ImGui::Text() assumes that the incoming text is intended to be
formatted, but we don't actually use it to format anything. We can be
explicit by using the relevant function.
This also has a plus of not needing to go through the formatter itself,
but the gains from that are probably minimal.
fmt diverges from printf in that '.' as a precision specifier may only
be used for floating-point values (makes sense, given it's indicating
precision after the decimal point).
This fixes the problem where OBS game capture only grabs the region
inside an ImGui window whenever one is open, when using the OpenGL
backend. Shouldn't have any negative effects, as the scissor would've
been something completely arbitrary anyways.
This may affect other capture software that uses the same hooking
method, but I've only tested OBS.
Begins the transition to using fmt for string formatting where
applicable. Given fmt supports formatting std::string instances out of
the box, we can remove now-unnecessary calls to .c_str() and .data().
Note that this change does not touch the actual logging subsystem aside
from converting the final StringFromFormat call in the process over to
fmt::format. Given our logging system is heavily used throughout the
entire codebase, and converting that over will be quite a large change
by itself, this will be tackled near the end of the conversion process.
Currently, it is possible for the DiscordHandler thread to be in the
middle of sleeping when Dolphin is closing. This results in a very
noticeable delay of up to 2 seconds that is unacceptable, especially
for people who don't use the Discord integration.
This fixes the issue by making the thread wait on an Event instead
and signalling it when shutting down.
Allows us to migrate off of printf specifiers and have more type-safe
formatting facilities. It also allows for custom type support as well.
fmt is also on track to have part of it standardized within C++2a, so
this will also lessen the transitional work necessary later on by
allowing new code to use it.
This simply adds the library but doesn't do anything with it yet.
Previously, this array potentially wouldn't be placed within the
read-only segment, since it wasn't marked const. We can make the lookup
table const, along with any other nearby variables.
It appears that some older drivers do not support
CreateSwapChainForHwnd, resulting in DXGI_ERROR_INVALID_CALL. For these
cases, fall back to the base CreateSwapChain() from DXGI 1.0.
In theory this should also let us run on Win7 without the platform
update, but in reality we require the newer shader compiler so this
probably won't work regardless. Also any hardware of this vintage is
unlikely to run Dolphin well.
On a few of our buildbot instances, we get warnings about the usage of
deprecated functions. We should correct these, especially if we're
delegating to system versions of the libraries if they're available.
However, in order to do that, we need to update our library variant from
2.1.1 so that the non-deprecated alternatives are actually available.
We can use std::array and const char* to make these capable of fully
being stored in the read-only segment, and get rid of a few static
constructors (144 of them).
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.
This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.