Robin Kertels
ed75a58061
VideoBackends:Vulkan: Decouple available command buffers from frames in flight
2022-10-01 01:26:04 +02:00
Robin Kertels
e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
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We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
Robin Kertels
2e6d8d6575
VideoBackends:Vulkan: Fix validation error around surface_capabilities2
2022-10-01 01:26:03 +02:00
Admiral H. Curtiss
dafe2c785a
Merge pull request #9481 from Sintendo/jit64boolx
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Jit64: boolX constant optimizations
2022-09-28 23:40:26 +02:00
Admiral H. Curtiss
95615ab91b
Merge pull request #11096 from Sintendo/arm64boolx
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JitArm64: boolX constant optimizations
2022-09-28 21:58:06 +02:00
Admiral H. Curtiss
32bdc54869
Merge pull request #11101 from Pokechu22/backend-multithreading-enabled
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DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
2022-09-28 21:57:37 +02:00
Admiral H. Curtiss
4de70f1e99
Merge pull request #11099 from Pokechu22/draw_done_and_token_stats
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VideoCommon: Add statistics for draw done and token commands
2022-09-28 21:56:54 +02:00
Admiral H. Curtiss
dd3db9437c
Merge pull request #11104 from vpelletier/drop_chiperase_comment
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EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour
2022-09-28 21:51:50 +02:00
Vincent Pelletier
85d2358157
EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour
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Tested on an official DOL-014 (251 blocks) memory card by executing the
0xf4 command on a card with content along its entire length and then
dumping the whole card: it reads as 0xff all the way through.
Therefor, the current implementation is already consistent with hardware.
2022-09-28 11:55:46 +00:00
JMC47
d9cd819a76
Merge pull request #11086 from smurf3tte/dtr_patch
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GameSettings: Add patch for Dead to Rights audio
2022-09-27 13:27:50 -04:00
JosJuice
b7c292ac56
Merge pull request #11102 from JMC47/goldeneyedefer
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Goldeneye 007 (Wii) - Disable Defer EFB Copies
2022-09-27 18:01:35 +02:00
JMC47
ea7db4bb0a
Goldeneye 007 (Wii) - Disable Defer EFB Copies
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Defer EFB Copies causes visual issues in this game, so let's disable it.
2022-09-27 02:56:28 -04:00
Pokechu22
94a77bc573
DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
2022-09-26 19:25:11 -07:00
Pokechu22
a6c00c7633
D3D12: Fix backend multithreading incorrectly being marked as supported
2022-09-26 19:24:52 -07:00
Pokechu22
39569392bd
VideoCommon: Add statistics for draw done and token commands
2022-09-26 16:19:54 -07:00
Admiral H. Curtiss
9ca1c0f533
Merge pull request #11094 from Sintendo/arm64bind2regimm
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JitArm64: Skip redundant imm to register writes
2022-09-25 21:45:46 +02:00
Bram Speeckaert
4914ff25d6
JitArm64: boolX constant optimizations
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A (partial) port of #9481 to ARM64. This commit adds special cases for
immediate values equal to 0 or 0xFFFFFFFF, allowing for more efficient
or no code to be generated.
2022-09-25 14:58:26 +02:00
Bram Speeckaert
9d73583ea3
JitArm64: Skip redundant imm to register writes
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When a guest register is an immediate, it may be necessary to move this
value into a register. This is handled by gpr.R(), which lacks context
on how the register will be used. This leads to cases where the
immediate is written to a register, only for it to be overwritten. Take
for example this code generated by srwx:
0x5280031b mov w27, #0x18
0x53187edb lsr w27, w22, #24
gpr.BindToRegister() does have this context through the do_load
parameter, but didn't handle immediates. By adding this logic, we can
intelligently skip the write when do_load is false.
2022-09-25 10:04:51 +02:00
JosJuice
199d2be939
Translation resources sync with Transifex
2022-09-24 23:34:33 +02:00
Admiral H. Curtiss
f106bc150a
Merge pull request #11083 from sepalani/bba-check
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BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-24 20:30:46 +02:00
Admiral H. Curtiss
63975556a4
Merge pull request #10175 from dreamsyntax/pause-on-panic
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Core/DolphinQt: Add Pause on Panic Option for DSI Exceptions and Unknown Instruction
2022-09-24 20:28:09 +02:00
Admiral H. Curtiss
571e300e9e
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
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Netplay: Simplify save data options.
2022-09-24 20:26:05 +02:00
smurf3tte
dd81d731e4
GameSettings: Add patch for Dead to Rights audio
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This game follows the anti-pattern of calling memset on a buffer in the
midst of being DMA copied to ARAM, then calling a DVD read function that
effectively cancels the memset with dcbi instructions. Dolphin does not
emulate dcache for performance reasons, so this patch removes the
offending memset call.
Patches are included for two regions and are enabled by default.
https://bugs.dolphin-emu.org/issues/12759
2022-09-23 21:44:08 -07:00
JMC47
c297474d87
Merge pull request #11085 from AdmiralCurtiss/tvec-equality
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Add TVec and RawValue equality operators.
2022-09-23 20:08:02 -04:00
Admiral H. Curtiss
02a967f786
InputCommon: Add equality operators to RawValue.
2022-09-24 01:44:21 +02:00
Admiral H. Curtiss
24a1fe32f1
InputCommon: Make RawValue constructors constexpr.
2022-09-24 01:38:09 +02:00
Admiral H. Curtiss
70485472b1
Common/Matrix: Add equality operators to TVec2/3/4.
2022-09-24 01:38:01 +02:00
Admiral H. Curtiss
3fa9fdf57a
Merge pull request #11075 from AdmiralCurtiss/controller-gui-refresh
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Qt/Controllers: Refresh GUI on settings change.
2022-09-24 00:14:54 +02:00
Sepalani
34858e934f
BBA/BuiltIn: Ignore UPnP request to itself
2022-09-23 20:54:26 +04:00
JosJuice
3ee4c6a33b
Merge pull request #11082 from AdmiralCurtiss/getstringt
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VolumeVerifier: Add missing assignment to summary_text, and prevent such errors in the future by adding [[nodiscard]] to GetStringT().
2022-09-23 17:42:27 +02:00
Sepalani
df53ebb59f
BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-23 18:59:27 +04:00
Admiral H. Curtiss
9860b68b9c
Common: Add [[nodiscard]] to GetStringT().
2022-09-23 14:58:18 +02:00
Admiral H. Curtiss
4cb8914ad3
VolumeVerifier: Add missing assignment to summary_text.
2022-09-23 14:57:55 +02:00
Admiral H. Curtiss
b314e2a313
Merge pull request #11019 from PEmu2/readme
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Update Readme links
2022-09-23 04:49:38 +02:00
Admiral H. Curtiss
f426e3cd79
Merge pull request #11039 from TryTwo/PR_MemoryWidget_MiniMenu
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Debugger MemoryWidget: Create mini-menu at top of sidebar.
2022-09-23 04:22:10 +02:00
Admiral H. Curtiss
b7855a3a56
Merge pull request #11073 from Hibyehello/Fix-Metal-init
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Add Metal as backend option with Vulkan Disabled
2022-09-23 04:21:23 +02:00
Admiral H. Curtiss
75c50223f2
Merge pull request #11078 from Minty-Meeo/mapfloat-tweak
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Use std::llround in MapFloat
2022-09-23 04:18:03 +02:00
Admiral H. Curtiss
79c5d1b003
Merge pull request #10780 from OatmealDome/steam-windows
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msbuild: Add property for creating Steam builds on Windows
2022-09-23 04:14:23 +02:00
JMC47
08f78b1445
Merge pull request #10705 from Zopolis4/cmake
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Fixes for cmake shared library detection.
2022-09-22 21:58:53 -04:00
JMC47
b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
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Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
Minty-Meeo
73dfcc15a5
Use std::llround in MapFloat
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I don't see why not.
2022-09-22 11:30:32 -05:00
Admiral H. Curtiss
270ffa7351
Qt/WiimoteControllersWidget: Refresh GUI on settings change and refactor a bit.
2022-09-20 23:47:16 +02:00
Admiral H. Curtiss
a5dbf6b60d
Qt/GamecubeControllersWidget: Refresh GUI on settings change and refactor a bit.
2022-09-20 23:46:45 +02:00
Admiral H. Curtiss
019dc86b6f
Qt/CommonControllersWidget: Refresh GUI on settings change.
2022-09-20 23:46:36 +02:00
JMC47
22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
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VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
JosJuice
4ea694a7e4
Merge pull request #11074 from JosJuice/jitarm64-spr-tl-alignment
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JitArm64: Enforce correct alignment of SPR_TL
2022-09-20 23:02:22 +02:00
JosJuice
6203c101f8
JitArm64: Enforce correct alignment of SPR_TL
2022-09-20 18:55:28 +02:00
TellowKrinkle
ee692abbe1
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
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Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
Admiral H. Curtiss
d04e1ca96a
Merge pull request #11058 from shuffle2/updater-inflate
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Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-20 02:45:50 +02:00
JMC47
3b10bf04ac
Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3
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VideoCommon: Fix direct normal+tangent+binormal with index3 set
2022-09-19 19:47:37 -04:00