dolphin/Source
JosJuice 3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
..
Android Android: Adjust DSP selection names 2021-07-23 08:57:39 +02:00
Core Jit64: Fix fmaddXX with accurate NaNs 2021-07-28 23:03:03 +02:00
DSPSpy DSPSpy: fix $prod printing 2021-07-25 15:15:15 +01:00
DSPTool Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
PCH treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
UnitTests Merge pull request #9600 from Bonta0/mgba-pr 2021-07-21 02:36:43 -04:00
VSProps Merge pull request #9600 from Bonta0/mgba-pr 2021-07-21 02:36:43 -04:00
.clang-format
CMakeLists.txt CMake: Build with -std:c++latest for MSVC 2021-03-03 23:44:35 +01:00
dolphin-emu.sln Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00