Commit Graph

23935 Commits

Author SHA1 Message Date
Michael Maltese
f1dfa7933c FrameTools: unbind KEY_DOWN handler when game stops
Fixes issue 10162: Cannot type window text fields in macOS builds[0]

[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Léo Lam
0dbad29bf4 IOS: Don't expose HLE::Reset()
This is an implementation detail that does not have to be exposed.

It was used in WII_IPC whenever the IPC gets reset, but that does not
make much sense to me: the only time when IOS loses state and the IPC
registers are set up again is when it's reloaded. And reloading IOS
already calls Reset() indirectly.

Also, an IPC reset from the PPC definitely should not close all opened
devices!

This also gets rid of a special case for clear_devices, which is now
completely unneeded.
2017-04-02 18:00:32 +02:00
Markus Wick
fd7f7c5541 Merge pull request #5159 from ligfx/arm64warnings
Arm64: a slew of warning fixes
2017-04-02 17:07:17 +02:00
Markus Wick
40cfa708a8 Merge pull request #5180 from lioncash/enum
CPU: Convert state enum to an enum class
2017-04-02 17:01:25 +02:00
Markus Wick
86e48fc1ca Merge pull request #5194 from lioncash/dialog
Frame: Make TAS dialogs private
2017-04-02 16:53:31 +02:00
Mat M
c626fd7c74 Merge pull request #5195 from leoetlino/unneeded-fwd
IOS/IPC: Remove unneeded forward declaration
2017-04-02 06:50:17 -04:00
Léo Lam
64b1a4d308 IOS/IPC: Remove unneeded forward declaration
CoreTiming.h is already included.
2017-04-02 12:41:47 +02:00
Lioncash
05872336a9 ExpressionParser: Rename ParseStatus' Success member to Successful
This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Lioncash
c09f7bd84b Frame: Convert TAS dialog C array to std::array 2017-04-02 04:11:58 -04:00
Lioncash
678905764a Movie/Frame: Amend variable naming
Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
Lioncash
7f0203a5b0 Frame: Make TAS dialogs private
Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
JosJuice
2603ca9e33 Merge pull request #5193 from lioncash/filter
Core: Amend VS filter tag
2017-04-02 10:05:45 +02:00
Lioncash
5620f78b5c Core: Amend VS filter tag 2017-04-02 00:30:26 -04:00
Mat M
a65a176777 Merge pull request #5192 from vtj/geckofix
Fix disappearing gecko codes
2017-04-01 18:01:28 -04:00
Jussi Virtanen
92ad1b9c4d Use pointers inside ini loop to retain references to ini files 2017-04-01 17:52:25 +03:00
Stenzek
105be9b514 Android: Add option for enabling GPU texture decoding 2017-04-01 12:32:57 +10:00
Stenzek
739aced97c Vulkan: Implement compute-shader based GPU texture decoding 2017-04-01 12:32:57 +10:00
Stenzek
5fbc63fbcf Vulkan: Compute shader support 2017-04-01 12:32:57 +10:00
Stenzek
02f887ede0 OGL: Add GPUTimer class for measuring execution time of a draw/dispatch 2017-04-01 12:32:57 +10:00
Stenzek
b01bcb80f4 OGL: Implement GPU texture decoding backend 2017-04-01 12:32:56 +10:00
Stenzek
79ba946d70 VideoCommon: Changes to TextureCache to support decoding in backend 2017-04-01 12:32:10 +10:00
Stenzek
6ffc16d1b0 VideoCommon: Add texture decoding shader generators 2017-04-01 12:32:10 +10:00
Stenzek
82fd984f3e VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00
Stenzek
abc662d69c OGL: Support compute shaders and emitting GLSL 4.3
This also changes bSupportsEarlyFragmentTests to
bSupportsImageLoadStore, as it is used for both.
2017-04-01 12:31:41 +10:00
Stenzek
b987f220e1 VideoBackends: Add support flag for compute shaders 2017-04-01 12:31:41 +10:00
Stenzek
a8876a29fe OGL: Use ARB_texture_storage to allocate TextureCache entries
This ensures that they are complete textures by decoding time, as when
using compute shaders we write directly to the destination texture.
2017-04-01 12:31:41 +10:00
Stenzek
c8cbbd831d GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
Allows the usage of glDispatchCompute from GLES (requires GLES 3.1).
2017-04-01 12:31:40 +10:00
Stenzek
4e24bfd0ce GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
Allows the usage of glBindImageTexture and glMemoryBarrier from GLES
(requires GLES 3.1).
2017-04-01 12:31:40 +10:00
Stenzek
bd15d0352a GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
This allows us to use glTexStorage on GL3.3 implementations that support
the extension.
2017-04-01 12:31:40 +10:00
Stenzek
f8059eae43 OGL: Fix render-target texture mipmap allocation
The loop was allocating one-too-many levels, as well as incorrect sizes
for each level. Probably not an issue as mipmapped render targets aren't
used, but the logic should be correct anyway.
2017-04-01 12:31:40 +10:00
Matthew Parlane
22fa199caf Merge pull request #5190 from ligfx/removeao
Remove libao sound backend
2017-04-01 12:15:17 +13:00
Matthew Parlane
587ed3213c Merge pull request #5189 from stenzek/gl-msaa
OGL: Fix MSAA being forced to 1x
2017-04-01 12:14:51 +13:00
Michael Maltese
af63235dc4 Remove libao sound backend
A single person uses it[0], and it sometimes messes up the Linux
buildbots ("ninja: error: 'ao', needed by 'Binaries/dolphin-emu', missing
and no known rule to make it").

[0]: https://analytics.dolphin-emu.org/stats/popular-audio-backends.txt
2017-03-31 14:59:57 -07:00
Mat M
67e950d02c Merge pull request #5168 from ligfx/vertexloadertestuninitialized
VertexLoaderTest: fix maybe-uninitialized warning
2017-03-31 17:26:20 -04:00
Michael Maltese
b305a6c575 VertexLoaderTest: fix maybe-uninitialized warning
Fixes warning:

```
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:222:15: error: variable 'f' may be uninitialized when used here [-Werror,-Wconditional-uninitialized]
    ExpectOut(f * scale);
              ^
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:198:12: note: initialize the variable 'f' to silence this warning
    float f, g;
           ^
            = 0.0
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:223:15: error: variable 'g' may be uninitialized when used here [-Werror,-Wconditional-uninitialized]
    ExpectOut(g * scale);
              ^
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:198:15: note: initialize the variable 'g' to silence this warning
    float f, g;
              ^
               = 0.0
```
2017-03-31 13:51:20 -07:00
Mat M
0aec9fa4db Merge pull request #5149 from JosJuice/di-directory
Move DVD code to a new directory
2017-03-31 12:05:37 -04:00
JosJuice
020618a427 Move DVDInterface's pure (stateless) math code to a new file 2017-03-31 17:27:23 +02:00
JosJuice
f106ba70d4 Move DVD code to a new directory 2017-03-31 17:27:23 +02:00
Stenzek
5326a18fdf OGL: Fix MSAA being forced to 1x
This was a regression from the remove-everything-static-from-renderer
PR. As the comment indicates, it would be nice to move all of this logic
out of the Renderer constructor, but this is a much larger change.
2017-03-31 21:55:26 +10:00
Mat M
542fb347f1 Merge pull request #5160 from mahdihijazi/enhance_style
android: Change the color of the selected slot to make it more visible
2017-03-31 03:57:32 -04:00
Matthew Parlane
9b2c6e9a9a Merge pull request #5186 from lioncash/frame
DolphinWX/Frame: Remove GetGameListCtrl()
2017-03-31 20:51:14 +13:00
Mat M
f5dcfb157d Merge pull request #5151 from mahdihijazi/update_sdk
Update to Android SDK 25
2017-03-31 00:27:10 -04:00
Mat M
006381bb47 Merge pull request #5184 from leoetlino/dead-code
Common: Remove dead code in NandPaths
2017-03-31 00:21:49 -04:00
Mat M
6a595aabe9 Merge pull request #5153 from ligfx/stubhostnorequestfullscreen
StubHost: remove unused Host_RequestFullscreen()
2017-03-31 00:21:04 -04:00
Mat M
6b198679bc Merge pull request #5129 from ligfx/breakpointprintf
Breakpoints.cpp: fix format string warnings
2017-03-31 00:13:06 -04:00
Mat M
80a812322e Merge pull request #5152 from ligfx/disciomaybeuninitialized
DiscIO: initialize out args to ReadSwapped (fixes warning)
2017-03-31 00:11:53 -04:00
Mat M
774d2420e3 Merge pull request #5158 from ligfx/coretimingstatic
CoreTimingTest: make AdvanceAndCheck() static (fix warning)
2017-03-31 00:09:20 -04:00
Lioncash
6495becaf7 Frame: Remove GetGameListCtrl()
This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
2017-03-30 16:05:20 -04:00
Léo Lam
e1020cb674 Common: Remove dead code in NandPaths 2017-03-30 18:48:50 +02:00
Matthew Parlane
de6c9404fc Merge pull request #5182 from leoetlino/ios-enums
IOS: Move ES return codes
2017-03-30 14:57:03 +13:00