Commit Graph

17037 Commits

Author SHA1 Message Date
Sintendo
c19482c9a3 Add function to emit CMP, or TEST when possible
Also, a spelling mistake.
2015-03-22 17:22:27 +01:00
Sintendo
b35c34186c More minor DSP JIT optimizations 2015-03-22 17:14:38 +01:00
skidau
e08762dd36 Merge pull request #2241 from skidau/hwnd-hotkey
Updated the hwnd for hotkeys.
2015-03-22 12:54:43 +11:00
skidau
d3ccad42c6 Merge pull request #2207 from JosJuice/zelda-tp-speedhack-versions
Switch RZDE01r2.ini and RZDE01r0.ini
2015-03-22 12:54:05 +11:00
skidau
482ef964cf Updated the hwnd for hotkeys. 2015-03-21 21:56:19 +11:00
magumagu
52aeab3d0e Merge pull request #2240 from lioncash/emitter
x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
2015-03-20 22:09:11 -07:00
Lioncash
fab7add718 x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
It only ever passed the equivalent of the class' this pointer. May as well get rid of it.
2015-03-20 23:28:36 -04:00
Michael Ehrenreich
905a663a96 Don't destroy the libusb context before freeing the device list. 2015-03-21 03:12:42 +01:00
skidau
39c41f5c70 Merge pull request #2192 from Tilka/sse2
VertexLoaderX64: support SSE2 as a fallback
2015-03-21 12:58:24 +11:00
skidau
63c4bd665e Merge pull request #2230 from skidau/Mouse-In-Separate-Window
Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau
94e435afbc Merge pull request #2201 from magumagu/ogl-clamp-origin
OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-21 12:45:46 +11:00
magumagu
6642ddac99 Merge pull request #2235 from lioncash/overflow
Interpreter/JIT: Add missing overflow variants into the tables.
2015-03-20 18:39:49 -07:00
Lioncash
1fc1880ca5 Interpreter/Jit Tables: Merge table31 and table31_2 2015-03-20 20:39:51 -04:00
Lioncash
1052863bb9 Interpreter/JIT: Add missing overflow variants into the tables. 2015-03-20 19:20:38 -04:00
Lioncash
357b0110bc Merge pull request #2238 from skidau/OnFocusChange-pulldown
Added event.Skip() to the OnFocusChange event.  Fixes the pulldown menus.
2015-03-20 12:02:49 -04:00
skidau
87bffb5972 Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus. 2015-03-20 22:01:23 +11:00
skidau
9b1c2d3108 Merge pull request #2139 from skidau/gc-gba-link
Update GameCube to GBA link cable emulation
2015-03-20 12:53:06 +11:00
skidau
c3344eaa88 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu
337f89959b Merge pull request #2226 from magumagu/restore-wpar-mask
Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
magumagu
31add72dee Merge pull request #2237 from lioncash/round
x64FPURoundMode: Make a look-up table static
2015-03-19 10:59:22 -07:00
Lioncash
e57201eb71 x64FPURoundMode: Make a look-up table static
Since it's only a look-up table, this doesn't need to be recreated every time the function is called.
2015-03-19 09:07:36 -04:00
skidau
98dce11f8c Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window. 2015-03-19 21:31:05 +11:00
Lioncash
b459a8ec61 DolphinWX: Propagate event to refresh the game list
Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash
febd3909c6 DolphinWX: Eliminate remnants of the event table in ConfigMain 2015-03-18 22:48:03 -04:00
Lioncash
086ec7a9b7 DolphinWX: Break up ConfigMain.cpp into separate classes
Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.

This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau
7d800b6180 Merge pull request #2224 from gerikkub/AutoFocus
Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
skidau
4b11aeacb9 Merge pull request #2155 from mickdermack/pr-compress
Improvements to DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-19 12:45:57 +11:00
Tillmann Karras
9da86092ae VertexLoaderX64: use common code for FORMAT_FLOAT 2015-03-18 12:12:21 +01:00
Tillmann Karras
7030542546 VertexLoaderX64: support SSE2 as a fallback
With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras
9793fed742 XEmitter: add PUNPCKLQDQ 2015-03-18 12:09:06 +01:00
Tillmann Karras
8d90ecda7f VertexLoaders: make positions more compact 2015-03-18 12:09:06 +01:00
Tillmann Karras
5a51bc10e5 SWVertexLoader: fix truncated components 2015-03-18 12:09:06 +01:00
Tillmann Karras
49ae99ffc9 UnitTests: rewrite vertex loader tests
The position attribute now has complete coverage.
2015-03-18 12:09:06 +01:00
Dolphin Bot
486370829a Merge pull request #2198 from mathieui/netplay-threading-fix
Fix netplay threading issues
2015-03-18 11:36:08 +01:00
mathieui
8201a52cec Traversal: Use a decent PRNG instead of rand()
we don’t need cryptosecure random, but having a uniform distribution is
always better.
2015-03-18 10:16:11 +01:00
mathieui
849922881d NetPlay: Select a game only if enet connected successfully 2015-03-18 10:16:11 +01:00
mathieui
e0ef8fc03f NetPlay: Make the enet interrupts work
Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui
8ee402863d NetPlay: Remove RunOnThread and add SendAsync methods
Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui
44d7207a1c NetPlay: add a Common/ENetUtil namespace
Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui
603fe25349 NetPlay: use a workaround from comex’s dc-netplay to interrupt enet 2015-03-18 09:23:44 +01:00
Ryan Houdek
27619e613f Merge pull request #2231 from Sonicadvance1/fix_wii_config
Fix Wii configuration path being incorrect.
2015-03-17 22:42:07 -05:00
skidau
0ac8fd0214 Merge pull request #2183 from RachelBryk/netplay-time
Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
Ryan Houdek
297012ddd7 Fix Wii configuration path being incorrect.
On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
2015-03-17 21:27:40 -05:00
Gerik Kubiak
ae4e8b6358 Changed screen to window. Moved UpdateGUI to a more general scope. 2015-03-17 12:14:14 -07:00
magumagu
627b77e982 Restore masking to gather pipe address checks.
Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Michael Ehrenreich
9387603fcf Improve error handling in DiscIO::CompressFileToBlob and DecompressBlobToFile 2015-03-17 09:01:26 +01:00
Scott Mansell
858ff69c01 Make OpArg.offset and operandReg private.
Also cleaned up WriteRest function.
2015-03-17 18:49:30 +13:00
Scott Mansell
6262a9bcbe Make immediates more explicit
Instead of just casting OpArg::offset when needed, add some
accessor functions.

Also add some safety asserts to catch any mistakes.
2015-03-17 18:49:26 +13:00
Gerik Kubiak
0a28f7de13 Added checkbox under Config > Interface. 2015-03-16 22:13:27 -07:00
Gerik Kubiak
88fb8edf8e Change behavior so emulation is paused when window focus is lost. 2015-03-16 21:31:13 -07:00