d8825f5635
Config: Port dual core setting to new config system.
2022-01-09 21:29:11 +01:00
dc7e7d08ad
Config: Port Fastmem setting to new config system.
2022-01-06 16:13:56 +01:00
032f0da35e
Config: Remove CompareServer and CompareClient settings.
2022-01-05 21:26:17 +01:00
e08171fa24
Config: Port remaining Core settings to new config system (partial).
2022-01-05 00:54:15 +01:00
d590aa88a4
Config: Port remaining General settings to new config system.
2022-01-01 19:02:45 +01:00
d6331c1e71
Config: Port remaining Interface settings to new config system.
2021-12-31 17:40:04 +01:00
526887899e
Config: Port BluetoothPassthrough settings to new config system.
2021-12-30 23:17:19 +01:00
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.
2021-11-22 01:33:45 +01:00
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
2021-11-22 00:35:35 +01:00
6c72e6814d
Merge pull request #10169 from leoetlino/fmt-localtime
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Use fmt::localtime instead of thread-unsafe std::localtime
2021-11-07 00:08:14 -04:00
fe242f79ee
Core: Implement Wii NAND path redirects for Riivolution savegame patches.
2021-10-24 00:09:07 +02:00
b997048cfe
Merge pull request #10142 from aldelaro5/gdb-stub-rework
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Rework the entire logic of the GDB stub
2021-10-24 01:51:29 +13:00
1b92f81379
GDBStub: Refactor the whole code
2021-10-21 08:26:50 -04:00
94a0f416eb
GDBStub: remove the cmake option and the ifdefs
2021-10-21 08:26:42 -04:00
657bb00c01
GDBStub: Cleanly shut down on stop
2021-10-21 08:26:42 -04:00
e3b978cf20
GDBStub: boot to pause
2021-10-21 08:26:16 -04:00
8ea6bef98f
Port Main.DSP to MainSettings
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While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.
This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
fd7df2ccae
Use fmt::localtime instead of thread-unsafe std::localtime
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fmt::localtime is also less awkward to use compared to std::localtime.
2021-10-15 22:49:13 +02:00
ffaa149b96
Core: UpdateTitle with total framecount on recording playback
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Previously, only the number of total input polls would be shown in the window title when playing back a movie. This simply adds the VI / frame count total as well, which is a much more relevant number to look at while TASing.
2021-09-28 21:51:24 -04:00
e5ed9ee920
Core: Remove s_request_refresh_info
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It's only used for frame stepping. We can use s_frame_step instead.
2021-09-18 13:39:38 +02:00
8ee21acf34
Pad: GBA config
2021-07-13 16:42:35 +02:00
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
ee58f1c188
Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
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GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
b214e0e71f
GameINI: Fix GFXBackend crash
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Fixes a regression from 5.0-12066, where setting the GFXBackend variable
to one other than the current global backend would crash Dolphin upon
launching the game.
2021-06-13 20:42:36 -04:00
9db0ebd4b6
PowerPC: Set host CPU rounding mode on init and savestate
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Not doing this can cause desyncs when TASing. (I don't know
how common such desyncs would be, though. For games that
don't change rounding modes, they shouldn't be a problem.)
2021-06-10 20:12:15 +02:00
3c7c2dfaa1
Implement Cursor Locking and new input focus checks for it
2021-05-27 10:31:12 +03:00
049b92b7ef
Merge pull request #9417 from Filoppi/input-1
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Fix FPS counter and Game Window speed % breaking on pause/unpause
2021-05-07 15:08:01 +02:00
818672b585
Fix FPS counter and Game Window speed % breaking on pause/unpause
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-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
2021-05-06 01:10:04 +03:00
9235a9035b
Core: Fix PauseAndLock segfaulting under certain circumstances
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This can happen if it's called before the core has fully initialized.
2021-04-03 17:52:03 -04:00
da534c7d75
Merge pull request #9571 from JosJuice/netplay-sync-more-settings
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NetPlay: Sync more settings
2021-03-27 01:38:33 +01:00
c915b780cf
Merge pull request #9596 from Minty-Meeo/apply-moar-RunAsCPUThread
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Apply More Core::RunAsCPUThread
2021-03-27 01:11:34 +01:00
66e39de1ab
AudioCommon: Initialize before HW
2021-03-24 14:11:49 +01:00
db7f3f8f25
Apply More Core::RunAsCPUThread
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In places where applicable, Core::RunAsCPUThread has replaced Core::SetState workarounds to pause and resume emulation for thread-sensitive operations.
- void Core::SaveScreenShot()
- void Core::SaveScreenShot(std::string_view name)
- void JitInterface::GetProfileResults(Profiler::ProfileStats *prof_stats)
- void MainWindow::OnExportRecording()
2021-03-18 22:31:28 -05:00
74343b4276
Boot: Move initial UpdateWantDeterminism call earlier
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Just to make the InitializeWiiRoot call a bit neater.
2021-03-18 22:59:59 +01:00
46dbb455e1
Boot: Initialize Wii root before saving SYSCONF file
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Fixes netplay and movie overrides of SYSCONF settings not applying.
2021-03-07 14:22:53 +01:00
289637f92f
NetworkCaptureLogger: Move SSL logging
2021-01-28 21:23:18 +04:00
07fd02f207
rename Core/Analytics to Core/DolphinAnalytics
2021-01-27 14:29:47 -08:00
a8b0661fb0
Core: Make use of C++17 deduction guides with locks
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C++17 allows omitting the mutex type, which makes for both less reading
and more flexibility (e.g. The mutex type can change and all occurrences
don't need to be updated).
2020-12-29 16:06:17 -05:00
9ac6090c9a
Core: Add Free Look controllers that are initialized at boot
2020-12-24 13:49:25 -06:00
958cbf38a4
Core: Convert logging over to fmt pt. 1
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Converts up to the DSP-related files for easier reviewing, the rest will
be progressively moved over after this change gets merged.
2020-11-19 14:21:06 -05:00
ee52f465b1
Android: Fix rotating EmulationActivity after boot fails
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Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
2020-11-09 10:38:49 +01:00
e86d713600
Android: Attach CPU thread to JVM early
2020-10-21 21:10:28 +02:00
fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
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InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00
991eb6ae83
Android: Use DialogFragment for AlertMessage
2020-09-25 11:50:04 -04:00
de7ef47548
Core: Run Wiimote::Initialize before HW::Init to avoid crash
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Fixes a crash on Android (probably nogui too?) caused by PR 8985:
std::__ndk1::__throw_out_of_range(char const*) stdexcept:265
std::__ndk1::__vector_base_common<true>::__throw_out_of_range() const vector:319
InputConfig::GetController(int) InputConfig.cpp:160
WiimoteCommon::GetHIDWiimoteSource(unsigned int) Wiimote.cpp:71
IOS::HLE::WiimoteDevice::WiimoteDevice(IOS::HLE::Device::BluetoothEmu*, int, std::__ndk1::array<unsigned char, 6ul>) WiimoteDevice.cpp:71
IOS::HLE::Device::BluetoothEmu::BluetoothEmu(IOS::HLE::Kernel&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) BTEmu.cpp:64
IOS::HLE::Kernel::AddStaticDevices() IOS.cpp:435
IOS::HLE::Init() IOS.cpp:837
Core::EmuThread(std::__ndk1::unique_ptr<BootParameters, std::__ndk1::default_delete<BootParameters> >, WindowSystemInfo) Core.cpp:442
2020-09-15 12:19:00 +02:00
7385e9129c
Remove wait_for_completion parameter from Renderer::SaveScreenshot
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This is now unused. Seems like it was an improper fix
(there would be a race if saving the screenshot took longer
than 2 seconds) back when it was used too.
2020-08-06 21:57:12 +02:00
b3c705fa96
Merge pull request #8829 from stenzek/fix-macos-again
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Core: Use window instead of surface for ControllerInterface updates
2020-05-28 16:56:13 +10:00
ff92357b63
Core: Use window instead of surface for ControllerInterface updates
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Fixes crashes with Vulkan on macOS.
2020-05-24 17:39:56 +10:00
8df56cb319
Migrate video backend setting to the new config system
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Fixes https://bugs.dolphin-emu.org/issues/12087
2020-05-22 16:54:53 +02:00