Connor McLaughlin
e5a4a86f59
Merge pull request #8297 from Miksel12/bugreport-qt
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DolphinQt: Add bug tracker button
2019-08-08 12:27:05 +10:00
Connor McLaughlin
1bd8f03362
Merge pull request #8271 from lioncash/qstring
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DolphinQt: Replace unnecessary QStringLiterals with alternatives where applicable
2019-08-08 12:25:30 +10:00
Connor McLaughlin
1092efa77a
Merge pull request #8276 from stenzek/adreno-efb-access
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Fix CPU EFB access on Adreno with Vulkan backend
2019-08-08 12:23:27 +10:00
Connor McLaughlin
9477c8b0ed
Merge pull request #8293 from lioncash/ref
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VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
2019-08-08 12:17:26 +10:00
JosJuice
2d316196c9
Merge pull request #8288 from allanxp4/master
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Fix for Android version crashing when changing rotation on settings screen
2019-08-07 11:54:47 +02:00
Mike Kuijl
03b20c702d
DolphinQt: Add bug tracker button
2019-08-05 18:45:14 +02:00
Connor McLaughlin
24718c1a38
Merge pull request #8294 from lioncash/render-const
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VideoCommon/RenderBase: Make functions const where applicable
2019-08-05 16:25:21 +10:00
Connor McLaughlin
161a43d43e
Merge pull request #8295 from lioncash/tex-cache-global
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VideoCommon/TextureCacheBase: Remove use of the texture cache global in interface
2019-08-05 16:23:24 +10:00
Connor McLaughlin
049d5ed443
Merge pull request #8291 from JosJuice/android-delete-game-ini-more-warning
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Android: Add a bit more warning to the game INI deletion prompt
2019-08-05 16:22:14 +10:00
Lioncash
07aa18eb2b
VideoCommon/TextureCacheBase: Collapse for loop into a fill() in Invalidate()
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Same thing, less code.
2019-08-04 23:30:27 -04:00
Lioncash
d52dd2e04f
VideoCommon/TextureCacheBase: Use emplace_back where applicable
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Same thing, less code.
2019-08-04 23:28:14 -04:00
Lioncash
fd12ae1408
VideoCommon/TextureCacheBase: Remove use of the texture cache global
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We can just call the functions that are part of the interface instead of
using the global in order to execute those functions.
2019-08-04 23:23:04 -04:00
Lioncash
7366b4281f
VideoCommon/RenderBase: Remove dependency on renderer global within renderer
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There's no need to have a dependency when we can simply call the
function itself as part of the instance itself.
2019-08-04 23:01:19 -04:00
Lioncash
cfdfbbff38
VideoCommon/RenderBase: Use structured bindings where applicable
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Same behavior, but immediately assigns to variables, allowing them to be
const.
2019-08-04 22:59:07 -04:00
Lioncash
dd5b8895fe
VideoCommon/RenderBase: Make functions const where applicable
2019-08-04 22:52:00 -04:00
Lioncash
86a651e27f
VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()
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The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable.
2019-08-04 22:33:18 -04:00
Lioncash
7d017be666
VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference
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This reference isn't actually modified within this function
2019-08-04 22:31:27 -04:00
JosJuice
4261e8d892
Android: Add a bit more warning to the game INI deletion prompt
2019-08-04 19:31:56 +02:00
Allan
7029ebd97b
Fix for crash when switching to landscape mode
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https://bugs.dolphin-emu.org/issues/10815
2019-08-04 13:47:19 -03:00
JosJuice
7f6abfb0bf
Merge pull request #8289 from Miksel12/nunchuk-reorder
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DolphinQt: Reorder nunchuk mapping
2019-08-04 15:42:32 +02:00
Miksel12
9395d7ea08
DolphinQt: Reorder nunchuk mapping
2019-08-04 14:02:43 +02:00
Connor McLaughlin
d3151d8808
Merge pull request #8278 from Miksel12/qt-changes
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DolphinQt: Limit numeric widget width
2019-08-04 20:28:17 +10:00
Connor McLaughlin
7de6b57c13
Merge pull request #8284 from stenzek/logic-op-hack
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RenderState: Approximate logic op with blending if unsupported
2019-08-04 14:39:38 +10:00
Connor McLaughlin
c829351c90
Merge pull request #8286 from stenzek/efb-savestate-fixes
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FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL
2019-08-04 14:07:18 +10:00
Stenzek
f6f9dc0cac
RenderState: Approximate logic op with blending if unsupported
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This is a giant hack which was previously removed because it causes
broken rendering. However, it seems that some devices still do not
support logical operations (looking at you, Adreno/Mali). Therefore, for
a handful of cases where the hack actually makes things slightly better,
we can use it.
... but not without spamming the log with warnings. With my warning
message PR, we can inform the users before emulation starts anyway.
2019-08-04 14:06:08 +10:00
Connor McLaughlin
4ccb4ef74f
Merge pull request #8283 from stenzek/d3d11-null-render-target
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D3D11: Only use integer RTV when logic op is supported+enabled
2019-08-04 13:14:35 +10:00
JosJuice
64c0ff576c
Merge pull request #8285 from lioncash/dinput-ffe
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InputCommon/DInputJoystick: Correct force-feedback flag testing
2019-08-03 10:09:31 +02:00
JosJuice
2770707587
Merge pull request #8287 from lioncash/static-ctor
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DiscIO/Volume: Make Partition's interface constexpr
2019-08-03 10:07:53 +02:00
Lioncash
db3b31c246
DiscIO/Volume: Make Partition's interface constexpr
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PARTITION_NONE technically has a runtime static constructor otherwise.
This allows compile-time instances of Partition to be created without
the use of a static constructor.
2019-08-02 18:25:09 -04:00
Mike Kuijl
cbfc442e90
DolphinQt: Limit numeric widget width
2019-08-02 18:20:37 +02:00
Stenzek
d6460e0b18
FramebufferShaderGen: Fix upside-down EFB being restored in OpenGL
2019-08-03 01:48:57 +10:00
Stenzek
25b3e5e029
FramebufferManager: Fix restoring of EFB depth buffer
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Correct state wasn't being set.
2019-08-03 01:46:54 +10:00
Connor McLaughlin
7afba6776f
Merge pull request #8279 from spycrab/fix_save_state_wait
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Fix saving states freezing up emulation
2019-08-03 01:26:07 +10:00
Lioncash
37d643c7d3
InputCommon/DInputJoystick: Correct force-feedback flag testing
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Introduced in a995e2f5ba
We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
Stenzek
d78a9356d2
D3D11: Only use integer RTV when logic op is supported+enabled
2019-08-02 18:47:19 +10:00
JMC47
b01cacb27e
Merge pull request #8236 from booto/si_greatest_hits_vol_1
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SI: Minor bugfixes
2019-08-02 03:17:54 -04:00
JosJuice
7a82e0f10f
Translation resources sync with Transifex
2019-08-01 22:56:52 +02:00
spycrab
04764f8b7f
Fix saving states freezing up emulation
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Only for about half a second but noticeable nonetheless
2019-08-01 21:33:12 +02:00
Stenzek
06daf58032
FramebufferManager: Correctly handle read back D24S8 textures
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Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
2019-07-31 15:33:28 +10:00
Stenzek
2698e311aa
Vulkan: Use correct aspect for D24S8 textures
2019-07-31 15:33:05 +10:00
Léo Lam
c70da390a7
Merge pull request #8274 from lioncash/parent
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DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
2019-07-31 11:07:55 +08:00
Lioncash
6e14dcf70a
DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
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Previously, the constructor of GameConfigEdit wasn't doing anything with
the passed in parent pointer. This is dangerous because it can result in
memory being leaked in certain scenarios. It can also affect layout
decisions made by the parent. Instead, pass it through to the base class.
Current usages of the class pass in nullptr as the parent, so this is a
safe change to make with regards to the class hierarchy.
While we're at it, we can std::move the passed in QString into the class
member, allowing calling code to move strings into the constructor,
avoiding copies.
2019-07-30 19:17:25 -04:00
Lioncash
fef1b84f0a
DolphinQt: Replace QStringLiteral with alternatives where applicable
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QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.
Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.
While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
Connor McLaughlin
dea2b9c509
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
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D3D11 resources refactor and DX11.1 feature detection fixes
2019-07-30 01:24:57 +10:00
Silent
baa9636d48
D3D11: Add extra logging to StateCache::Get
2019-07-29 16:48:24 +02:00
Silent
43bfb183c2
D3D11: Show a warning message about unsupported features when switching to D3D11 backend on Windows 7
2019-07-29 16:47:45 +02:00
Silent
ff00873610
D3D11: Query for output merger logic op support and use logic op code only if supported
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Previously code assumed that if DX11.1 runtime is supported, logic ops will,
but Windows 7 SP1 with a Platform Update supports DX11.1 runtime without logic ops.
This created pretty jarring visual artifacts, which now should be gone OR replaced
with much less jarring errors.
2019-07-29 16:47:39 +02:00
Silent
a6b8e8b9c3
D3D11: Ownership fixes for objects in DXTexture
2019-07-29 16:43:02 +02:00
Silent
77425ef83b
D3D11: Ownership fixes for objects in D3DState
2019-07-29 16:39:21 +02:00
Silent
88db577c17
D3D11: Correctly poll ALL possible AA levels.
2019-07-29 16:39:06 +02:00