eb55fcda53
Merge pull request #7694 from JMC47/MKWDeferred
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Disable Deferred EFB Copies on Mario kart Wii
2019-01-11 13:17:47 -08:00
0aee9f5545
Disable Deferred EFB Copies on Mario kart Wii
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Can cause random hangs on track load.
2019-01-11 16:10:59 -05:00
012338288e
Merge pull request #7662 from jordan-woyak/mapping-indicators-make-pretty
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ControllerEmu: Make mapping indicators pretty
2019-01-10 19:04:27 -05:00
c2afcb0f6b
Merge pull request #7692 from zackhow/bboxadroid
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Android/OGL: fix bounding box for OpenGL-ES
2019-01-10 12:17:33 +10:00
078fc74b54
Android/OGL: fix bounding box for OpenGL-ES
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OpenGL-ES does not have glGetBufferSubData, so use glMapBufferRange instead
2019-01-09 21:08:49 -05:00
d3e1d2ea00
Merge pull request #7666 from jordan-woyak/input-shutdown-fix
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ControllerInterface: Shutdown order and race condition fix.
2019-01-08 14:39:47 +01:00
b30a338dd6
Merge pull request #7683 from zackhow/removefullanalog
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Android: Change all AnalogInputs to just inputs
2019-01-08 14:01:26 +01:00
d7b0b4fc5b
Merge pull request #7686 from JMC47/MegaDriveTypo
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Fix "Vitual Console" Typo in M.ini
2019-01-08 13:02:02 +01:00
0da5929226
Merge pull request #7626 from weihuoya/vulkan-oom
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Always clean cache on render swap
2019-01-08 21:57:25 +10:00
66a7db3850
Always flush on swap
2019-01-08 18:28:59 +08:00
42c701d518
Fix "Vitual Console" Typo in M.ini
2019-01-08 04:46:56 -05:00
80c8c39d2e
Merge pull request #7684 from weihuoya/sengoku-her
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Gamesetting for Sengoku BASARA 3 Utage
2019-01-08 09:00:44 +01:00
78cf6ae982
gamesetting for sengoku utage
2019-01-08 15:56:10 +08:00
02c649ba20
Android: Change all analoginputs to just inputs
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Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
2019-01-07 21:52:39 -05:00
3397824601
Merge pull request #7588 from Techjar/controller-dialog-wiimote-disabled-bug
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Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
2019-01-07 16:55:36 -05:00
3da06970d9
Merge pull request #7605 from zackhow/jitarmconfigs
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Android: Add Jit debug options to menu.
2019-01-07 13:50:57 -08:00
c73adf8d8e
Merge pull request #7656 from JMC47/DanceMatFix
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Fix Emulated Dance Mat
2019-01-07 13:48:50 -08:00
3e7803b240
Merge pull request #7622 from zackhow/ds4trig
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Android: fix/ignore L2/R2 buttons
2019-01-07 13:47:16 -08:00
88ef810cbc
Merge pull request #7682 from JMC47/SA2EFBCrash
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Disable Deferred EFB Copies in Sonic Adventure 2
2019-01-07 21:58:47 +01:00
fd7d7431e4
Disable Deferred EFB Copies in Sonic Adventure 2
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Causes a crash during the final boss. This game is timing sensitive in
general though, so I wouldn't be surprised if certain other stages also
had crashing issues.
2019-01-07 15:53:11 -05:00
0ca9accd8b
Merge pull request #7640 from jordan-woyak/input-fixes
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ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
d75e9b2d5d
Merge pull request #7677 from Techjar/netplay-peer-init-fix
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NetPlay: Fix server peer initialization hang
2019-01-05 15:10:39 -05:00
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
1cd5debecf
Merge pull request #7585 from Techjar/netplay-wiimote-extension
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NetPlay: Sync Wiimote extension
2019-01-05 05:57:36 -05:00
931af76da3
Merge pull request #7668 from spycrab/rpack_fix
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UICommon/ResourcePack: Fix packs without manifests crashing Dolphin
2019-01-03 13:59:07 -05:00
a8e5f2b922
Merge pull request #7230 from ligfx/remove_clamp_draw_size
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RenderBase: don't clamp draw size to window
2019-01-03 18:26:41 +01:00
c2c23677ed
UICommon/ResourcePack: Fix resource packs without manifests being able to crash dolphin
2019-01-02 22:47:18 +01:00
fc68b835e7
Merge pull request #7661 from JosJuice/emulation-touch-button-help
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Android: Edit the text that pops up on game launch
2019-01-02 16:37:54 -05:00
af2fe0b5c9
Android: Edit the text that pops up on game launch
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Some of the recent reviews on Google Play express trouble finding the
emulation activity menu. One of them thought you were supposed to go
to the settings accessible through the main activity to configure the
virtual controller buttons.
This commit changes the text so that the user now explicitly is told to
swipe down from the top of the screen to access the menu. In exchange,
I removed the exact selections to make in the menu so that the text
wouldn't get too long, but I think it shouldn't be too hard to
understand once you know how to open the menu.
2019-01-02 22:26:58 +01:00
aac17bf0d8
Merge pull request #7591 from weihuoya/setting-desc
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Android: show setting value as description
2019-01-02 15:09:20 -05:00
b235121b94
Merge pull request #7617 from weihuoya/spray-setting
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Gamesetting for SPRay
2019-01-02 17:09:52 +01:00
69723ff5d6
gamesetting for spray
2019-01-02 23:39:08 +08:00
25d43ffd98
ControllerInterface: Shutdown order and race condition fix.
2019-01-02 08:19:42 -06:00
cddb83fd06
Merge pull request #7665 from jordan-woyak/game-list-natural-sort
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Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 13:15:00 +01:00
88e588673b
Qt Game List: Sort game titles "naturally". e.g. 10 comes after 9.
2019-01-01 06:06:02 -06:00
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
1c24bef594
MappingUI: Organize some color constants and hide IR adjusted Z value when cursor is hidden.
2018-12-30 09:50:22 -06:00
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
def5c6e573
Mapping UI: Reorganize wiimote extension layouts a bit so things fit better.
2018-12-29 12:59:47 -06:00
970073084a
Mapping UI: Make the mixed trigger indicator styling match that of the analog sticks.
2018-12-29 12:46:05 -06:00
5c957ec190
Merge pull request #7618 from weihuoya/wanted-setting
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Most Wanted mmu setting
2018-12-29 18:12:14 +01:00
75b8824c95
Merge pull request #7658 from spycrab/debugger_show
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Qt/Debugger: Add Show in Code / Show in Memory
2018-12-29 15:08:51 +01:00
187058a072
Merge pull request #7659 from jordan-woyak/dk-bongos-fix2
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HW: DK Bongos actual fix
2018-12-28 20:01:09 -05:00
f8586bb83c
Fix Emulated Dance Mat
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I have no idea how it got so broken, but this makes it so both the
Active Life and DDR Mario/Wii games can be fully configured.
2018-12-28 17:47:49 -05:00
2765475e7b
HW: DK Bongos actual fix
2018-12-28 15:15:29 -06:00
3e3f9565ec
Qt/Debugger: Add Show in Code / Show in Memory
2018-12-28 20:30:38 +01:00
dd1fc70d70
Merge pull request #7644 from jordan-woyak/dk-bongos-fix
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HW: DK Bongos clap fix and cleanup
2018-12-28 06:41:10 -05:00