db6e981728
Added hidapi start. x64 doesn't work... not sure why.
2012-04-04 19:54:32 +12:00
9bf67d4bb1
Implemented /dev/usb/hid as libusb, but this will not work on mac. Code started for using hidapi instead.
2012-04-04 19:53:05 +12:00
702905131b
follow-up for last commit: don't warn about the EUART init commands.
2012-04-03 03:54:17 -07:00
423cdb6398
fixes issue 5335
2012-04-03 03:26:06 -07:00
f7ce27c91d
Fixed the audio streaming "blocks left" register by making it zero-based. Fixes DreamMix TV World Fighters (GameCube).
2012-04-02 22:14:11 +10:00
6bfb8c9597
small fix to writing memorycards, open as r+b so the file is not cleared when opening. should eliminate the 0byte memory card files reported http://forums.dolphin-emulator.com/showthread.php?tid=21964 http://forums.dolphin-emulator.com/showthread.php?tid=22631 http://forums.dolphin-emulator.com/showthread.php?tid=22098
2012-03-31 14:03:19 -07:00
5c27e27a4a
Oops how did that compile...
2012-03-31 16:26:41 +13:00
763916a779
Comments about DVDLowAudioBufferConfig
2012-03-30 20:13:29 -07:00
404a6b9ba8
Fixes issue 5330.
2012-03-30 20:10:48 -07:00
995a84e06a
Removed CGDisplayCapture from the OSX fullscreen mode code, fixing full-screen mode. Thanks to celgilles for the patch.
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Fixes issue 5331.
2012-03-31 13:48:40 +11:00
460610ea0e
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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This reverts commit 402006a83a
.
This reverts commit 48d8d71391
.
This reverts commit 450dcc9d2c
.
2012-03-30 01:57:53 +02:00
f7c17c6351
Merge branch 'GCMemcardFixes'
2012-03-29 14:39:01 -07:00
402006a83a
more fixes to zcomplock and opengl implementation
2012-03-29 18:26:58 -03:00
6ee6d0088a
Merge branch 'zfreeze-new'
2012-03-29 23:02:27 +02:00
2356def0d4
Merge branch 'fifoplayer_updates'.
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This adds an "Analyzer" tab to the fifoplayer dialog which allows to conveniently browse through all register pokes that are being sent by the game each frame.
There's also a search function, but it doesn't work all that well for anything but simple searches at the moment. However, I'm merging this anyway since I'm not sure if I'm going to finish this.
Note that due to recent fifo changes, it's not yet possible to run fifoplayer in dual-core mode.
2012-03-29 22:50:45 +02:00
04c2f2382f
FifoPlayerDlg: Don't use wxString::fromAscii()
2012-03-29 21:50:21 +02:00
5f85815922
Remove inherited variable that was no longer used. Clean up.
2012-03-29 17:01:59 +10:00
2ee5e5cebc
Merge branch 'scons-removal'
2012-03-28 00:02:04 -07:00
48d8d71391
Fix for my last commit, this must fix the problem in the algorithm pointed by neobrain. thanks
2012-03-27 23:14:59 -03:00
450dcc9d2c
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
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please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
48eb791a4e
Merge remote-tracking branch 'timowiren/master'
2012-03-25 13:21:25 -07:00
48bfca3c86
Merge remote-tracking branch 'adlr/macwiimote'
2012-03-25 13:15:38 -07:00
d15740daf1
Merge branch 'wxw3-update'
2012-03-25 12:27:38 -07:00
f30aebf8d7
Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip.
2012-03-25 21:35:57 +11:00
cb92805445
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
fa2b4cd8fc
Quick fix for minimum number of cheat codes needed to activate Gecko.
2012-03-25 04:13:41 +00:00
9ed83765e6
long time no commits :)
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a little code cleaning to avoid duplicated execution of AlphaPreTest and a little correction to some comments from the previous commits.
this change must behave exactly like last revision, if something is broken please let me know
2012-03-25 00:01:47 -03:00
c662b8ee2f
Bump the shader cache version
2012-03-24 20:46:40 +01:00
b5ba2eb030
Merge branch 'master' into zcomploc-support
2012-03-24 18:41:51 +01:00
11959a3781
Matching new and delete.
2012-03-24 19:41:13 +02:00
7a1744575d
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
fee98b426b
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
2012-03-24 15:58:44 +01:00
2afe605069
D3D11: Disable mipmapping when no mipmap filter is selected.
2012-03-24 06:04:00 +01:00
33e20cf76d
Added a check for active Gecko codes before installing the Gecko code handler.
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Fixes issue 5279.
2012-03-23 23:36:23 +11:00
41bcf657f8
Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games.
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Fixes issue 5305.
2012-03-23 23:20:19 +11:00
c4fbb6e377
Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.
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Fixes issue 5212.
2012-03-23 22:10:48 +11:00
fab037446c
Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place.
2012-03-22 23:04:45 -07:00
d3361494ce
WiiremoteReal for Mac: Find Wiimotes by name.
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The decided way to find Wii Remotes is by their bluetooth name, so
this patch introduces common code to identify if a given string is a
valid Wiimote name.
On Mac, when scanning bluetooth, consult the function with all found
bluetooth devices.
2012-03-22 20:55:41 -07:00
93b78d7139
WiimoteReal for Mac: Send commands on interrupt channel.
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There are two ways to send commands to Wii Remotes:
- On command channel, with a first byte of 0x52. This works on
Nintendo RVL-CNT-01, but not Nintendo RVL-CNT-01-TR wiimotes.
- On interrupt channel, with a first byte of 0xa2. This works on
Nintendo RVL-CNT-01 and Nintendo RVL-CNT-01-TR wiimotes.
This patch switches Mac from the former to the latter. Windows and
Linux remain unchanged.
2012-03-22 20:17:28 -07:00
af8690a7d8
Revert "Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X."
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This reverts commit c9dfcf8cf7
.
That commit attempted to support all Wii Remotes on Mac OS X, but the
logic was incorrect, and as a result the original (non-TR) Wii Remotes
were broken by that change.
Future patches will address this problem in a better way.
2012-03-22 20:06:52 -07:00
36f3962551
small fix for last commit - didn't notice that was an #elif instead of #if
2012-03-22 18:57:30 -07:00
56b1373baf
Remove scons-related files
2012-03-25 12:55:02 -07:00
5bf99f461b
Add some padding to the GameList column sizes on non-MSW.
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These underlying controls seem to insert 8px of divider between each column.
2012-03-22 18:45:11 -07:00
7d57b925e6
Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933,
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there is a bug with the wxPD_AUTO_HIDE style which can cause a non-dolphin
window to come to the foreground after auto-closing of the TaskDialog.
2012-03-24 20:59:20 -07:00
e0941828f5
Fix uglies on gcpad/wiimote config pages.
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Use wxPanel in place of wxNotebookPage (which is really just a typedef for wxWindow). This applies the correct background color for the page.
2012-03-23 00:27:54 -07:00
f7423a0a4f
Merge branch 'master' into wxw3-update
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Conflicts:
Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
5242f09104
Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies
2012-03-23 01:06:45 +01:00
9c9e593479
fix crash on windows while changing exi/si devices when interface language is Japanese or Chinese
2012-03-22 14:52:20 -07:00
339ee98e62
Add a comment before the zcomploc test explaining the implementation/hack
2012-03-22 22:10:23 +01:00
0ffc12bbfd
Merge branch 'master' into zcomploc-support
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2012-03-22 15:21:52 +01:00