dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
3b23f4bbd6
Merge pull request #420 from magumagu/backpatch-s8
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JIT: make backpatch handle sign-extend from 8 bits correctly.
2014-05-29 14:09:59 -07:00
329fcad04f
Merge pull request #421 from CarlKenner/MissingSpace
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Fix error message when D3D11 HResults fail.
2014-05-29 14:06:18 -07:00
d18bc31e74
Merge pull request #429 from RachelBryk/netplay-pid
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Make sure netplay player IDs are actually unique.
2014-05-29 14:02:24 -07:00
fee69236d5
Merge pull request #403 from RachelBryk/netplay-player-selection
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When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
80ab567a5b
When reading an ini file, if there is an error, check if it is simply because the eof was reached.
2014-05-28 14:06:18 -04:00
10efd5b8c0
Merge pull request #430 from shuffle2/xsave-workaround-fix
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msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 12:25:25 +02:00
2a14c55279
Merge pull request #409 from lioncash/lolmemset
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Explicitly center the X and Y joystick values.
2014-05-28 12:19:48 +02:00
8c70ee7194
Make sure netplay player IDs are actually unique.
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Fixes issue 7329.
2014-05-28 06:04:08 -04:00
0602dacfde
Merge pull request #423 from lioncash/dsp-clarification
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Clarify what FindBrackets does in the DSP assembler
2014-05-28 12:01:05 +02:00
3c722b6be7
Merge pull request #417 from magumagu/jit-unused-flags
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Jit: Remove unused members from JitState.
2014-05-28 12:00:46 +02:00
5abd518eb9
Merge pull request #427 from magumagu/interpreter-hle
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Interpreter: correctly support HLE functions.
2014-05-28 11:59:02 +02:00
21cf8fe32e
Merge pull request #393 from RachelBryk/netplay-chat-limit
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Limit netplay chat messages to 2000 characters.
2014-05-28 11:57:49 +02:00
ce139622f6
Merge pull request #392 from RachelBryk/error-check-ini-file
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Check for errors when reading lines from ini files.
2014-05-28 11:57:00 +02:00
47a2eb47a0
msvc C initializers return int...fix EnableXSaveWorkaround when rax doesn't implicitly equal zero.
2014-05-28 00:16:33 -07:00
58bcc3d12a
Redo commit 932945d480
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This time, make sure the object for disabling XSave support in msvcr can't be dropped by the linker.
2014-05-27 13:41:19 -07:00
b1029223c6
When updating netplay player list, reselect by string instead of index.
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Fixes issue 7284.
2014-05-27 10:43:41 -04:00
4cb111e5db
Clarify what FindBrackets does in the DSP assembler
2014-05-26 17:04:58 -04:00
f5e1dee230
Merge pull request #413 from delroth/flags-opt
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PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-26 22:37:01 +02:00
4758b362c3
Merge pull request #415 from magumagu/memory-cleanup
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Memory code cleanup
2014-05-26 13:35:54 -07:00
361d53fdc7
Fix error message when D3D11 HResults fail.
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Prevents showing the wrong function name by putting a space between the function name and "Failed".
Also fixes the capitalization.
2014-05-27 00:45:26 +09:30
2599cd545e
JIT: make backpatch handle sign-extend from 8 bits correctly.
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I don't think this is actually possible to trigger at the moment... but
it matches the implementation of SafeLoadToReg.
2014-05-26 01:45:07 -07:00
e239e82ea3
Jit: Remove unused members from JitState.
2014-05-25 18:19:47 -07:00
1583ce9363
Use strings instead of arbitrary buffers for video statistics
2014-05-25 21:11:29 -04:00
ec9dd80b7f
Memmap: get rid of unused junk.
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This should make it a bit more clear what interfaces we're actually
exposing for memory access at the moment.
2014-05-25 18:07:09 -07:00
44f481ec13
PPCCache: Get rid of FAST_ICACHE define.
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There's no reason to keep around the ifdefs.
2014-05-25 18:06:52 -07:00
98dd99a696
Interpreter: correctly support HLE functions.
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m_EndBlock is always false at the beginning of SingleStepInner in the
normal interpreter loop.
2014-05-25 15:39:46 -07:00
3a76c0c8f5
PowerPC: Get rid of the 'cr' field which was obsoleted by the new 'cr_fast'
2014-05-25 22:59:51 +02:00
010ca048df
Merge pull request #408 from lioncash/bool
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Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-25 02:25:56 +02:00
9e7c5c0e58
Explicitly center the X and Y joystick values.
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More self-explanatory at a glance than a memset.
2014-05-24 20:10:41 -04:00
728078bc09
Use a bool instead of an int to represent the initialized state in IOWin.cpp
2014-05-24 19:43:11 -04:00
dd35a968f8
Fix a struct overflow case in WII_IPC_HLE_Device_hid.cpp
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WiiHIDDeviceDescriptor is 20 bytes in size (2 of which are padding bytes)
libusb_device_descriptor on the other hand is 18 bytes (does not have the
2 padding bytes).
So we were pulling 20 bytes out of an 18 byte struct, which isn't really
correct.
2014-05-24 18:36:28 -04:00
440246a190
Interpreter: use numeric_limits instead of FLT_MAX.
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Minor cleanup, and fixes compilation on some systems.
2014-05-24 10:58:15 +02:00
cffa848b99
Merge pull request #390 from magumagu/fp-reciprocal
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Add accurate implementations of frsqrte and fres
2014-05-24 10:45:01 +02:00
ca3002977b
Merge pull request #256 from magumagu/dsound-notify
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DSound: use DSound notifications to produce sound.
2014-05-23 17:02:55 -07:00
6955fef161
Interpreter: Code style fixes.
2014-05-23 15:06:09 -07:00
d0ed3b8192
Jit: Use infinity and NaN from numeric_limits.
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MSVC's implementation of INFINITY is unusable.
2014-05-23 14:59:03 -07:00
a9a2d3d98d
New frsqrte implementation; verified accurate.
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This is similar to the old implementation, but it uses smaller tables, and
handles more edge cases correctly. (hwtest coming soon.)
2014-05-23 14:59:02 -07:00
129e76e60d
Interpreter: refactor the rsqrte code, and use it for ps_rsqrte.
2014-05-23 14:59:00 -07:00
567724b2f8
Jit: get rid of incorrect implementations of fres and frsqrte.
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The existing implementations produce answers which aren't consistent with
the hardware, and games care about correct floating point math.
These can be reimplemented at some point in the future, if someone cares
enough, but the general case is probably too much code to inline.
(I'm leaving the ARM implementations in place by request, even though they
suffer the same issues.)
2014-05-23 14:57:34 -07:00
ac75766c25
removed trailing whitespace
2014-05-23 21:14:48 +02:00
d08abfc14e
JIT: JitBaseBlockCache::InvalidateICache no longer memsets iCache memory to INVALID_BYTE.
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This is redundant, since we reset the valid_block bits any way.
However, this was a source of a significant performance issues in some games.
In particular, Metal Gear Solid: Twin Snakes.
2014-05-23 20:40:45 +02:00
de1e2127dc
JIT: JitBaseBlockCache::valid_block is now std::vector<bool>
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This was previously a std::bitset, which resulted in generation of suboptimal code by VS2013 compiler.
See https://gist.github.com/kayru/753db9607d680e26194b
2014-05-23 20:32:25 +02:00
61d3360033
Limit netplay chat messages to 2000 characters.
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There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
0782d106db
Check for errors when reading lines from ini files.
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Fixes issue 7283.
2014-05-23 03:17:19 -04:00
2f8a147eda
Interpreter: make fres match hardware.
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New table-based implementation written based on actual hardware behavior.
(hwtest coming soon).
2014-05-22 19:48:48 -07:00
ad4ad7c1ed
Use accurate frsqrte in Interpreter.
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The implementation of frsqrte exposed by this change isn't completely
correct; that will be fixed in a later commit.
2014-05-22 19:46:27 -07:00
b58753bd69
Merge pull request #370 from Sonicadvance1/remove_specialized_memcmp
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Removes ZeroFrog's "optimized" memcpy and memcmp functions.
2014-05-22 13:02:11 -07:00
fc41a53b46
Merge pull request #309 from magumagu/jit-unify-asm
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JIT: unify JitAsm for JIT64 and JIT64IL.
2014-05-21 23:10:08 -07:00
c308657779
Merge pull request #376 from lioncash/wx
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Wx cleanup
2014-05-21 21:54:00 -07:00