dbb0cfbc09
DSPLLE: Remove dead DSPSymbolDB.
2022-09-03 22:20:24 +02:00
48c9c224cf
Translation resources sync with Transifex
2022-09-03 18:21:58 +02:00
23902f99ae
Merge pull request #11026 from AdmiralCurtiss/sound-stream
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AudioCommon: Move sound stream variables to Core::System.
2022-09-01 23:41:42 -04:00
31efd16e16
Merge pull request #11024 from shuffle2/sdl
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SDL: update to 42d09a8f42e3fbac7171d065199667b182da3fb4
2022-09-01 00:28:30 -04:00
50550cf978
Merge pull request #11009 from shuffle2/device-notify
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ciface/win32 and WGInput bug fixes
2022-09-01 00:27:55 -04:00
11281b5cef
Merge pull request #11017 from JosJuice/saf-custom-cover
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Android: Fix reading custom covers with SAF
2022-09-01 00:27:28 -04:00
c310e504cb
AudioCommon: Move sound stream variables to Core::System.
2022-08-31 21:44:21 +02:00
97064eb7a0
SDL: update to 42d09a8f42e3fbac7171d065199667b182da3fb4
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post-v2.24.0 commit
fixes SDL hotplugging issues on windows
2022-08-30 15:22:40 -07:00
9195e1a9b8
Merge pull request #11021 from merryhime/constructor-order
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Ensure constructor initializer order matches initialization order
2022-08-30 02:29:37 +02:00
fb88a4e14c
Merge pull request #11022 from merryhime/ambiguous-reversed-operator
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MTLObjectCache: Correct signature of equality operator
2022-08-30 02:25:00 +02:00
362167fde5
MTLObjectCache: Correct signature of equality operator
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Not doing so produces a warning in clang:
ISO C++20 considers use of overloaded operator '!=' (with operand types
'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
ambiguous despite there being a unique best viable function with
non-reversed arguments
The underlying reason for this warning is an incorrect method signature.
2022-08-29 21:23:23 +01:00
b0717607b2
TextureInfo: Reorder members in constructor
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m_stage is initialized last
2022-08-29 21:16:21 +01:00
3323375efb
GraphicsModManager: Reorder DecoratedAction members to initialization order
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m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
40d6d615e2
Android: Fix reading custom covers with SAF
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If GameFile.getCustomCoverPath returns a mangled URI, we need to
unmangle it before passing it to Picasso, since Picasso has no
concept of Dolphin's mangled URIs.
2022-08-29 18:48:20 +02:00
6d61e6a601
Merge pull request #11016 from Pokechu22/software-indirect-texture-bug
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Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
2022-08-29 01:37:36 -04:00
681bbf7696
Merge pull request #10985 from sepalani/bba-upnp
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BBA/BuiltIn: Add UPnP HTTP listener
2022-08-28 16:50:08 -04:00
e04d23e086
SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
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The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
2022-08-28 12:19:36 -07:00
7dc647fd4c
BBA/BuiltIn: Add UPnP HTTP listener
2022-08-28 23:09:09 +04:00
e65d56a957
Merge pull request #10920 from sepalani/bba-multicast
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BBA/BuiltIn: Add SSDP multicast support
2022-08-28 15:06:01 -04:00
32ea725a10
Merge pull request #11010 from OatmealDome/mvk-mojave-patch
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MoltenVK: Add patch to resolve a crash on macOS Mojave
2022-08-27 19:34:43 +02:00
cd407abe34
WGInput: implement error handling
2022-08-27 02:11:27 -07:00
6bc8ab7001
WGInput: use c++/winrt
2022-08-26 23:20:34 -07:00
76d2e47444
ciface/win32: use CM_Register_Notification instead of wnd msgs
2022-08-26 21:59:56 -07:00
7202cf2650
BBA/BuiltIn: Add SSDP multicast support
2022-08-24 21:29:57 +04:00
f992f8f38c
BBA/BuiltIn: Make network interface consistent
2022-08-24 21:05:18 +04:00
e783a7f409
Common/Network: Add StrNetworkError helper function
2022-08-24 21:05:18 +04:00
b6ac63dc47
Merge pull request #11000 from t895/monochrome
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Android: Use vector icon and enable monochrome icon
2022-08-24 17:38:59 +02:00
9c9962083d
Merge pull request #10956 from Dentomologist/address_cpp20_todo_comments
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Address c++20 TODO comments
2022-08-24 17:18:56 +02:00
e5cfa286bd
Merge pull request #10960 from shuffle2/mz
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ResourcePack: dont scan for individual files
2022-08-24 17:11:21 +02:00
a7d358a97b
Merge pull request #11003 from sepalani/decode-error
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Move SocketManager's DecodeError to Common
2022-08-24 17:01:07 +02:00
dae3bf9a7d
MoltenVK: Add patch to resolve a crash on macOS Mojave
2022-08-23 18:57:31 -04:00
f18d787d4a
Merge pull request #11008 from Pokechu22/va_opt
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Use `__VA_OPT__(, ) __VA_ARGS__` instead of `##__VA_ARGS__`
2022-08-23 14:12:55 -07:00
0cced44142
Use __VA_OPT__(, ) __VA_ARGS__
instead of ##__VA_ARGS__
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Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).
Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.
This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
2022-08-23 12:09:57 -07:00
0fcff9f5ea
cmake: Use C++20 for ImGui
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We use Dolphin code (specifically Common's ASSERT) from ImGui, and that will use C++20 features in the next commit, so ImGui needs to be built with C++20 for that to work properly.
2022-08-23 12:09:51 -07:00
299aef945b
Merge pull request #11005 from t895/cover-only
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Android: Add option to disable game cover text
2022-08-23 18:24:51 +02:00
aa8364a327
Merge pull request #10996 from JosJuice/gpu-texture-uint
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VideoCommon: Fix OpenGL ES GPU texture decoding
2022-08-23 10:48:51 +02:00
48fdbcde23
Merge pull request #10809 from TryTwo/PR_CodeWidget_Filters
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Debugger CodeWidget: Add filter boxes to callstack, function calls, a…
2022-08-22 15:47:20 -04:00
2caa1f3b43
Android: Add option to disable game cover text
2022-08-22 13:50:39 -04:00
1845a13cbe
Merge pull request #10905 from shuffle2/netplay-hash
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netplay: use sha1 instead of md5
2022-08-22 15:57:49 +02:00
8b7e6f1863
Merge pull request #10933 from shuffle2/vs
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msbuild: fix overbuilding of externals and lessen rebuild likelyhood
2022-08-22 15:19:13 +02:00
aba87ba1e3
Merge pull request #10997 from JosJuice/nfs-check
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DiscIO: Fix an incorrect error check in NFSBlob
2022-08-22 15:14:15 +02:00
3814fab9ec
Android: Use vector icon and enable monochrome icon
2022-08-22 07:54:57 -04:00
597fb9ff6d
Move SocketManager's DecodeError to Common
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Fix thread safety issue
2022-08-22 14:02:26 +04:00
cc3e6a11ac
Merge pull request #10999 from t895/dependencies
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Android: Update SDK and dependencies
2022-08-21 21:22:27 +02:00
903c94f7be
Android: Update SDK and dependencies
2022-08-21 14:51:04 -04:00
46a11bc6b0
Translation resources sync with Transifex
2022-08-21 20:15:41 +02:00
052fdfa00d
DiscIO: Fix an incorrect error check in NFSBlob
2022-08-21 00:06:53 +02:00
fef8325ff7
Merge pull request #10995 from JosJuice/nfs-size-out
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DiscIO: Fix calculation of NFS raw size
2022-08-20 17:57:46 -04:00
724bd3e597
VideoCommon: Fix OpenGL ES GPU texture decoding
2022-08-20 23:21:23 +02:00
aca624ef9c
DiscIO: Fix calculation of NFS raw size
2022-08-20 21:18:36 +02:00