99353c3baa
VideoCommon/OpcodeDecoding: Remove unused headers
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Nothing provided by these headers are used, so we can remove them.
2019-12-05 09:13:06 -05:00
6339a5ea8e
VideoCommon/OpcodeDecoding: Resolve implicit signedness conversion
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cmd2 is a u32, so any bitwise arithmetic on it with a type of the same
size or smaller will result in a u32 value. This is also implicitly
converted to an unsigned type in the if statement as well, given that
size_t * int -> size_t.
This is just more explicit about the operations occurring and also
likely silences a sign conversion warning.
2019-12-05 09:13:06 -05:00
4710b82f43
VideoCommon/OpcodeDecoding: Remove use of goto in Run()
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With the use of a lambda and a change in switch fallthrough, we can
completely eliminate the use of goto within Run().
2019-12-05 09:13:06 -05:00
f74503cce0
VideoCommon/OpcodeDecoding: Make use of anonymous namespace
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Provides a region for all internal utilities.
2019-12-05 09:13:06 -05:00
6b4e340995
VideoCommon/OpcodeDecoding: Amend comment formatting
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Amends a documentation comment that acquired some wonky formatting
during the introduction of clang-format a few years ago.
2019-12-05 09:13:06 -05:00
b2a9c36501
VideoCommon/OpcodeDecoding: Move g_bRecordFifoData into namespace
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Keeps the global localized with the code that it's primarily related to.
Now it's obvious from a glance what the global variable is affecting.
2019-12-05 09:13:03 -05:00
d8063e9c54
VideoCommon/OpcodeDecoding: Normalize variable naming
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Provides consistent naming of variables within the translation unit.
While we're at it, we can mark them const where applicable.
2019-12-05 08:05:29 -05:00
f29730944f
VideoCommon/FramebufferShaderGen: Make use of std::ostringstream internally
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We only use these string streams to output into a final std::string
instance, we don't read into types with them. Because of this, we can
just make use of std::ostringstream, rather than the fully-fledged
std::stringstream.
2019-12-05 00:18:00 -05:00
fff445cc10
VideoCommon/FramebufferShaderGen: Make use of std::string_view where applicable
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Prevents the use of the null pointer as an input to any functions.
2019-12-05 00:15:37 -05:00
3405815f09
VideoCommon/FramebufferShaderGen: Remove unused Config struct
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This isn't used anywhere within the codebase, so it can be removed
entirely.
2019-12-04 23:54:15 -05:00
3a8d17c140
VideoCommon/FramebufferShaderGen: Use an anonymous namespace where applicable
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Places all internal helpers and types within an anonymous namespace.
2019-12-04 23:51:26 -05:00
eefd6a10f5
VideoCommon/FramebufferShaderGen: Add missing initial source file comments
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Makes the source files consistent with the rest of the VideoCommon code.
2019-12-04 23:48:59 -05:00
f8c90f0484
VideoCommon/FramebufferShaderGen: Collapse stream insertions
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No behavioral change. This is intended to make the transition to fmt
less noisy in subsequent changes by combining insertions of multiple
string literals into one where applicable.
2019-12-04 23:45:15 -05:00
965781ea9d
Motion Input: Add nunchuk support.
2019-12-04 23:21:26 +01:00
0f28f4049b
VideoCommon/TextureConverterShaderGen: Convert over to fmt
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Easily the most straightforward to convert over, given the lack of
significant formatting arguments.
2019-12-03 05:05:02 -05:00
8af6bfb8b0
VideoCommon/ShaderGenCommon: Add function for writing fmt-based strings
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Begins the conversion of the shader generators over to using fmt
formatting specifiers.
This also has a benefit over the older StringFromFormat-based API in
that all formatted data is appended to the existing buffer rather than
creating a completely separate string and then appending it to the
internal string buffer.
2019-12-03 04:49:48 -05:00
474e210cd5
PPCCache: Make arrays constexpr where applicable
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Two of these arrays were stored within the save state when the exact
same data is constructed all the time.
We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.
2019-12-03 04:05:09 -05:00
1d5ce4708f
PPCCache: Make use of std::array where applicable
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Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00
15fc71cfcf
Merge pull request #8498 from stenzek/update-vs2019
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Update VS projects/solutions to VS2019
2019-12-03 13:03:49 +10:00
0f6304ad34
Merge pull request #8504 from stenzek/fifoci-wiimote-crash
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Core: Only reset wiimotes in Wii mode
2019-11-30 22:14:28 +10:00
52e2e32193
Core: Only reset wiimotes in Wii mode
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This was causing the FifoCI runners to crash, as the Wiimotes were not
initialized in the first place.
2019-11-30 15:41:38 +10:00
ba8b5bea11
Merge pull request #8357 from KAMiKAZOW/patch-1
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Always run as X11 app even under Wayland
2019-11-30 14:14:49 +10:00
33c0abd1ab
Disable warning C5054 on DolphinQt
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They're all in the Qt headers, and quite noisy.
2019-11-30 13:42:52 +10:00
ffd38ab6e9
Update Readme.md to specify VS2019 as a requirement
2019-11-30 13:42:52 +10:00
dd23a1ee79
Update VS projects/solutions to VS2019
2019-11-30 13:42:52 +10:00
4a0611df54
Merge pull request #8487 from lioncash/video-fmt
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VideoCommon: Make use of fmt outside of shader generators
2019-11-28 15:03:23 -08:00
b5656df7e8
Merge pull request #8502 from lioncash/log
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Common: Unify logging namespace with Common
2019-11-28 15:01:49 -08:00
d9847fc249
Merge pull request #8497 from OatmealDome/touchscreen-decoupling
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InputCommon: Decouple ButtonManager and Touchscreen from Android
2019-11-28 14:58:55 -08:00
ef32a10d69
InputCommon: Decouple ButtonManager and Touchscreen from Android
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Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
d9c78d54da
Android: Use square stick calibration
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Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of
values when using touch controls correct. Also affects the range of
values for physical controllers in a way that may or may not be
desirable, depending on the controller model. (If there are
undesirable effects, they would be that the range of inputs is too
small, especially diagonally.) Such is our messy Android input system.
Should be an improvement on the whole for physical controllers, though.
2019-11-28 18:50:05 +01:00
7e64bdc85f
Android: Clear preferences linked to WiimoteNew.ini when overwriting
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Otherwise the preferences can end up in a state that is inconsistent
with WiimoteNew.ini.
2019-11-28 18:50:05 +01:00
b793ee6521
Translation resources sync with Transifex
2019-11-28 13:44:43 +01:00
c792961000
Common: Unify logging namespace with Common
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Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.
Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.
Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
e33c366502
GCMemcard: Remove byteswapping macros
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We can just specify the functions directly instead of relying on
preprocessor textual replacement.
2019-11-27 23:15:31 -05:00
1f1a02151e
GCMemcard: Replace ByteSwap with std::swap
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There's already a standard library function that does what this function
is doing.
2019-11-27 23:15:26 -05:00
c2c8a14966
Merge pull request #8348 from JosJuice/mmu-setting
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Disable full MMU by default and add it to global config GUI
2019-11-27 16:04:40 -08:00
9822a2d582
Merge pull request #8465 from CookiePLMonster/d3d-common-cleanup
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D3DCommon: Cleanups and resource leak fix
2019-11-27 16:03:44 -08:00
66ca83e6af
Merge pull request #8479 from nokturnusmf/master
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Fixed #11874 (leading 0s ignored by debugger)
2019-11-27 15:57:54 -08:00
41563aed21
Merge pull request #8491 from JosJuice/android-gc-adapter-crash
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Android: Fix crash on enabling GC adapter
2019-11-27 15:53:07 -08:00
6e0130351e
Android: Fix crash on enabling GC adapter
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We must set Java_GCAdapter.manager before the GC adapter thread (C++)
starts. We used to set it at emulation start, which was fine until
9f3f45a
made the GC adapter thread start much earlier.
2019-11-28 00:47:58 +01:00
155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
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Android: Native motion controls
2019-11-27 15:40:43 -08:00
34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
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Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
8d814baf79
Merge pull request #8494 from JosJuice/android-checkbox-no-description
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Android: Fix displaying checkbox settings with no description
2019-11-27 15:35:29 -08:00
e33acc07f9
Merge pull request #8332 from CookiePLMonster/dsp-lle-deadlock
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DSPLLE: Put DSP thread in idle state when it's paused
2019-11-27 15:34:34 -08:00
44f85bbc5e
Merge pull request #8496 from JosJuice/volumewii-check-decrypted-order
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VolumeWii: Check SupportsReadWiiDecrypted before m_encrypted
2019-11-27 15:33:43 -08:00
f20c1c2f8d
Merge pull request #8499 from JosJuice/volumeverifier-super-paper-mario
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VolumeVerifier: Detect broken Super Paper Mario
2019-11-27 15:31:05 -08:00
66220d3ae5
Merge pull request #8500 from JosJuice/export-wii-save-experimental
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DolphinQt: Remove "Experimental" from "Export Wii Save"
2019-11-27 15:29:07 -08:00
59633f5309
VolumeVerifier: Detect broken Super Paper Mario
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https://bugs.dolphin-emu.org/issues/11900
2019-11-27 18:26:22 +01:00
9938585702
DolphinQt: Remove "Experimental" from "Export Wii Save"
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It's pretty well tested at this point.
2019-11-27 17:23:58 +01:00
cf8208ace9
Android: Add audio volume setting
2019-11-26 21:10:27 +01:00