from 9700.

Basically, "`Button 1`   +  `Button 2`" was showing as "`Button1`+`Button2`", while it will now show as "`Button 1`+`Button 2`".
2021-08-03 00:04:22 +03:00
0b86a03438 FilesystemWidget: Show more information about partitions 2021-08-02 12:20:48 -07:00
4b022a4bb1 Merge pull request #9948 from Dentomologist/fix_wiimotescanner_shutdown_crash
WiimoteReal: Fix Dolphin shutdown crash
2021-08-02 17:44:17 +01:00
35bf5e3839 Merge pull request #9962 from OatmealDome/macos-vulkan-default
VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer
2021-08-02 03:39:12 +02:00
f46fe77264 GeometryShaderGen: Rename ApiType to api_type 2021-08-01 15:17:21 -07:00
3b752c4d5d UberShaderPixel: Rename ApiType to api_type 2021-08-01 15:09:20 -07:00
56057c3dea Merge pull request #9961 from Simonx22/update-dependencies
Android: update dependencies
2021-08-01 13:10:59 +02:00
f45bb89e97 DSPHLE: report games that use unimplemented AX features
Not including GC DPL2 mixing here since it's easy to find games that use it.
2021-08-01 03:46:27 +01:00
627832355e Merge pull request #9973 from JosJuice/jit-fma-negation-order
Jit: Use accurate negation order for FMA instructions
2021-07-31 20:18:49 -04:00
7c365349ee Merge pull request #9977 from JosJuice/jitarm64-mtfsfx
JitArm64: Implement mtfsfx
2021-07-31 17:54:48 -04:00
a90b0a1c93 JitArm64: Implement mtfsfx
The sixth and final part of implementing the FPSCR system register
instructions.
2021-07-31 23:50:20 +02:00
f3f466ae82 DSPDisassembler: Fix LSR/ASR formatting
Originally, 1479 (for example) would disassemble as `lsr $ACC0, #-7`.  At some point (likely the conversion to fmt), this regressed to `lsr $ACC0, #4294967289`.  Now, it disassembles as `lsr $ACC0, #7`.
2021-07-31 13:18:07 -07:00
3b88ffbe60 Merge pull request #9978 from JosJuice/jit-ibat-table
Jit: Use ibat_table for dcbf/dcbi/dcbst address check
2021-07-31 18:59:17 +02:00
5c5de35568 Jit: Use ibat_table for dcbf/dcbi/dcbst address check
Minor mistake in 92d1d60. We should be using ibat_table instead
of dbat_table, since we're dealing with invalidating icache.
2021-07-31 14:30:03 +02:00
0470be5884 Merge pull request #9972 from Pokechu22/validation-layer
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-31 10:16:47 +01:00
bef1fdb4cb Merge pull request #9974 from JosJuice/jitarm64-mtfsfix
JitArm64: Implement mtfsfix
2021-07-31 03:56:51 -04:00
655bff5d44 DSPHLE: include compressor state in save states 2021-07-31 04:16:26 +01:00
d36282ae61 Qt: Un-maximize GBA widget before resizing it 2021-07-30 18:50:45 -07:00
a208ff5aab Merge pull request #9957 from JosJuice/dcbx-faster
Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
48af29f4ce Merge pull request #9968 from Tilka/ax2
DSPHLE: add support for dynamic range compression
2021-07-31 00:43:17 +01:00
09faf0987d DSPHLE: add support for dynamic range compression
The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
2021-07-31 00:05:49 +01:00
0e62dac4bb JitArm64: Implement mtfsfix
Part 5 of 6 of implementing the FPSCR system register instructions.
2021-07-30 10:24:41 +02:00
08b358a829 Jit64: Fix minor fmaddXX inefficiencies 2021-07-29 23:34:20 +02:00
93e636abc3 Jit: Use accurate negation order for FMA instructions
It was believed that this only mattered when the rounding mode was
set to round to infinity, which games generally don't do, but it
can also affect the sign of the output when the inputs are all zero.
2021-07-29 23:33:35 +02:00
087ddfca83 Mention 'Enable API Validation Layers' also enabling symbols for D3D 2021-07-28 21:35:36 -07:00
6db519793a AdvancedWidget: Fix strange text wrapping 2021-07-28 21:35:36 -07:00
b6d2938731 Recompile shaders when 'Enable API Validation Layers' is toggled 2021-07-28 21:35:36 -07:00
eb81968fe6 Convert ShaderHostConfig to BitField 2021-07-28 21:35:36 -07:00
c86c02e46b Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
28ee0af9a3 Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
11d126965a Merge pull request #9967 from Pokechu22/max-aniso-note
Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
0553b4a241 Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
1640fa9096 Remove note about anisotropic filtering requiring edge LOD
This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work.  I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
ca55d599e8 Jit: Mark ValidBlockBitSet::Test as const 2021-07-27 11:11:30 +02:00
7fe97b27de Merge pull request #9958 from Tilka/dspspy
DSPSpy: fix $prod printing
2021-07-26 00:43:17 +01:00