dolphin/Source/Core
JosJuice 3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
..
AudioCommon SI: Implement GBAEmu device 2021-07-13 16:42:57 +02:00
Common StringUtil: Remove unused function BuildCompleteFilename 2021-07-21 12:39:00 -07:00
Core Jit64: Fix fmaddXX with accurate NaNs 2021-07-28 23:03:03 +02:00
DiscIO DiscIO: Fix broken workaround for MSVC ARM64 ICE 2021-07-24 13:29:03 +02:00
DolphinNoGUI Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
DolphinQt Qt: Implement GBA Interframe Blending 2021-07-24 20:34:26 +02:00
InputCommon Pad: GBA config 2021-07-13 16:42:35 +02:00
MacUpdater treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
UICommon Config: GBA settings 2021-07-13 16:41:18 +02:00
UpdaterCommon UpdaterCommon: Use File::Copy() on non-macOS platforms 2021-07-09 12:56:23 -04:00
VideoBackends Software: Handle texture wrapping more accurately 2021-07-20 19:23:23 -07:00
VideoCommon WrapMode=3 behaves the same as Clamp 2021-07-20 19:23:23 -07:00
WinUpdater treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
CMakeLists.txt
DolphinLib.ARM64.props Implement ArmFPURoundMode.cpp 2021-04-25 15:56:19 +02:00
DolphinLib.props Merge pull request #9600 from Bonta0/mgba-pr 2021-07-21 02:36:43 -04:00
DolphinLib.vcxproj
DolphinLib.vcxproj.user
DolphinLib.x64.props