92fdac412b
VideoCommon: drop UpdateViewportWithCorrection
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It's only used once in BPFunction which itself is also only used once.
So the setter is moved to BPStructs like all other ones.
2013-10-29 18:55:50 +01:00
2118c1d3c3
VideoCommon: remove constants.depthparams[2+3] as they aren't used in the shader at all
2013-10-29 18:55:50 +01:00
f4a9deefa8
ogl: remove some unneeded includes
2013-10-29 18:55:50 +01:00
8e0f91f70e
d3d: use backend based UpdateViewport instead of VideoCommon one
2013-10-29 18:55:50 +01:00
acc0b3b21c
ogl: don't call SetViewportChanged from backend as it's not needed any more
2013-10-29 18:55:50 +01:00
3151d8709c
VideoCommon: move ViewportCorrection into VideoCommon
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D3D doesn't allow bigger viewports than rendertargets. But flipper does, so the viewport will be clipped and the transformation matrix will be changed.
This was done in the D3D backend itself. This is now moved into VideoCommon. This don't reduce code, but in this way, VideoCommon doesn't depend on the backends.
2013-10-29 18:55:50 +01:00
0002236e3e
Merge branch 'viewport_float'
2013-10-29 18:33:56 +01:00
b253d60f04
VideoCommon: Drop D3D9 SSAA implementation
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This isn't needed for both OGL+D3D11 as they support sample shading directly. So we
could use the common MSAA util shaders instead of writing custom ones.
2013-10-29 18:20:07 +01:00
f18c461fd6
[viewport-float] Fix OpenGL ES 3 build.
2013-10-29 17:10:02 +00:00
edf0511d4e
OGL: Use floating points for viewport parameters.
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As told by neobain, ARB_viewport_array introduced float viewports.
They must be supported on OGL4.1+, but it's usually also implemented on 3.3 GPUs.
2013-10-29 15:29:06 +01:00
c8d7db9767
Fix FXAA shader for OpenGL ES 3.
2013-10-29 07:24:16 +00:00
58d42f43e3
[Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid.
2013-10-28 19:59:03 -05:00
2e983071c5
Add git.bat to the options in make_scmrev.h.js because depot_tools uses it and I'm silly.
2013-10-27 19:51:55 -04:00
b97e2faa15
Fix Linux build issue.
2013-10-27 19:51:55 -04:00
cfa709a1c5
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
2013-10-27 17:45:53 -05:00
8e73e8ae5f
Wipe all traces of OpenSSL's AES implementation. Use polarssl instead.
2013-10-27 18:27:07 +00:00
0791a9ef80
Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build.
2013-10-27 00:48:53 -07:00
8dcd13cca7
[vc12] std::min/max requires <algorithm> header. It should be in pch, but just add it for the single file that needs it, for now.
2013-10-26 18:04:00 -07:00
ccd30024b3
Update to VS2013 and a slew of build-related updates. Notes:
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* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
1eba4da21a
Revert "Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic."
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This reverts commit b2c4901b3f
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Breaks Windows build. GCC 4.9 isn't out yet anyway.
2013-10-26 19:21:00 -05:00
b2c4901b3f
Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.
2013-10-26 19:05:31 -05:00
f82e1b9dc7
D3D: Use floating points for viewport parameters.
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OpenGL 4.1 allows for a similar change thanks to ARB_viewport_array, but we don't make use of this, yet.
2013-10-26 12:40:37 +02:00
41f6f6adc9
Added memchecks when the MMU is enabled. Thanks to comex for the fix.
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Fixes issue 6754.
2013-10-26 14:32:03 +11:00
005af7bd63
Fix build on Mavericks.
2013-10-24 16:39:46 -04:00
0eba84c09f
Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), Project Zero 4 (wii), Resident Evil Archives: Resident Evil Zero (wii), Shaun White Snowboarding: Road Trip(wii), GoldenEye007 (wii), Namco Museum 50th Anniversary (gc), Future Tactics (gc), The Grim Adventures of Billy & Mandy (gc), NASCAR 2005 (gc), NAMCO MUSEUM (gc), MVP Baseball 2005 (gc), BIONICLE (gc), TY the Tasmanian Tiger 2 (gc), Blast Works Build, Trade, Destroy (wii), The Croods Prehistoric Party (wii) and various Japanese games are added/updated.
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Fixes issue 6751.
Fixes most ini files from issue 6726.
Thanks to nash67 for his help.
2013-10-24 23:19:17 +03:00
69a10869bb
Document FPSCR fields
2013-10-24 01:46:07 +02:00
8aef60f6ca
Allow frame limit to be set via game ini.
2013-10-23 13:45:03 -04:00
187827624f
[Android] 0.12 release.
2013-10-21 12:09:15 -05:00
e3febb1603
[Android] Fix MIPS compiling.
2013-10-21 09:52:43 -05:00
887f8e463d
[Android] Fix MIPS compiling.
2013-10-21 09:43:19 -05:00
aa713e11f7
[Android] Fix Build.
2013-10-21 09:36:40 -05:00
bfdc913714
Actually enable PCH.
2013-10-20 16:55:01 -04:00
4b774ef99a
Fix my fix.
2013-10-20 16:42:30 -04:00
448c19bce1
Fix an issue where my recent changes would cause compilation to fail on some distros of Linux.
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Note that before pushing those changes, they were initially tested in a branch, and passed the compilation testing. Sorry that I didn't catch this before.
2013-10-20 16:32:40 -04:00
b3da5c5d58
Really fix the Linux build this time.
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Dammit size_t :(
2013-10-19 19:59:05 -04:00
a5a21e7f44
Fix Linux build.
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Turns out Hash.h needs Common.h
2013-10-19 19:59:04 -04:00
8b10d5b481
Add header cstdint to CommonTypes.h
2013-10-19 19:59:03 -04:00
1f0710caf7
Remove some more includes.
2013-10-19 19:59:03 -04:00
207547b425
Clean up includes in DiscIO as much as possible.
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Also turned a long iterator declaration in VolumeDirectory.cpp to using auto in order to shorten it.
2013-10-19 19:59:02 -04:00
82fd579506
Remove unnecessary include of "../../Core/Src/ConfigManager.h" from BannerLoaderGC.cpp. In actuality, all that was needed here was an include of CommonTypes.h.
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Also change Common.h to CommonTypes in BannerLoaderWii.cpp.
2013-10-19 19:59:01 -04:00
6adf3e37e2
Clean out unnecessary includes from the DSP JIT.
2013-10-19 19:59:00 -04:00
af1b5fe767
Woops forgot to clean out some files in the Jit64IL. All clean now.
2013-10-19 19:58:59 -04:00
80b4cb6cf3
Clean out includes from regular JitCommon.
2013-10-19 19:58:59 -04:00
3360ec013f
Clean out includes in JitILCommon.
2013-10-19 19:58:58 -04:00
22cdc0f56e
Remove some more unnecessary includes, as well as organize a little more.
2013-10-19 19:58:57 -04:00
97cd42f5c3
Remove some unnecessary includes as well as simplifying exisiting ones if possible.
2013-10-19 19:58:56 -04:00
bf352c3ed0
Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.)
2013-10-19 18:20:25 -04:00
33ee04626d
Don't define __rdtsc if x86intrin.h already does.
2013-10-19 12:40:21 -04:00
81964517d6
Remove a redundant assignment in Init() within PowerPC.cpp. We already assign zero to ppcState.dtlb_last.
2013-10-17 20:38:49 -04:00
b8a947ce0a
Fix a filter in the VS project file for JitILCommon-related files.
2013-10-17 06:36:32 -04:00