ed90feb2b4
Kill warning.
2013-03-02 23:00:14 -06:00
2356e5c0e7
Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working.
2013-03-02 03:32:30 -06:00
008fdc7310
Merge branch 'perfqueries'.
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Adds support for PE performance metrics.
Used in Super Mario Sunshine's "Scrubbing Sirena Beach" level to determine when enough goop has been cleaned up to finish the level.
Also used in TimeSplitters: Future Perfect to determine the appearance of flares around light sources (e.g. sun).
OpenGL and D3D11 only. D3D9 support unlikely to be added unless anyone bothers to do the work.
Initial work and D3D11 support by me. Kudos go to Billiard for adding the OpenGL support and reviving development of this branch that way :D
Slightly (~7%) decreases performance when performance metrics are used (and only then).
Fixes issue 1498.
Fixes issue 5368.
2013-03-02 00:17:37 +01:00
cb1d21c032
PerfQueries: Fix an integer overflow.
2013-03-01 23:57:56 +01:00
d1acb0a937
OGL: Fix perf metrics being overcounted when using a non-native internal resolution.
2013-03-01 23:12:41 +01:00
4058b4c38a
Add documentation to PerfQueryBase interface.
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Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
5a7bb2abfa
D3D11: Port perf queries code to the PerfQueryBase interface.
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Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
ef7083d78c
also don't cleanup efb copys on efb2ram
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these may be upscaled and this high res textures would be lost
2013-03-01 11:31:52 +01:00
a2d08d6740
Fix Dolphin starting only once then crashing at startup
2013-03-01 10:11:08 +01:00
99cf57eb39
Fixes two memory leaks, one is pretty bad for OSX.
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Yell at pauldachz if this doesn't work.
Or... say thanks.
2013-03-01 19:21:34 +13:00
b94f65b666
Remove two incorrect lines. How did those even get there?!
2013-03-01 01:37:47 +01:00
cbf5efe191
Some cleanups.
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PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
1c9860246c
Build fixes for everyone!
2013-03-01 01:14:10 +01:00
d0dbcc6369
VideoSoftware: Cleanup PE perf metrics; returning the proper value now.
2013-03-01 01:08:43 +01:00
7682ed22c6
Merge branch 'master' into perfqueries.
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
5c4a130688
Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
2013-03-01 10:28:42 +11:00
bc15919e2e
Make ARMJit core default CPU core on ARM architecture
2013-02-28 16:15:32 -06:00
0c16489c39
Merge branch 'VideoSoftware-savestates'
2013-02-28 13:36:29 -05:00
07539b9a3f
Fix a StringUtil regression from the arm-noglsl merge
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Fixes issue 6048. Thanks to Starscream for locating the regression.
2013-02-28 13:12:35 +01:00
9ff704f202
Small improvement to cmpli/cmpi in ARMJit.
2013-02-27 15:17:23 -06:00
f1d727cf13
Merge latest ArmEmitter changes from ppsspp while we're at it.
2013-02-27 11:53:24 -06:00
8c779bb242
Ah. I blame vim on this typo entirely.
2013-02-27 10:26:32 -06:00
e435851e7a
Add disabled code for authenticating wiimotes on Windows.
2013-02-26 21:13:35 -06:00
692e39d1bb
Merge branch 'arm-noglsl'
2013-02-27 02:22:08 +00:00
be7643cd2d
Add the missing FPR cache
2013-02-27 02:15:32 +00:00
a680d17eef
Buildfix.
2013-02-26 19:59:33 -06:00
f1c990069c
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
46f5c19c6d
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
2013-02-26 18:52:38 -05:00
08fe3c213a
Abort loading states from incompatible graphics backends.
2013-02-26 18:28:56 -05:00
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
db838e759b
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
2013-02-26 01:36:24 -05:00
415a2f17c9
Begin implementing save states to video software. Kind of works, sometimes.
2013-02-25 20:05:02 -05:00
46adbfa9ed
Merge branch 'real-wiimote-scanning'
2013-02-25 17:33:34 -06:00
e5c53e371f
Make error message for loading save state with wrong dsp engine shorter.
2013-02-25 18:12:48 -05:00
a450ba4420
Abort load state if it uses a different dsp engine, instead of crashing.
2013-02-25 15:58:12 -05:00
0e4b07ddf9
Update the gameini of F-zero. Efb to Ram is no longer the default choice.
2013-02-25 19:14:36 +02:00
d173d646de
fix last commit by neobrain
2013-02-25 16:11:24 +01:00
73a0bdd379
Build fixing.
2013-02-25 12:42:52 +00:00
1141af64f6
TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
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Fixes issue 6040.
2013-02-25 12:36:50 +00:00
6b2804e296
Possible crashfix for OSX.
2013-02-24 22:29:33 -06:00
0554ce927e
Merge branch 'CLGL-Interop'
2013-02-24 20:06:17 -05:00
dc98ce5922
Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
2013-02-24 23:05:12 +11:00
0bd218ea8e
Update CLRun to have OCL 1.2
2013-02-23 01:47:37 -05:00
4aeaf3477e
Eliminate artifacts in nobanner.png.
2013-02-22 22:17:32 -06:00
ba979582e2
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
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Fixes issue 6023.
2013-02-22 15:30:07 -05:00
d76ca57837
Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
2013-02-22 15:13:49 +11:00
29d43ef897
Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack.
2013-02-21 20:34:45 +02:00
e9232280c4
Fix OSX!
2013-02-20 17:35:41 -06:00
f3e91bc10d
Hopefully kill a stupid warning on Windows.
2013-02-20 17:30:34 -06:00
b7fae1febb
Fix my DX11 texture-related failure..
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Fixes issue 6026. (probably)
2013-02-20 14:18:21 -06:00