Commit Graph

2379 Commits

Author SHA1 Message Date
XTra.KrazzY
e1850ae0f7 Reverted entire Cg to 2.0.0016 due to reported black screen issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 08:36:38 +00:00
Shawn Hoffman
2726a2acb9 just some more comments for SI :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 05:55:39 +00:00
Shawn Hoffman
5586c964bb ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 04:18:02 +00:00
Shawn Hoffman
e65ba57814 enable hotswapping of SI devices. not quite sure if si_dummy is detected as no device or unknown device, but games seem to like it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2513 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 04:02:09 +00:00
LPFaint99
8ec6c0eea4 update EXI_DeviceIPL to use Sram.h
remove a few panicalerts

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 03:48:49 +00:00
bushing
78a62cc72a fixed cpp syntax in HAVE_PORTAUDIO check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 02:43:04 +00:00
nakeee
4e9746877e an attempt to clean up the logging a bit
1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used 
	ERROR,   // Bad errors - that still don't deserve a PanicAlert.
	WARNING, // Something is suspicious.
	INFO,    // General information.
	DEBUG,   // Strictly for detailed debugging - might make things slow.
2) Made all LOG macro use into some of the logging level supporting macros
LOG is commented out on linux can someone try it on windows? (it's in Log.h)
3) Added ERROR_lOG next to each panic alert

I hope I helped making the logs a bit more useful/readble



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:49:16 +00:00
nakeee
3ba6731816 Small linux/osx fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:28:12 +00:00
nakeee
834ec30d4e osx compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 23:06:29 +00:00
nakeee
9b00d84c5d Revent accidental hci.h change add better portaudio detection
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:56:07 +00:00
nakeee
2f378cb154 compile fix linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:39:21 +00:00
hrydgard
7607d6dc6a revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:07:34 +00:00
XTra.KrazzY
fca8d04a11 Now most shaders are being compiled successfully. But nothing is seen on the screen :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:28 +00:00
hrydgard
f597a66b8d Get 2501 closer to "working".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:23 +00:00
XTra.KrazzY
37d5360399 One step closer towards CgD3D to work. Now something is being compiled twice...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:38:04 +00:00
LPFaint99
917fca3e70 oops missed a file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2500 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 07:22:02 +00:00
LPFaint99
4868d570bc adds some info about the memcard header, taken from libogc
wip real format function for GCMemcard class
somewhat useful memcard debug window
sram header taken from libogc

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 07:15:10 +00:00
hyperiris
f242fbdc42 DX9 32bit build fix...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2498 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 04:52:37 +00:00
hyperiris
5a872dfcd9 UI: fix ISO property dialog for display Jap name / description.
a function duplicate from GameListCtrl, who can merge them and put them in a suitable place?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2497 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 04:16:15 +00:00
XTra.KrazzY
0710bbb3a7 Comments for future reference (ector, please read this)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:50:26 +00:00
XTra.KrazzY
d8ee333bd7 Some LLE comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:11:57 +00:00
XTra.KrazzY
3234bca193 Direct3D + Cg progress, the plugin is still not working due to some missing features.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 01:09:32 +00:00
donkopunchstania
e004800e68 An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:57:39 +00:00
nakeee
5b033732b8 Small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2492 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:12:05 +00:00
nakeee
660bdaac19 enable experimental mic support on linux if port audio is found
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2491 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:07:17 +00:00
nakeee
324abc9a7f fix compile on osx and linux
added  GetPluginDirectory (please check on windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:21:51 +00:00
XTra.KrazzY
7d4e374c21 forgot a file (I hate it when it happens)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2489 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:17:54 +00:00
XTra.KrazzY
d5df9f638b Fixed D3D booting. Now for the VS/PS compilation errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:15:10 +00:00
Shawn Hoffman
1577dc6893 more build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:02:46 +00:00
XTra.KrazzY
3ed65fce0d Fix debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:45:19 +00:00
hrydgard
5e06540245 revert a small change that broke gl. i'll find a generic solution later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:35:34 +00:00
hrydgard
ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
Shawn Hoffman
ee44b2a639 add a simple check to keep people from using the same memcard in both slots.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2483 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:01:58 +00:00
Shawn Hoffman
c1cf2a9a99 allow changing of memcard path(and device) during emulation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 21:46:04 +00:00
Shawn Hoffman
9a93928e3e allow hotplugging of exi devices. memcard_a seems to have some bug which convinces the hw there is a 0mb device there when it's really a dummy device...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 21:30:43 +00:00
XTra.KrazzY
c83a034d12 teenie weenie fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 20:57:29 +00:00
XTra.KrazzY
29c22d6d44 Small screenshot fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 20:43:11 +00:00
XTra.KrazzY
fc1c441987 A working version of win64 cg
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 20:30:24 +00:00
nakeee
7547f0948f linux/osx compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2477 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:37:00 +00:00
hrydgard
437ebab1a7 Oops, accidentally committed something unfinished too. reverted.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:07:43 +00:00
hrydgard
1a2a320652 Increased render target size to the true EFB height of 528.
This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
XTra.KrazzY
8eb4aeafb4 reverted r2472. A wad isn't an iso
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 18:55:11 +00:00
hyperiris
1922779b82 fix JAP Wii game name/description display
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 18:44:39 +00:00
XTra.KrazzY
0b08ce466d Added .wad support for the game list control.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 18:06:45 +00:00
Shawn Hoffman
bebd610c9f update cg to 2.1.0.17
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 17:22:08 +00:00
hrydgard
6dc4194767 OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
fires.gc
11fd8062ad some ES changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2469 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 12:11:07 +00:00
omegadox
9a05bbc2f0 linux build fix: added missing string include.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 10:07:34 +00:00
hrydgard
99e735b464 Add NANDContentLoader to SConscript to fix linux build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 08:54:23 +00:00
hrydgard
34b4a51973 add missing ;
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 08:38:37 +00:00