Commit Graph

21496 Commits

Author SHA1 Message Date
shuffle2
d84f0c34e8 Merge pull request #4358 from SeannyM/android-aspect
Android: Fix some settings
2016-10-15 22:38:31 -07:00
shuffle2
472d5078e6 Merge pull request #4351 from leoetlino/no-idea-device
IPC_HLE: Remove unused _Unimplemented_Device_ device
2016-10-15 22:35:10 -07:00
shuffle2
1e9f052ea5 Merge pull request #4357 from ligfx/notresponsibleforhw
HW: Don't be responsible for g_controller_interface
2016-10-15 22:18:20 -07:00
shuffle2
1c3b44eeb3 Merge pull request #4356 from ligfx/fixmaccompile
CMake: Fix macOS compile by always setting LIBUSB_FOUND=true
2016-10-15 21:58:32 -07:00
shuffle2
ce5c8c28b2 Merge pull request #4302 from leoetlino/graceful-fixes
Minor fixes to graceful shutdown
2016-10-15 21:47:07 -07:00
Sean Maas
662cedfb78 Android: Fix some settings 2016-10-15 23:14:48 -04:00
shuffle2
d2d4edf964 Merge pull request #4352 from lioncash/fwd
NANDContentLoader: Add IOFile forward declaration
2016-10-15 16:38:58 -07:00
Michael Maltese
a082e9324f HW: Don't be responsible for g_controller_interface
Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.

This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
2016-10-15 16:37:39 -07:00
shuffle2
74939f316f Merge pull request #4353 from degasus/OSD
OSD: Revert broken cleanup.
2016-10-15 16:30:43 -07:00
Michael Maltese
ecb095f576 CMake: Fix macOS compile by always setting LIBUSB_FOUND=true
Without this, compilation complains about undefined symbols related to
`CWII_IPC_HLE_Device_hid` and `CWII_IPC_HLE_Device_usb_oh1_57e_305_real`.
2016-10-15 16:24:39 -07:00
Léo Lam
a0a246bf3e Only attempt a graceful shutdown when there's a STM hook
For Wii graceful shutdown to work, the emulated software has to open
the STM event hook and install a hook. Without this, there is no way
to inform them about the shutdown, so trying to do a graceful shutdown
and requiring the use of the shutdown fallback (exiting a second time
to force) is pointless.
2016-10-15 22:28:07 +02:00
Léo Lam
48ff76d495 DolphinWX: Update GUI properly after unpausing
If an unpause was forced by the graceful shutdown code, the UI was
previously not updated.
2016-10-15 21:58:55 +02:00
Léo Lam
fa009ab6f6 DolphinWX: Exit after closing main window or on signal
Previously Dolphin would only exit if the main window is closed,
and Confirm on Stop is enabled.

This makes Dolphin's behaviour more consistent by always exiting
if the main window is closed or on shutdown signal.
2016-10-15 21:58:55 +02:00
degasus
1cc1876002 Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
This reverts commit 5c0fa4db4f, reversing
changes made to b8731eb818.
2016-10-15 12:44:37 +02:00
degasus
b8a1611f4a Revert "Merge pull request #4287 from shuffle2/typo-fix"
This reverts commit 6bff97ea30, reversing
changes made to 5c0fa4db4f.
2016-10-15 12:33:27 +02:00
Lioncash
d9eb7c4e80 NANDContentLoader: Add IOFile forward declaration
This would previously fail to compile when included in files that do not
include FileUtil.h due to lack of a type declaration.

This moves the constructor and destructor into the cpp file in order to
satisfy the requirements of unique_ptr construction and deletion. That is,
unique_ptr requires a concrete type at the point of construction and
destruction. If the constructor or destructor is left in the header, then
at the point of construction or destruction, IOFile will still be
considered an incomplete type, as unique_ptr's deleter will still only be
able to see the forward declaration, which it can't use.
2016-10-14 20:27:22 -04:00
Léo Lam
8e78477631 IPC_HLE: Remove unused _Unimplemented_Device_ device
Unless I'm misreading the code, it doesn't look like this serves any
purpose, and is only polluting the logs.

_Unimplemented_Device_ looked like a device name that was picked to
be used somewhere else in Dolphin, but this doesn't seem to be the case
since 2012 (d95e31a removed the only other usage of this fake device).
2016-10-14 23:27:55 +02:00
Markus Wick
183f3c3759 Merge pull request #4332 from leoetlino/sync-sysconf-on-exit
ConfigManager: Sync Dolphin settings to SYSCONF on exit
2016-10-14 09:57:10 +02:00
shuffle2
3a52885e7a Merge pull request #4349 from container1234/bba
EXI: Fix incorrect byte order when writing 3-byte data to BBA_WRTXFIFOD
2016-10-13 15:59:31 -07:00
Mat M
14facbc438 Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
2016-10-13 15:45:20 -04:00
container1234
5716d2bc0e Fix incorrect byte order when writing 3byte data to BBA_WRTXFIFOD 2016-10-13 23:33:17 +09:00
Markus Wick
5541237b74 Merge pull request #4346 from degasus/framedump_sw
VideoSW: Use VideoCommon frame dumping.
2016-10-13 16:05:08 +02:00
Markus Wick
b314f703e2 Merge pull request #4348 from SeannyM/android-light
Android: Use the light theme for emulation
2016-10-13 10:22:02 +02:00
Sean Maas
126117cdf7 Android: Use the light theme for emulation 2016-10-12 22:45:03 -04:00
Mat M
b15bcc6aa0 Merge pull request #4341 from degasus/syncgpufix
SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
degasus
df5eff9ab7 VideoSW: Use VideoCommon frame dumping. 2016-10-11 22:32:06 +02:00
Markus Wick
7d5363ffa8 Merge pull request #4337 from degasus/framedump
AVIDump: Move CoreTiming into caller.
2016-10-11 22:25:28 +02:00
Markus Wick
4e46be951a Merge pull request #4342 from rohit-n/build-pch
Fix building with PCH disabled.
2016-10-11 21:31:36 +02:00
Rohit Nirmal
dc1b35fa4b Fix building with PCH disabled. 2016-10-11 14:25:14 -05:00
degasus
22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
Lioncash
6a67b571cc DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.

This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Lioncash
6420a1c715 Frame: Separate menu creation into individual functions
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.

This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
degasus
9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
Markus Wick
a583d36c7f Merge pull request #4326 from degasus/framedump
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
Markus Wick
562bc01d0e Merge pull request #4335 from SeannyM/android-scale
Android: Add custom control scaling
2016-10-10 10:23:52 +02:00
Sean Maas
05f78a7707 Android: Add custom control scaling
Also put all touch control settings under a "Configure Controls" submenu
so the in-game menu isn't so cluttered.
2016-10-09 19:00:32 -04:00
Léo Lam
8a0b292f07 ConfigManager: Sync Dolphin settings to SYSCONF on exit
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.

However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
JosJuice
283c681f30 Automatic translation resources sync with Transifex 2016-10-09 15:46:48 +02:00
shuffle2
c8cb1fa7d7 Merge pull request #4319 from leoetlino/sysconf
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2
3ec91a4e33 Merge pull request #4330 from ligfx/no_vulkan_on_mac
Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
shuffle2
d79b42664a Merge pull request #4329 from Helios747/cleanup_ui
[UI] Remove idle skipping from game properties
2016-10-08 20:57:56 -07:00
Helios747
7efb272629 [UI] Remove idle skipping from game properties 2016-10-08 18:16:15 -05:00
shuffle2
23b5a41e0e Merge pull request #4313 from lioncash/u8
HW: Change u8 pad specifier params to int where applicable
2016-10-08 14:10:10 -07:00
Markus Wick
a86b2c15d8 Merge pull request #4322 from Helios747/I_hate_features
Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus
64927a2f81 Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
anthony
b427ead0cc Remove Frameskip 2016-10-08 11:49:51 -05:00
degasus
21e42c68c4 Renderer: Remove write-only variable.
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus
db0509560e AVIDump: Hard code rgba. 2016-10-08 18:16:32 +02:00
Markus Wick
8b38d5a115 Merge pull request #4320 from degasus/framedump
Framedump: General code cleanup.
2016-10-08 18:13:05 +02:00
degasus
0864ef4352 VideoCommon: Add custom stride for framedumping. 2016-10-08 15:44:54 +02:00